Achim
> > Gerry, you and I know each other well enough to know that, and why I am
not
> > going to follow you down this road ;-)
> No, go on, indulge me. :)
Achim
> No, go on, indulge me. :)
> > You really downshifted without using the clutch all the time - 'cause that's
> > what Gerry describes? ;-)
> You don't need to de-clutch with a straight cut gearbox.
The one with the "dog rings" cost about twice as much as the other one
of course so I had to settle for a 2nd hand one with regular
synchromeshes
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett
Remove SPAM-OFF to reply.
Interestingly enough, Jim Clark is credited with being able to make a
transmission last twice as long as any other Lotus driver simply because he
DID use the clutch!
In addition, have a look at the in-car (in-footwell, actually) footage from
the Monaco race in "Grand Prix".
Bruce.
> Interestingly enough, Jim Clark is credited with being able to make a
> transmission last twice as long as any other Lotus driver simply because he
> DID use the clutch!
> In addition, have a look at the in-car (in-footwell, actually) footage from
> the Monaco race in "Grand Prix".
I have this footage too. It's what prompted me to get a realistic set of
pedals (redlines) and an actlabs shifter. But remember that using the
clutch puts more strain on the clutch plate, under racing conditions
this is an important consideration.
Gerry
> In addition to that fact, coaches and officials associated with most of the
> Olympic sports - particularly those in which the Europeans have
> traditionally excelled (such as gymnastics) - have long held to the credo
> that the kids are not there to have "fun".
> Sorry, my friend, but the day that professionalism entered what were
> traditionally amateur sports, "fun" disappeared out the door at a zillion
> miles an hour.
Can't be bothered to get into the ins-and-outs all over again, but if
I say club motorsport then you'll probably get the idea. People who
spend a lot of time, money and effort on having "fun". No other
reason to do it. You're not gonna make any money out of it.
Like the old saying goes:
"How do you make a small fortune in motorsport?"
"Start out wth a large one..."
Just trying to highlight that taking something seriously does not mean
it is not fun. I take my sim-racing seriously - I get a great deal of
satisfaction out of helping run a league and I have a hell of a lot of
fun with it :)
Regards,
Mark
Indeed, but what about the thousands of enthusiasts who race in club
motorsport? Privateers in national championships?
I do a bit of work for an independant ASCAR team. Have no doubt that
the team are doing what they are doing for the love of the sport. As
the old saying goes:
"How do you make a small fortune in Motorsport?"
"Start with a large one..."
They take it very seriously but the ultimate reward for that
investment is the enjoyment and e***mnt of competing. Otherwise
known as "fun". :) There's nothing else it can be. There is
certainly no profit to be made.
Fun is often expensive and in my experience, the more effort you put
into it, the more you get out :)
Regards,
Mark
http://www.racesimcentral.net/
LOL
Mark
By the way, I could never use the***pit view in NRwhatever because it was
too restrictive, until I got my 3D glasses. Now I actually prefer the
realism and immersion you get from being able to focus through the***pit
out to the important stuff! My recommendation is get some 3d glasses
(e-dimensional), they really are fantastic!
Bogus argument... it's not becaue the screen only takes up 14 degrees of
your personal field of view, that the game restricts you to this as well. It
actually takes advantage of human physionomy. See below.
No it doesn't. Physically, at any one time, you're only focusing on a
maximum of 15% of that 180 degree FOV. That is what you actually "see" in
detail. Everything else may appear in detail, but it really isn't in the
"picture" that goes from your eyes to the brain. The surroundings are filled
in from memory and assumption by the brain. That's why you suffer tunnel
vision when the brain is overloaded in a stressfull situation. That's also
why we fall for tricks with perspective in pictures and drawings.
So it's very easy for the brain to narrow it's attention to what you see on
the screen and perceive what it presents as real. That's what immersion is.
While I will not argue that RL Winston Cup drivers can get a little more
information by shifting their focus/moving their eyes than we get from the
***pit view in NR2003, in the context of the simulation the view is
realistic. A lot more realistic than having one's viewpoint moved up by over
a foot and ending up _outside_ of the car.
Don't get me wrong, I don't really mind anyone using it (as long as they
keep in mind my view is more restricted where lateral separation between
cars is concerned), but I get bent out of shape when the term "realistic" is
attachted to a point of view which is not accessible to anyone but the TV
viewer just because it provides a wider angle FOV.
I've tried it and I fail to see how it brings anything to the experience
other than a frame/resolution hit. Then again, I'm pretty good at seeing 3D
(I can see stereograms without lenses), so that might warp things.
Jan.
