It's no sim for sure, but good fun.. The driving model has improved
substantially over Hot Pursuit, still very arcade, but "feels" much
better. Another reason behind this is that there's now a "moving" 3D
***pit view, no longer a static bitmap***pit. Don't expect it to be
as detailed as in Viper Racing, but the different***pits for each car
are done well nonetheless. The selection of cars is like a "best of" the
NFS series, featuring the Porsche 911 that has been missed in NFS3 and
the "helluva beast" McClaren F1. You can drive all the tracks from NFS3
with High Stakes, that makes it easy to see the changes in the driving
model. The new tracks are much more impressive, however. They feature
nice track layouts, lot's of nice little audiovisual gags and not to
forget breathtaking graphics. For example in Dolphin Cove, you come out
of a tunnel, looking into a beatifully intense sunset. There are also
three so-called "RaceTracks, with banked corners and chicanes.
What really adds to the game is the career play: you compete in a series
of racing events and earn money that you can use to repair and upgrade
your car or purchase a new one. It has been done before, but it hasn't
been done so well until NFS: HS.
For the first time in the NFS series there is a damage model. It isn't
exactly realistic, but the cumulative damage that can also be seen at
the 3D models deforming adds a nice touch to the game and strikes a very
good gameplay balance in career mode.
Hot Pursuit mode is back with a vengeance and more fun than ever.
The only problem with the game so far is the AI, it is driving far too
agressive and dumb for my taste - constantly weaving and blocking. Some
may call that fun, I think it's just wrecking my nerves.
The performance is roughly the same as NFS3, just as in NFS3 the main
performance hit comes from the smoke and dirt effects that (luckily can
be turned off. Graphics can be fully tweaked to whatever resolution your
D3D or GLIDE capable card supports. I tested it at 1024x768 with Voodoo2
SLI and things were running very smoothly on my system (specs below).
The Sounds are great (just as in NFS3) and fully support the SB Live's
EAX and and DS3D for other cards. The music is not for everyone's taste
(certainly not for mine ;)) but you can use your own audio CD's (btw who
needs music when racing? - I always turn it off)
This is the best in the NFS series so far, and with minor complaints
about AI behaviour a great game. It get's my recommendation - perhaps
not for the real racing purists, but for everyone who can enjoy a good
arcade racer and is looking for a game with a decent career mode and
more variety than Viper Racing. Viper is overall the better choice for
racing purists, NFS: HS has other strengths, but you already knew that
;-)
For all those who see N.I.C.E 2 aka BreakNeck on the shelves in the US
soon - leave it there - it isn't worth it. It's a childish arcade racer
with a much too complicated user interface, uninteresting career play
and really (I mean it), really bad sound. The cars aren't licensed and
the driving model feels just slightly better than Pitstop for the C64.
The game has been hyped last year here in Germany but sadly was a very
big disappointment for me. It's only for those people who want weapons
in a driving game, but then again they should stick to Interstate 76.
best regards
Alex
System used:
Soundblaster Live; Thrustmaster Super Sport wheel.