rec.autos.simulators

GPL is not a real sim

Byron Forbe

GPL is not a real sim

by Byron Forbe » Wed, 11 Nov 1998 04:00:00


> Before you go all hell bent for *** and flame my tooshy, read me out
> a bit.

> GPL has great driving and......well....thats all really. Its missing
> alot of things.

> Take a look at flight sims like MS Flight Sim 98 or Flight Unlimited 2
> for example. They are much closer to a true sim than GPL is. Why you
> ask? Glad you asked. :)

  Sorry, this is all I need to read. Your in the wrong NG. Who gives a stuff about flight
sims! How well is the suspension, tyre heating/distortion of the landing gear in flight
sims compared to GPL? Bye bye!

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://www.racesimcentral.net/~HOSHUMUNGUS

    and

 http://www.racesimcentral.net/~godsoe/bolt/home.htm

Greg Ber

GPL is not a real sim

by Greg Ber » Wed, 11 Nov 1998 04:00:00

He's right.   GPL isn't mind-numbingly boring the way the flight sims
he mentioned are.     Thank god!

>Before you go all hell bent for *** and flame my tooshy, read me out
>a bit.
>GPL has great driving and......well....thats all really. Its missing
>alot of things.
>Take a look at flight sims like MS Flight Sim 98 or Flight Unlimited 2
>for example. They are much closer to a true sim than GPL is. Why you
>ask? Glad you asked. :)
>In GPL do you start in the paddocks? No. In flight sims you start with
>your plane docked a ways from the runway.
>In GPL do you have to start the engine? No. In flight sims you have to
>fire up the engine and adjust flaps and stuff. (Along these lines, if
>one would spin out on the track you would probably kill the engine and
>have to refire it up.)
>In GPL do you hear public announcements for practice times? No. In
>flight sims you have to communicate with the tower.
>In GPL do you have to make you way to pit lane? No. In flight sims you
>have to taxi to the runway.
>My point is GPL could and should have been so much more than what it
>is.  Perhaps I'm alone on this one but I feel the game would be much
>more interesting if one had to do ALL the details of racing the car like
>getting from the paddock to pit lane or having to actually flip some
>switches then fire the car up or have to find you way around the paddock
>and drive on to pit lane.
>By adding a few different and interesting touches like these things, GPL
>could have really put some polish on an already great game.
>One could go really overboard and make one play the roll of a pit crew
>member and have the view switch from driver to 'Quake type view'  when
>one made pit stops. But one would have a impact gun or jack instead of a
>weapon. One would be made to put a jack under the car, jack it up,
>remove the lug nuts, change tires, install the lug nuts then remove the
>jack. Then switch the view to 'fuel man' making one get the fuel
>container, fill the car up etc etc. You get the idea.
>Of course any of these things, if implemented, should be made optional
>in the actual game.
>Any thoughts on these ideas?

Brian Shor

GPL is not a real sim

by Brian Shor » Wed, 11 Nov 1998 04:00:00


> But ridiculous key press options like "engine starting" should be made
> mandatory? I'm sorry, but "Pit Crew Legends" is a ridiculous option that
> would've added an extraordinary amount of time to the development cycle
> of the product and would've had an impact on the average buyer of exactly
> NOTHING! It has no attraction to someone wanting to play a -driving-
> simulation and would've increased the price of the product for no
> apparent reason.

YES!!! A Pit Crew Simulator would RULE!!! Whooo!!!

Er... back to Fallout 2 I guess... Maybe I'll get back to GPL when I'm done
with Fallout 2 and Half-Life :-)

Brian Short

Randy Magrud

GPL is not a real sim

by Randy Magrud » Fri, 13 Nov 1998 04:00:00


>Any thoughts on these ideas?

Just one:  stick to flight sims.

Randy

Randy Magruder
http://members.home.com/rmagruder

Kurt

GPL is not a real sim

by Kurt » Sat, 14 Nov 1998 04:00:00

Of course not.  How can a "simulation" be "real".




> >Any thoughts on these ideas?

> Just one:  stick to flight sims.

> Randy

> Randy Magruder
> http://members.home.com/rmagruder

do

GPL is not a real sim

by do » Mon, 23 Nov 1998 04:00:00

Hmm, I haven`t seen this post before, so I`ll just dive on in...

Flight Unlimited, Flight Unlimited 2, EF2000, B-17 Flying Fortress....

I think that is a little ridiculous, considering the current level of cpu
power that is needed for gpl. With complicated stuff like that, it would
grind to a halt, and it would more than likely suffer from 'repetitive'
speech like all other games with speech like that.

I think he meant the pa`s to the spectators.

Thats it.


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