start up a thread with details for people. Maybe we can get an idea of how
many people can attend, and if there are any clashes for a particular
driver. All of this stuff below is just me winging it a bit, so if you don't
agree, reply. I'm just making this up as I go along <g>
Rules
We need to decide race distance, tyre and fuel multipliers. I think the
practice servers were running at 7x tyres, 5x fuel or something like that?
We'll have to decide soon <g>
Aids
All aids are allowed, except invulnerability.
Circuit
The new Hockenheimring as raced in 2002 (and 2003, natch). There are plenty
of run-off areas around the track, so I think we ought to decide what we can
and can't use. Generally I would say that you can use any tarmac available
to you, with a few exceptions. Please try to keep to the circuit. Don't cut
the corner apexes. In F1C this isn't so much of a problem as F1 2002 was,
but lets try and have a clean first race, eh? These turn numbers are for the
major turns (the FIA numbers and F1C numbers are different).
T1(R) Nordkurve
Fast, but be careful on the start. If you want to run wide during the race
onto the tarmac out there, you can, I reckon. The grass-crete ends on the
left of the s/f straight just as you brake, so make sure you're not feet
dirty coming in here.
T2(R)/3(L) Einfahrt parabolica
Could be hairy on L1 <g>. Not really much else to say here. If you want to
defend your line, make an early move to the inside (this applies
everywhere). We are racing online and lag is a problem.
T4(R) Spitzkehre (Hairpin)
Nothing much to note. The problem might be blocking around the, er,
Hochgeschwindigkeits (parabolica), but we'll have to wait and see.
T5(R)/6(L)
It's very easy to run across the tarmac on the inside here if you***up.
The game doesn't punish you if you rejoin before T7, so if you do cut
across, it would be nice and gentlemanly of you to redress any gains you
made on racers around you ;-)
T8(R)
This suffers from some wildly inaccurate (and punishing) kerbs. Hitting the
inside kerb will push you out, and hitting the outside kerb is okay until
you try and get off the damn thing, which is difficult to do without
spinning. Safer to straddle the kerb to the end and then drive off.
T13(R)/14(R) Sudkurve
You can run off the circuit at the bottom here if you like. They do in real
life.
I'm running 1:22.5's as a best laptime, I think, race setup. Usually more
like 1:25's in amongst the AI. That's in my Sauber, with a conservative
setup (ie comfortable). I've done 74 laps, apparently.
Time
I believe we agreed on noon EST, which is 5pm UK time, 6pm Europe (that's my
maths, DO NOT trust those times <g>).
Be careful when following other cars. In F1C the rear wings seem to be stuck
on the cars with the chief mechanics' chewing gum. Any impact around the
rear of the car will see a rear wing fly off, even a soft sideways impact on
a rear wheel. Strange, but we have to live with it. It means that people
aren't going to be best pleased with a punt up the backside, so be careful
under braking. A loss of front wing just makes the car annoying to drive,
whereas a rear wing loss means it's almost impossible to even crawl back to
the pits.
Lets all make this, the inaugural [sp?] race of RASF1 a pretty decent
race... tempting fate ;-)
Nick