rec.autos.simulators

NFS High Stakes Turn Signals...

Ma

NFS High Stakes Turn Signals...

by Ma » Mon, 31 May 1999 04:00:00

In NFS High Stakes for the Playstation, you were able to use the turn
signals on the cars with the following command:

To turn on the blinker, while driving hold L1 and then press left or
right. To turn on the lights in the day hold L1 while driving and then
press down and the lights will turn on.

Can someone figure out how to control the left and right turn signals
in the PC version?

Thanks

John Rubillo Jr

NFS High Stakes Turn Signals...

by John Rubillo Jr » Mon, 31 May 1999 04:00:00

Pardon my ignorance, but why?!

: )


> In NFS High Stakes for the Playstation, you were able to use the turn
> signals on the cars with the following command:

> To turn on the blinker, while driving hold L1 and then press left or
> right. To turn on the lights in the day hold L1 while driving and then
> press down and the lights will turn on.

> Can someone figure out how to control the left and right turn signals
> in the PC version?

> Thanks

Galley_SimRace

NFS High Stakes Turn Signals...

by Galley_SimRace » Mon, 31 May 1999 04:00:00


I never did figure that one out.  You could also turn on the hazard lights.

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Ma

NFS High Stakes Turn Signals...

by Ma » Tue, 01 Jun 1999 04:00:00

For fun, that's why!  Just because you can...
>Pardon my ignorance, but why?!

>: )


>> In NFS High Stakes for the Playstation, you were able to use the turn
>> signals on the cars with the following command:

>> To turn on the blinker, while driving hold L1 and then press left or
>> right. To turn on the lights in the day hold L1 while driving and then
>> press down and the lights will turn on.

>> Can someone figure out how to control the left and right turn signals
>> in the PC version?

>> Thanks

Rick Ma

NFS High Stakes Turn Signals...

by Rick Ma » Tue, 01 Jun 1999 04:00:00

Cos it's a Buzz!


> For fun, that's why!  Just because you can...

> >Pardon my ignorance, but why?!

> >: )


> >> In NFS High Stakes for the Playstation, you were able to use the turn
> >> signals on the cars with the following command:

> >> To turn on the blinker, while driving hold L1 and then press left or
> >> right. To turn on the lights in the day hold L1 while driving and then
> >> press down and the lights will turn on.

> >> Can someone figure out how to control the left and right turn signals
> >> in the PC version?

> >> Thanks

Meij

NFS High Stakes Turn Signals...

by Meij » Wed, 02 Jun 1999 04:00:00

It's a buzz using indicators (turn signals for anyone who doesn't know)?

Man, you must be fun at parties... "Hey.. lets go open and close the fridge
door and see the light switch on and off"

M



Rick Ma

NFS High Stakes Turn Signals...

by Rick Ma » Wed, 02 Jun 1999 04:00:00

Oooh, it's like that is it?

What's wrong with a little bit of light entertainment?  It's got to be more
fun than discussing the physics model of the head rest in GPL for the nth
time?  And anyway, just what is the obsession with this game (yes, it is
only a game)?

I'm not saying I'm gonna use the damn indicators every time I change lane,
(although the GPL brigade might; just for accuracy), but it's bound to make
your mates laugh when you've come back from the pub, you pull over to the
side (in the game that is), and bang on the hazards, "I'm just going for a
piss".....


> It's a buzz using indicators (turn signals for anyone who doesn't know)?

> Man, you must be fun at parties... "Hey.. lets go open and close the
fridge
> door and see the light switch on and off"

> M



> >Cos it's a Buzz!

John Bod

NFS High Stakes Turn Signals...

by John Bod » Wed, 02 Jun 1999 04:00:00

FWIW, my wife notes that after all the time I've spent behind the
wheel of various race sims over the past few years, she has more
confidence than ever in my driving ability.  Recently, however, we've
both noticed that I fail to use my turn signals more often lately when
I'm behind the wheel of  a real vehicle.  I attribute this to the fact
that I spend more time behind the wheel in sims, where there are no
turn signals.  You perform the way you practice, it seems! <G>

-- JB

On Tue, 1 Jun 1999 19:57:31 +0100, "Rick May"


>Oooh, it's like that is it?

>What's wrong with a little bit of light entertainment?  It's got to be more
>fun than discussing the physics model of the head rest in GPL for the nth
>time?  And anyway, just what is the obsession with this game (yes, it is
>only a game)?

>I'm not saying I'm gonna use the damn indicators every time I change lane,
>(although the GPL brigade might; just for accuracy), but it's bound to make
>your mates laugh when you've come back from the pub, you pull over to the
>side (in the game that is), and bang on the hazards, "I'm just going for a
>piss".....



>> It's a buzz using indicators (turn signals for anyone who doesn't know)?

>> Man, you must be fun at parties... "Hey.. lets go open and close the
>fridge
>> door and see the light switch on and off"

>> M



>> >Cos it's a Buzz!

Meij

NFS High Stakes Turn Signals...

by Meij » Thu, 03 Jun 1999 04:00:00

Heh... well I guess we'll disagree on this one. Personally I've proved
time and time again that I can't use racing games drunk so it's not
something I'd ever try. Unless, of course, Mario Kart 64 has indicators
and hazards :P

Anyway as far as GPL goes I also fail to see the fascination. Yah it's
coo and stuff but it's not all that.

