I write this in the hope that a Papyrus tech will read this.
I hope that you take your time in writing Nascar 2, in that you spend
time making your game engine more advanced. All to often, when driving
Nascar, you have no "drivers sense" of the car, and the car feels as
though the earth's gravitational force is multiplied by 10 times.
GP2 is a good game... not the greatest, but no one has made that one
yet. Gp2 has though, a vastly superior game engine, and though it
lacks some reality, it does have a much better "driving feel" to it
then the products that Papyrus has released as of yet. When playing
Nascar, you cannot feel the dynamics of the suspension, nor the car's
reaction to shifting and gas, or track dimensions... the car may sway
ever so slightly, but one can tell this is only a directional "faking"
of the***pit.
After playing GP2, it is so obvious that they spent much of their time
on making the game dynamics as real as they could. I hope Nascar 2
will represent this as well, spend time on it and lets not see a
Nascar-1 with just new graphics... that would put all of us here off.
I think Papyrus has the potential to superscede the competition.
http://www.racesimcentral.net/~motosprt/index.html