rec.autos.simulators

Can someone sum-up the WRL concept?

Dave Henri

Can someone sum-up the WRL concept?

by Dave Henri » Mon, 15 Jul 2002 10:51:51

  Briefly, so I don't have to slog thru dozens of forums, and hundreds of
RAS posts, can somebody give a summary of what WRL will cost, what it will
contain, and what it's main focus will be?
 thanks.
dave(lazy)henrie
Eric Rowlan

Can someone sum-up the WRL concept?

by Eric Rowlan » Mon, 15 Jul 2002 11:25:14

here ya go.......
http://www.west-racing.com/forums/index.php?act=ST&f=1&t=224&s=9ceb66...
b5db6106c8f61c56aba


Internet Use

Can someone sum-up the WRL concept?

by Internet Use » Mon, 15 Jul 2002 11:19:17


This about does it for me... "1 non licensed car, 1 non licensed track,
$150".  Why would anyone buy into this concept?

Venn

Can someone sum-up the WRL concept?

by Venn » Mon, 15 Jul 2002 19:15:42


Really??? Hmmm...  Interest.... Dying....

Vennt.

David Coo

Can someone sum-up the WRL concept?

by David Coo » Mon, 15 Jul 2002 21:40:24




> >   Briefly, so I don't have to slog thru dozens of forums, and hundreds of
> > RAS posts, can somebody give a summary of what WRL will cost, what it will
> > contain, and what it's main focus will be?
> >  thanks.
> > dave(lazy)henrie

> This about does it for me... "1 non licensed car, 1 non licensed track,
> $150".  Why would anyone buy into this concept?

Well, there are some good sim's on the market and a few in the pipeline that
have great potential.  2 years ago that was not so much the case.  The West's
don't have as much of a ground breaking product (concept) these days.  We've
got:

F1-2002 (with FIA GT Mod 4 on the horizon)
NR2002
GPL
Rally Trophy
TOCA Race Driver (August)
Colin McRae Rally 3 (September)
There are more.  These are just my (current and possibly future) preferences.

As much as I have been e***d about WSC/RL - I have to say I'm not too
confident about RL's success.  If the *** sim'ers all pitch in the $150 and
things don't work out for the West's what then?  Apparently they've been working
on this title for a year and have no licensing yet.  What makes us think that
this will change when we put our money in their pockets?  Don't get me wrong,
I'd pay US$200+ for a finished product that lives up to the hype.  At this point
though I'm not ready to throw in US$150 to beta test 1 car and 1 track with no
assurances that I'll ever see anything else...

- David Cook

Tony

Can someone sum-up the WRL concept?

by Tony » Mon, 15 Jul 2002 21:47:46




> >   Briefly, so I don't have to slog thru dozens of forums, and hundreds
of
> > RAS posts, can somebody give a summary of what WRL will cost, what it
will
> > contain, and what it's main focus will be?
> >  thanks.
> > dave(lazy)henrie

> This about does it for me... "1 non licensed car, 1 non licensed track,
> $150".  Why would anyone buy into this concept?

***y hell, how much will it cost to buy enough cars for a full grid and
enough tracks for a season.

The Wests obviously believe in the old saying ' There's a sucker born every
minute'

Woodie

Can someone sum-up the WRL concept?

by Woodie » Mon, 15 Jul 2002 21:57:12



>This about does it for me... "1 non licensed car, 1 non licensed track,
>$150".  Why would anyone buy into this concept?

What the hell will be included in the demo?  One track and a bicycle, or one
car and 20 meters of track?

Don McCorkle

Mark Seer

Can someone sum-up the WRL concept?

by Mark Seer » Mon, 15 Jul 2002 23:48:43

Idiot !

MS

Jan Verschuere

Can someone sum-up the WRL concept?

by Jan Verschuere » Mon, 15 Jul 2002 23:59:28

You can have a full grid of the same car, for one. Then there's also the
matter of the tools for creating tracks and cars shipping with the game,
which, no doubt (if it all materialises) will lead to home made versions
appearing on the net. Obviously those would differ in quality, but that's no
different from the current situation with GPL, Heat or EA's F1 series.

So, hypothetically, there would be a choice between buying the official,
licenced (read: authenticated) product or the free "gestimate".

Once again, why are people who say "Great idea, best of luck with that." or
"what can I do to help?" suckers?

Jan.
=---

Jan Verschuere

Can someone sum-up the WRL concept?

by Jan Verschuere » Tue, 16 Jul 2002 00:02:22

EZ Mark, there's no point in the two of us losing our temper in public....

Jan. ;-)
=---

jason moy

Can someone sum-up the WRL concept?

by jason moy » Tue, 16 Jul 2002 00:26:45

On Sat, 13 Jul 2002 22:19:17 -0400, "Internet User"


>This about does it for me... "1 non licensed car, 1 non licensed track,
>$150".  Why would anyone buy into this concept?

There are people pay $50 for NASCAR sims to drive 1 car on 2 tracks.

Jason

Goy Larse

Can someone sum-up the WRL concept?

by Goy Larse » Tue, 16 Jul 2002 00:26:06


> On Sat, 13 Jul 2002 22:19:17 -0400, "Internet User"

> >This about does it for me... "1 non licensed car, 1 non licensed track,
> >$150".  Why would anyone buy into this concept?

> There are people pay $50 for NASCAR sims to drive 1 car on 2 tracks.

<raises hand>

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

jason moy

Can someone sum-up the WRL concept?

by jason moy » Tue, 16 Jul 2002 00:37:27



Fantastic simulations all.

One of my favorite games, but I'm not convinced that  it actually does
physical modelling of the parts of the car.  I'm guessing it's a
"simulation of a simulation" as most racers are.

I expect nothing from these games.  Nothing.  Codemasters has yet to
make even a good arcade racer.  I would literally shit my pants if
they produced a professional quality racing simulation on par with
Papyrus or the latest incarnation of the ISI engine.

The only racing simulations I'm aware of that are being released in
the next 1-2 years are Nascar Racing 2003 and F1 2003.  Lots of good
games that I'm sure I'll buy and enjoy (Rallisport Challenge near the
top of the list), but only 2 companies have produced games that
attempt to do real physical modelling of a car at this point.

I'm starting to leave the topic here, but it amazes me that Papyrus
seems to get so little respect from their publisher.  The last 2
iterations of their NASCAR series have outsold everything in Sierra's
catalog other than Half-Life, and yet they've been rewarded with
budget cuts and strict limitations on the types of games they can
produce.  All of this, and they're the first development team to do
serious physical modelling of race car dynamics on a personal
computer.  I bet that if they were working for EA we would've had GPL2
a long time ago, not to mention other games developed using their
engine.

Jason

jason moy

Can someone sum-up the WRL concept?

by jason moy » Tue, 16 Jul 2002 00:38:16


><raises hand>

Shouldn't you be over on the west-racing forum requesting your damn
V-8 expansion pack? =)

Jason

Dave Henri

Can someone sum-up the WRL concept?

by Dave Henri » Tue, 16 Jul 2002 01:04:46



> ><raises hand>

> Shouldn't you be over on the west-racing forum requesting your damn
> V-8 expansion pack? =)

> Jason

 yeah Goy get over there and ask for the V8 expansion pak with the CART
mini-game(all tracks; all cars; all rules packages) included.
dave henrie

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