M



Doug Schneide

NFS High Stakes Turn Signals...

by Doug Schneide » Thu, 03 Jun 1999 04:00:00

GPL certainly isn't gonna be everyone's favourite race sim, so I'll just
say this:  If all you've done is throw it on the machine and***around
with it for a few hours, watching the ass end swing around on you about 20
times a lap, then you haven't found out what it's all about.  I didn't
really come close to "hooking up" in this game until I had about 30 hours
in, and then it just all of a sudden came together.  Since then I've given
away both my NFS games (honestly, I did!) and I just don't play N2 or N99
anymore, which were my mainstay previously.  If you ain't interested, well,
you ain't interested, but this game takes a lot of hours before it starts
paying off.  My two bits worth.

            Zog


> Heh... well I guess we'll disagree on this one. Personally I've proved
> time and time again that I can't use racing games drunk so it's not
> something I'd ever try. Unless, of course, Mario Kart 64 has indicators
> and hazards :P

> Anyway as far as GPL goes I also fail to see the fascination. Yah it's
> coo and stuff but it's not all that.

> M



> >Oooh, it's like that is it?

> >What's wrong with a little bit of light entertainment?  It's got to be
> >more fun than discussing the physics model of the head rest in GPL for
> >the nth time?  And anyway, just what is the obsession with this game
> >(yes, it is only a game)?

> >I'm not saying I'm gonna use the damn indicators every time I change
> >lane, (although the GPL brigade might; just for accuracy), but it's
> >bound to make your mates laugh when you've come back from the pub, you
> >pull over to the side (in the game that is), and bang on the hazards,
> >"I'm just going for a piss".....

John Walla

NFS High Stakes Turn Signals...

by John Walla » Fri, 04 Jun 1999 04:00:00

On Wed, 02 Jun 1999 21:46:01 -0300, Doug Schneider


>GPL certainly isn't gonna be everyone's favourite race sim, so I'll just
>say this:  If all you've done is throw it on the machine and***around
>with it for a few hours, watching the ass end swing around on you about 20
>times a lap, then you haven't found out what it's all about.  I didn't
>really come close to "hooking up" in this game until I had about 30 hours
>in, and then it just all of a sudden came together.

That is very true - my own feeling is that GPL isn't hard to drive but
it sure is hard to learn to drive. I can very easily drive around the
track jumping off the throttle during entry phase to pop the car into
lurid oversteer, then gather it all back up again on the exit. I
remember when I first started driving I had major trouble completing a
lap without a spin.

I remember how nervous I was when I first drove a real car and how
difficult everything seemed - these days it's totally automatic. GPL
is the same, real difficult at first but after practice it becomes
second nature.

Cheers!
John

Ma

NFS High Stakes Turn Signals...

by Ma » Fri, 04 Jun 1999 04:00:00

Please start a GPL thread if you like.  I'm still waiting for an
answer on how to get the turn signals to work on the PC version of
NFS HS.

Thanks

>On Wed, 02 Jun 1999 21:46:01 -0300, Doug Schneider

>>GPL certainly isn't gonna be everyone's favourite race sim, so I'll just
>>say this:  If all you've done is throw it on the machine and***around
>>with it for a few hours, watching the ass end swing around on you about 20
>>times a lap, then you haven't found out what it's all about.  I didn't
>>really come close to "hooking up" in this game until I had about 30 hours
>>in, and then it just all of a sudden came together.

>That is very true - my own feeling is that GPL isn't hard to drive but
>it sure is hard to learn to drive. I can very easily drive around the
>track jumping off the throttle during entry phase to pop the car into
>lurid oversteer, then gather it all back up again on the exit. I
>remember when I first started driving I had major trouble completing a
>lap without a spin.

>I remember how nervous I was when I first drove a real car and how
>difficult everything seemed - these days it's totally automatic. GPL
>is the same, real difficult at first but after practice it becomes
>second nature.

>Cheers!
>John

ymenar

NFS High Stakes Turn Signals...

by ymenar » Mon, 07 Jun 1999 04:00:00


But this is rec.autos.simulators, and any chaos theory master would tell you
that any thread in this newsgroup will probably have a GPL mention somewhere
in it   ;)

I would almost tell that it's natural selection!

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-- NROS Nascar sanctioned Guide http://www.nros.com/
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-- May the Downforce be with you...

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how hard it is to put up with all the idiots in the world."

John Bod

NFS High Stakes Turn Signals...

by John Bod » Mon, 07 Jun 1999 04:00:00




>> Please start a GPL thread if you like.  I'm still waiting for an
>> answer on how to get the turn signals to work on the PC version of
>> NFS HS.

>But this is rec.autos.simulators, and any chaos theory master would tell you
>that any thread in this newsgroup will probably have a GPL mention somewhere
>in it   ;)

Yes -- it is the will of the Force.

;-)

-- JB

Daniel Batem

NFS High Stakes Turn Signals...

by Daniel Batem » Fri, 11 Jun 1999 04:00:00

  It's so when you're racing, you can signal that you're turning one
direction, then suddenly turn the other!  Very clever!  :-)



>Pardon my ignorance, but why?!

>: )


>> In NFS High Stakes for the Playstation, you were able to use the turn
>> signals on the cars with the following command:

>> To turn on the blinker, while driving hold L1 and then press left or
>> right. To turn on the lights in the day hold L1 while driving and then
>> press down and the lights will turn on.

>> Can someone figure out how to control the left and right turn signals
>> in the PC version?

>> Thanks


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