rec.autos.simulators

RASCAR: Quality of Racing

Jan Verschuere

RASCAR: Quality of Racing

by Jan Verschuere » Wed, 30 Jul 2003 07:20:09

ESCORS employs something called the yellow counter. If race review deems you
to have caused a yellow in a non-fifty-fifty incident, your counter is
increased by one, running 3 clean races decreases it by one. It normally
carries a points penalty (which gets bigger if your counter is higher) and I
don't remenber at what level race suspentions come in, but it's in the rules
somewhere. Something to possibly think about... the site is
http://www.racesimcentral.net/.

In the VRL (Flemisch GPL league) we employ the Hall of Shame... brain dead
moves get you points towards that total 3 if it's on the first lap, 2 if the
other guy has to reset and 1 if you both drive away from it (or somesuch). I
have it on Wouter Naessens' authority it sucks to lead that table (which is
posted on the front page of the website). ;-))

Jan.
=---

Jan Verschuere

RASCAR: Quality of Racing

by Jan Verschuere » Wed, 30 Jul 2003 07:22:49

Sorry, forgot to tell you what it does. It takes results exports and
produces overall standings and stats in html format. Relies on people
keeping the same player name in the game, I think, but I think this is not
an issue in RASCAR.

And it's free.

Jan.
=---

Mitch_

RASCAR: Quality of Racing

by Mitch_ » Wed, 30 Jul 2003 07:25:14

Dont go off the deep end with the rules now John.  All that is way over the
top for this bunch me tinks.  We need to make a few fundamental changes not
create more controversies.


penalize people (points) for any

Ian

RASCAR: Quality of Racing

by Ian » Wed, 30 Jul 2003 07:29:55


> I don't like the artificial rules, either.  The single-file rule
> screws drivers who might be fast enough to compete, but end up a lap
> down for some reason. Single-file restarts practically eliminate the
> chance to get the lap pack.  One driver(Ian?) got caught a lap down
> early last time we ran no yellows.  With 20+ drivers on the lead lap,
> he was NEVER going to be able to get his lap back.  So he dropped
> out.  Can't say that I blame him in that case...

> Eldred

Yeah, that was me :)
I missed the start so was running a lap down, I'd have hung around if we had
DF restarts cause I'm sure the front runners would have returned a favour
and let me have the lap back ;)
As it was I was a lap down on a track I don't like with no chance of getting
back on the lead lap, so I quit the race.
As it stands now, after a few poor showings in RASCAR I've decided to
concentrate my efforts on F1C in preparation for RASF1 :)

--

Ian P
<email invalid due to spammers>

Ian

RASCAR: Quality of Racing

by Ian » Wed, 30 Jul 2003 07:29:59


> We started out with Realistic damage, but were losing too many people
> to 'random' damage.  People who got hit from behind would lose
> engines, guys would lose gears on the pace lap, etc.

> Eldred

I've only ever lost a gear once in RASCAR and that was my own fault, forgot
to lift off the gas, no random breakdowns. Maybe I've just been lucky :)

--

Ian P
<email invalid due to spammers>

Mitch_

RASCAR: Quality of Racing

by Mitch_ » Wed, 30 Jul 2003 07:32:40

I think weve all been in a leagues with extreme rules.  I raced with the
self proclaimed race Nazi's (it started as the winvites on TEN) and believe
me the extreme rules just destroy the fun for all but the ***ic
admins.  Actually John might like that bunch hehe, j/k John.


Ed Solhei

RASCAR: Quality of Racing

by Ed Solhei » Wed, 30 Jul 2003 07:29:21

"grub" said:
hated it.

Good rule. A vast majority of our cautions happens within 2 laps of a green

A must IMO - and the only way to get people to slow down when a caution
flies.
I would make it a rule though - not just an agreement.

Well it would help - but I'm not that for it..

Not sure if I like this one.. A 2 *self-caused* accidents (including spins!)
and your out, sounds much better to me.

Not quite sure if I quite like this one either.

--
ed_

Don Burnett

RASCAR: Quality of Racing

by Don Burnett » Wed, 30 Jul 2003 07:59:00

We are talking Rascar here right? Granted, I have not been able to race
lately, but the last time I did was some of the cleanest racing I have seen.
I saw a lot of give and take, and patience - more so than in some better
leagues out there.

Don Burnette


> What's so bad about appointing a Race Steward? Why should you think it
> sucks?
> It's done in real life and, if anyone ***es about it, just remind
> them that it's a step closer to simulating very thing that you blokes
> strive for in your simulations.

> Bruce.



>> this is
>> the only thing I can think of, and it admittedly sucks (especially
>> for the guy I'm about to describe).

John Simmon

RASCAR: Quality of Racing

by John Simmon » Wed, 30 Jul 2003 08:01:49


says...

Yeah... :)

Well, to be honest *I* decided what was a boneheaded move in IGPS
(and yes, I awarded that penalty to myself on a couple of occasions).  
The rule was, I made the rules, and if you didn't like it, you could
go race somewhere else.  I know it sounds kinda abrupt, but I don't
recall that we lost anyone over it.  Governing by committee is not a
good thing unless the committee is small.