=---
> > Eldred
- end of rant
<sigh>... it would be nice if once in a while people actually would
recognise what racing is all about. Hint: it's not about setups.
Is there any excuse for losing it on your own, whithout any real pressure
being applied? Not really, but considering the concept of the racing in
RASCAR there's bound to be some people who don't know the setup/car inside
out and who'll get caught out and lose it.
Is there any excuse for running into an incident you're not directly on top
of? -Not at all.
If the setup pushes, those who push themselves too hard for the amount of
practice they've had will push up into other cars/the wall and cause
accidents that way. Those who have practised sufficiently to actually push
themselves and the car to the limit with any degree of consistency will be
challenged by a loose setup to stay within the car, while a tight setup will
only frustrate them. Reversely those who just drive the car to what they
think they should be capable of, rather than what they are actually capable
of on the day, using that particular setup, will cause trouble either way,
so I'd err on the loose side.
I.e. the fast setups are fine as a reference across the field. I just wish
Papy had had the wisdom of making not only the steering ratio adjustable to
fit one's rig, but also the brake bias. I suffered big time at Loudon
because of that particular decision.
Please do.
The goal is to last the entire race. Keeping on top of the car is paramount,
speed and actually racing other drivers has to take a back seat to this.
Bristol setup is just fine... I can't take it around as fast as most of the
other guys, but there's nothing wrong with it.
Jan.
=---
There's certainly no rush to geth there. Partly because things just
don't rush in that neck of the woods, and partly because it will,
thankfully, be basically unchanged irrespective of when you go.
I've spent a lot of time in the Marunouchi area of Tokyo, and every
time I go it's getting difficult no navigate because so much changes
each time - same even around my home town. Amid all that it's nice to
see places where, if I look at photos my parents took 30 years ago, it
really doesn't much different, if at all! :-)
You definitely should get a lottery ticket - with a week like that a
win looks sure (I do claim half the prize if you buy a ticket on the
strength of this advice. On second thoughts, just send me a new BMW M3
CSL and we'll call it quits...!)
John
>>You've gotta be kidding me?! The perfect vehicle for delivering a
>>driving sim is a 200mph school bus? I'd rather see a Formula Ford sim,
>>F1, CART or even (if you must have tin-tops) a Touring Car or
>>Sportscar sim. More varied cars, handling, tracks, styles. NASCAR sims
>>are good, but I'd place a whole lot of things in the queue ahead of
>>NASCAR as the perfect vehicle for a new engine. Some sports (like the
>>two mentioned above or rallying) don't have any sim at all yet.
>I agree with you 100% John (again - heck this is getting boring), the GPL
>engine is so good at handling direction changes, braking & acceleration
>effects that enhancements of this engine would not be fully utilised in a
>Nascar sim (except for pit stops & recovering from wrecks).
Actually N-2003 is pretty damn good (although how do you get the
spotters voice to stop echoing? It's really annoying), and I enjoyed
the driving model. Maybe just me but I hate having to hold the car
straight on the straights - it's realistic I know, but a real pain to
have to do. There I was thinking for years that NASCARs only turn
left, when it turns out that they only turn right! Hold it right on
the straight, and go straight through the turns - wierd!
Anyway, the ovals are a little unfulfilling for that reason, and as
much as I like the road courses and the engine, it still feels like
"not GPL" when I'm driving. After a couple of hours I fired up GPL and
drove around Kyalami for a bit, and really no comparison. Just, WOW -
and after adding GPLEA cars it looks damn awesome at 1280x1024.
I can fully accept that there are those who would love it - and a good
race in NASCAR is still better than a bad race in GPL, but certainly
not my favourite, nor a flagship contendor!
Funnily enough even ICR3 wouldn't be my first choice. After trying
some of the "lower" formulae via GTR-2002, I think those would be
awesome given the "full treatment". The trouble is the market maybe
already occupied by GTR-2002 itself, since a commercial product would
need to be significantly better.
Does Sugo exist for GPL by any chance? I love that track in the M3
mod!
Cheers!
John
It's a fine blend between blandness and freedom though. I find GTA3-VC
fun, but very "samey" very quickly. It's good to have the freedom to
just drive around, but once you've jumped everything, nicked the odd
tank etc, what's the point? Same with a chase sim - great for a short
while, but would take a lot of development to last.
Achim mentioned IL2-FB, which is a really good example. Damn awesome
sim, but the online part makes it. Sitting in a bomber with several
other guys, the fighter cover different each time, never knowing quite
how it's going to go - if you could have a chase sim with other people
online driving the police cars - that could be fun :-)
Cheers!
John