Hi,
The rookie in question is Patrick Carpentier.
In today's La Presse (Montreal newspaper), they
have an article signed by Patrick himself:
(I quote him)
" Tout ca est dommage parce que mon entrainement a l'ecran
avec le logiciel IndyCar m'a vraiment servi. C'etait
pareil, pareil, la piste (Surfers Paradise), je n'en
revenait pas. J'ai appris qu'ils ont fait ce programme a
partir de nos acquisitions de donnees dans l'ordinateur
de bord; ils ont dessine la piste selon les forces G et
les freinages enregistres en piste. [...] "
(Patrick Carpentier, La Presse, April 8, 1997)
My translation:
All this is too bad because my training on screen with
the IndyCar software really helped me. The track (Surfers
Paradise) was the same, the same, I couldn't believe it.
I learned that they made this program using our data
retrieval in the onboard computer; they designed the
track using the G forces and the braking recorded on track.
Patrick
: >
: >>While watching the IndyCarnival CART race late last night, I overhead
: >>a commentator mention that one of the rookies learned the Australian
: >>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
: >>Cool! The announcer actually knew the company name, not just
: >>reporting "some computer game" on the air.
: >>
: From what I have seen, Surfer's Paradise in ICR2 is quite different to
: the real life one. First of all, there are walls on the chicanes in the
: game, to stop ppl driving over them. Secondly, the AI mysteriously
: flings itself around the corners with no regard for physics in ICR2, and
: its impossible to keep up with them through there as I recall.
: I might be wrong, but still the tracks are very 'modified' versions of
: the real ones.
: --
: Dave Bowers