Well, the warping is part of our problem. If people are warping or
passing a warping car, they shouldn't be door-to-door, should they?

We don't seem to have nearly the problem with racing back as we do
with restarting.  I would not be in favor of artifical rules because
there's bound to be misinterpretations.

In IGPS, each race was preceded by a an email from me going over the
nuances of the upcoming race.  I freely admitted to not being an
expert, and figured that other non-experts might get some benefit
from the briefings.

John Simmon

RASCAR: Quality of Racing

by John Simmon » Wed, 30 Jul 2003 08:21:10

Here's a version of the old igps rules, hastily massaged as an
example of what I was talking about.
Brian Oste

RASCAR: Quality of Racing

by Brian Oste » Wed, 30 Jul 2003 08:27:06

I general I disagree w/ any *racing* rule not enforced by the sim
because how else are we gonna enforce it?  Take away points?
Suspension.  Many of the rules below are not black and white and I can
give special circumstances for most of them.

On Mon, 28 Jul 2003 16:56:40 -0400, "grub"


>Here goes pandoras box.

>I have seen these rules help out. Consider them if you will. I would prefer
>though that there be no rules except what the game provides.

>1. no passing before the first turn. I actually like this one. the hotdogs
>hated it.

Dont think it would work.  What happens when a guy spins his tires in
front of me... should I slam on my brakes?  I think the only thing
that would happen is someone would get a real bad start the field
would bunch up behind him and we would all wreck in T1 or if we made
it through we would all wreck in T3.

Good idea to do, bad to make a rule.  At pocono a couple of cars were
spinning in front of me and the yellow came out.  The guy in front of
me went low to avoid the accident and hit the brakes, I went high and
stayed on the gas (not trying to gain positions, just trying to clear
the wreck).  As a result I passed the guy in front of me... should I
be penalized... should I have stood on the brakes and probably been
punted by the guy behind me?

Use common sense people.  If you haven't passed the guy in front of
you for the last 40 laps, what makes you think you will get him coming
back too the flag.  I usually do let up and maintain my position...
gotta have a car to finish the race.

Yes, it does suck and anyone who gets a lap down will probably just
bail since there will be little hope of getting the lap back.

This could be good.  Only 2 a fault incidents and you are gone.  Still
gonna have problems though.  Say me and another guy go into a turn
side by side and we touch doors and do to micro-warp he goes flying
into the stands.  He thinks it's my fault, I think it's his fault...
its really just one of those racing deals...

Yup, some variation on this could be good as long as an incident only
counts against you if it is determined it was your fault.

Brian Oster

Jan Verschuere

RASCAR: Quality of Racing

by Jan Verschuere » Wed, 30 Jul 2003 08:44:52

You should watch the replays... most of the time it *almost* goes right. I
groan a lot watching the replays for the reviews.

Jan.
=---

Brian Oste

RASCAR: Quality of Racing

by Brian Oste » Wed, 30 Jul 2003 08:46:07

On Mon, 28 Jul 2003 23:51:32 +0200, "Ed Solheim"


>The objective isn't to have persons driving around in wrecks, but to avoid
>the wrecks in the first place..
>Perhaps a 20 points bonus to everyone not *involved* in a wreck will do the
>trick?

How about this:

Every driver starts off his first race of the season with 3 points.  

After the race all incidents are reviewed.

All drivers at fault for an inident receive -1 point.

All drivers not involved in any incident (their fault or otherwise)
recieve +1 point.

Points max out at 5.

A driver who reaches 0 points will have to sit out the next race after
which he recieves (4 points Less the number of races forced to sit out
that season).  This means after you sit out 4 races you are done for
the season and each time you sit out a race you have fewer chances.

Any variation of this is fine, but you get the idea.

This would really suck for the guy that gets to review the races and
keep up with all of this, but if we need some sort of system...

Brian Oster

Brian Oste

RASCAR: Quality of Racing

by Brian Oste » Wed, 30 Jul 2003 08:48:48

On Tue, 29 Jul 2003 00:19:59 +0200, "Ed Solheim"


>> Another thing we did was specified that the previous week's leader
>> had to start in the back on the next week's race so that one guys a)
>> couldn't run away with the points, and b) had to demonstrate an equal
>> ability to drive in traffic as he had to win a race.

>This is a good idea. I *think* the FFRL practice something similare where
>the 3 podium finishers of one race ain't allowed to qual for the next event
>they enter.

This is actually a pretty cool idea.  Maybe 3 podium finishers and 3
top qualifiers... really mix things up.

Brian Oster

Brian Oste

RASCAR: Quality of Racing

by Brian Oste » Wed, 30 Jul 2003 08:51:14



>> We started out with Realistic damage, but were losing too many people
>> to 'random' damage.  People who got hit from behind would lose
>> engines, guys would lose gears on the pace lap, etc.

>> Eldred

>I've only ever lost a gear once in RASCAR and that was my own fault, forgot
>to lift off the gas, no random breakdowns. Maybe I've just been lucky :)

You know I haven't really ever had any random damage either.  You know
how after the command to start engines is given everyone likes to do
an top fuel dragster burn out?  I don't do that, I also keep it off
the rev limiter when going through the gears during a re-start, I
wonder if that has anything to do with it.  

Brian Oster


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