rec.autos.simulators

GP2 not only sim real drivers use :>

Bill Cranst

GP2 not only sim real drivers use :>

by Bill Cranst » Mon, 07 Apr 1997 05:00:00

While watching the IndyCarnival CART race late last night, I overhead
a commentator mention that one of the rookies learned the Australian
course using Papyrus' Indycar (not sure if he said 1 or 2) game.
Cool!  The announcer actually knew the company name, not just
reporting "some computer game" on the air.

So, maybe in the future we'll hear reports of rookie BGN/WC drivers
learning tracks on Nascar2/3.  :>

Bill.


Jesper Adolfsso

GP2 not only sim real drivers use :>

by Jesper Adolfsso » Mon, 07 Apr 1997 05:00:00

> So, maybe in the future we'll hear reports of rookie BGN/WC drivers
> learning tracks on Nascar2/3.  :>

> Bill.



Yeah, especially the ovals !! :-)

/Jesper

David Gar

GP2 not only sim real drivers use :>

by David Gar » Tue, 08 Apr 1997 04:00:00


> > So, maybe in the future we'll hear reports of rookie BGN/WC drivers
> > learning tracks on Nascar2/3.  :>

> > Bill.


> Yeah, especially the ovals !! :-)

> /Jesper

Ive got a pic of Jeff Gordon sitting in a simulator racing Nascar2.
Goto the binaries version of this newsgroup in the next couple of days
and ill try to find it and post it. I think hes been on hawaii as an
"alias". Anyone else know about this?

=8>}

-DG-

Wh

GP2 not only sim real drivers use :>

by Wh » Tue, 08 Apr 1997 04:00:00



>While watching the IndyCarnival CART race late last night, I overhead
>a commentator mention that one of the rookies learned the Australian
>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
>Cool!  The announcer actually knew the company name, not just
>reporting "some computer game" on the air.

>So, maybe in the future we'll hear reports of rookie BGN/WC drivers
>learning tracks on Nascar2/3.  :>

>Bill.



Gee must be hard trying to learn a oval track hey d...
Dave Bower

GP2 not only sim real drivers use :>

by Dave Bower » Wed, 09 Apr 1997 04:00:00




>>While watching the IndyCarnival CART race late last night, I overhead
>>a commentator mention that one of the rookies learned the Australian
>>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
>>Cool!  The announcer actually knew the company name, not just
>>reporting "some computer game" on the air.

From what I have seen, Surfer's Paradise in ICR2 is quite different to
the real life one. First of all, there are walls on the chicanes in the
game, to stop ppl driving over them. Secondly, the AI mysteriously
flings itself around the corners with no regard for physics in ICR2, and
its impossible to keep up with them through there as I recall.

I might be wrong, but still the tracks are very 'modified' versions of
the real ones.
--
Dave Bowers

Antoine Renau

GP2 not only sim real drivers use :>

by Antoine Renau » Wed, 09 Apr 1997 04:00:00



I know Patrick Carpentier used ICR2 to learn the australian track.  I
wonder if he was glad when he saw there were no walls on those tight
chicanes...

A. Renault

Patrick Tas

GP2 not only sim real drivers use :>

by Patrick Tas » Wed, 09 Apr 1997 04:00:00

Hi,

The rookie in question is Patrick Carpentier.

In today's La Presse (Montreal newspaper), they
have an article signed by Patrick himself:

(I quote him)

" Tout ca est dommage parce que mon entrainement a l'ecran
  avec le logiciel IndyCar m'a vraiment servi. C'etait
  pareil, pareil, la piste (Surfers Paradise), je n'en
  revenait pas. J'ai appris qu'ils ont fait ce programme a
  partir de nos acquisitions de donnees dans l'ordinateur
  de bord; ils ont dessine la piste selon les forces G et
  les freinages enregistres en piste. [...] "

  (Patrick Carpentier, La Presse, April 8, 1997)

My translation:

All this is too bad because my training on screen with
the IndyCar software really helped me. The track (Surfers
Paradise) was the same, the same, I couldn't believe it.
I learned that they made this program using our data
retrieval in the onboard computer; they designed the
track using the G forces and the braking recorded on track.

Patrick




: >
: >>While watching the IndyCarnival CART race late last night, I overhead
: >>a commentator mention that one of the rookies learned the Australian
: >>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
: >>Cool!  The announcer actually knew the company name, not just
: >>reporting "some computer game" on the air.
: >>
: From what I have seen, Surfer's Paradise in ICR2 is quite different to
: the real life one. First of all, there are walls on the chicanes in the
: game, to stop ppl driving over them. Secondly, the AI mysteriously
: flings itself around the corners with no regard for physics in ICR2, and
: its impossible to keep up with them through there as I recall.

: I might be wrong, but still the tracks are very 'modified' versions of
: the real ones.
: --
: Dave Bowers

Torsten Spindl

GP2 not only sim real drivers use :>

by Torsten Spindl » Wed, 09 Apr 1997 04:00:00


>While watching the IndyCarnival CART race late last night, I overhead
>a commentator mention that one of the rookies learned the Australian
>course using Papyrus' Indycar (not sure if he said 1 or 2) game.

German Eurosport commentators mentioned that Arnd Meier used a computer
game to familiarize (sp?) with Surfers Paradise track.
They didn't do that in the german version.
I wonder if icr2/n2 is useful for learning ovals at all ;)

Torsten

David Gar

GP2 not only sim real drivers use :>

by David Gar » Thu, 10 Apr 1997 04:00:00


> Hi,

> The rookie in question is Patrick Carpentier.

> In today's La Presse (Montreal newspaper), they
> have an article signed by Patrick himself:

> (I quote him)

> " Tout ca est dommage parce que mon entrainement a l'ecran
>   avec le logiciel IndyCar m'a vraiment servi. C'etait
>   pareil, pareil, la piste (Surfers Paradise), je n'en
>   revenait pas. J'ai appris qu'ils ont fait ce programme a
>   partir de nos acquisitions de donnees dans l'ordinateur
>   de bord; ils ont dessine la piste selon les forces G et
>   les freinages enregistres en piste. [...] "

>   (Patrick Carpentier, La Presse, April 8, 1997)

> My translation:

> All this is too bad because my training on screen with
> the IndyCar software really helped me. The track (Surfers
> Paradise) was the same, the same, I couldn't believe it.
> I learned that they made this program using our data
> retrieval in the onboard computer; they designed the
> track using the G forces and the braking recorded on track.

> Patrick

Patrick,

I taped the CART race at "Surfer's Paradise" last week and I dont
remeber the anouncer mentioning that.
Did he state that at the beg., mid., or end of the race. Ill look for
it.

BTW. Did you see the crash of C. Fitipaldi?! If you listen and look
closely at the replay of the "in car" camera you can hear the rev
limiter go up. It seems that he headed towards the wall rather quickly
and
I thought I could hear that the throttle was wide open. Has anyone heard
if he made a statement about
the throttle being stuck open.

My hats off to the saftey engineers. He would have died in an older car!

-DG-

Tim Dixo

GP2 not only sim real drivers use :>

by Tim Dixo » Thu, 10 Apr 1997 04:00:00

Anyone remember the post from our good friend Rick Getner regarding
Surfer's Paradise in ICR2, something to the effect of "... the racing line
through the chicane's was determined by the exact racing line of actual
indycars..."?!?!?!?  Yeah, Rick, maybe in a weightless enviroment!!!!

ymenar

GP2 not only sim real drivers use :>

by ymenar » Mon, 14 Apr 1997 04:00:00



> >While watching the IndyCarnival CART race late last night, I overhead
> >a commentator mention that one of the rookies learned the Australian
> >course using Papyrus' Indycar (not sure if he said 1 or 2) game.
> German Eurosport commentators mentioned that Arnd Meier used a computer
> game to familiarize (sp?) with Surfers Paradise track.
> >Cool!  The announcer actually knew the company name, not just
> >reporting "some computer game" on the air.
> They didn't do that in the german version.
> >So, maybe in the future we'll hear reports of rookie BGN/WC drivers
> >learning tracks on Nascar2/3.  :>
> I wonder if icr2/n2 is useful for learning ovals at all ;)

> Torsten

Patrick Carpentier also learned the track from Icr2.  That's why he did
a bad race.  Surfer's Paradise is (IMHO), the worse track of the game.
Walls everywere, no chicanes were you can cut on the grass.  And YES,
our announcer in Quebec (French) said that this game was from SIERRA.
Thanks a lot,

Good race at the Brickyard, (Old'Indytrack guy in rec.autos.simulators)
                             ^^^^^^^^^^^^^^^^^ =ymenard now!!!
SPEED- http://www.nascarnet.com/~speed
     [===]   Go Rubens Barrichello, Jacques Villeneuve,

     | ! |   And all you that thinks that Jacques Villeneuve is
      |!|    from Canada, your right!! He's from St-Jean sur le
      |o|    Richelieu, 30 minutes from Montreal, Quebec, Canada.

    [--I--]      
       v  
Fran?ois Mnard "Wasupe LeGrand"
May the force be with you, always!!
Que la force soit avec toi, jamais!(for you French people)
Excuse me for my poor English(I'm French speaking)


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