rec.autos.simulators

RASCAR: Quality of Racing

Eldre

RASCAR: Quality of Racing

by Eldre » Thu, 31 Jul 2003 01:34:31

I led the champinoship all season in one of my leagues because I drove every
race, drove cleanly, and finished in the points.  Problem is, this league had
"scratch' results.  After the scratch results were applied, I lost the
championship to a guy who missed several races.  Grrr...

Eldred
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frederickso

RASCAR: Quality of Racing

by frederickso » Thu, 31 Jul 2003 01:40:44

I cant believe you guys are considering doing all this work, just to
maintain yellows that add so much "strategy" to a race.
Eldre

RASCAR: Quality of Racing

by Eldre » Thu, 31 Jul 2003 01:45:16

When I first got N2k2, I had a HELL of a time with the default setups(easy).  I
kept spinning, and could barely complete a lap.  Someone on r.a.s. suggested
the <fast> setup.  I was able to drive that much better.  When I got N2k3, I
had the same problem with the <easy> setup.  I tried the <fast>, and it was
much better.

Eldred
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Neil Charlto

RASCAR: Quality of Racing

by Neil Charlto » Thu, 31 Jul 2003 01:54:08

I'm with you on this one Fred. The 'league' seems to be changing from what
it used to be. If we let any and all join (and we should) there will be
loads of yellows. Just turn the damn things off and let's do some racing.

John's already said no one this one and he's earned the right to do things
his way. The new-style setup is not for me though (bf for saying thanks?!!?)
and I'll probably look for something else for Saturday nights.

Regards


Eldre

RASCAR: Quality of Racing

by Eldre » Thu, 31 Jul 2003 02:02:59

Interesting.  I can agree to most of them, but there were a couple that I might
have issues with.  I'll question in private, if you wish...<g>

Eldred
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Brian Oste

RASCAR: Quality of Racing

by Brian Oste » Thu, 31 Jul 2003 02:46:50

Can I get one clarification of a rule?

"If you are wrecked and end up on your roof you must retire from the
race".

Retire?  Or you must call for a tow-truck?

Brian Oster




>> >I think I should mention that I'm getting tired of trying.  I was
>> >willing to help admin this because the only issues we had was keeping
>> >the roster up to date, and posting replays and results.

>> No, we were joking with you because your post didn't contain anything.  In
>> other words, the rules you were trying to post never showed up...

>Oh... :-} (sheepish grin)

>Here's the link I omitted:

>http://www.paddedwall.org/rascar2003

Joe6

RASCAR: Quality of Racing

by Joe6 » Thu, 31 Jul 2003 02:57:11


>To be honest, I like the points idea too...

Maybe what's really needed is an online sim management game ... not
something super complex, but something that mimics real racing a
little more closely.

I mean ... why do people work hard to avoid accidents in the real
world? Health and money.

So maybe you start a season with a $1 million budget. After races you
have to repair your car. A little wreck might cost you 10 grand, a bad
one 200. So the more often you wreck, the more careful you must be in
future races to just keep your season alive. Out of money, sorry game
over. See you next year.

Obviously this penalizes you for accidents regardless of who's at
fault, but that's a very good thing! This is so obvious to me, I don't
know why everyone's trying to devise systems to only penalize the
person "at fault". The reason everyone (in the real world) works so
hard to avoid accidents is because they are very bad things, no matter
what the cause.

At first look it might seem to create animosity ("you bastard, you
cost me $45,000!"). But in reality it is the "badness of accidents"
that eventually creates a culture of respect among racers. No one
wants to be in an accident, so most show a little respect for their
peers on the track in order to create a generally safer racing
environment.

Your thoughts?

Tony Rickar

RASCAR: Quality of Racing

by Tony Rickar » Thu, 31 Jul 2003 03:10:42

Last lap at Mosport - IGPS1. Considering the rule above, both surviving
this one to the flag was quite something:

http://www.baldrick.pwp.blueyonder.co.uk/gpl/images/aprhp5.jpg

Cheers
Tony

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Ed Solhei

RASCAR: Quality of Racing

by Ed Solhei » Thu, 31 Jul 2003 03:38:16

"John Simmons" said:

Oh give me a break John...  The whole issue here is that *you* like to race
back to the line - so you think the rules sucks - just like I like to chat
during yellows (whilch *you* hate) and thus I hate your damn chatting
rules..

You seemed to be more interrested in people racing in correctly painted
cars, keeping their mouths shut than you do in the quality of the races.

GPL-racing and NR2003-racing are ***miles*** apart...  In GPL you'd be
damned lucky if you were within 10 car-lengths of the car infront half the
time - in NR2003 you're riding the bumber of the car in front for the entire
race at times.  Add to that the biggest difference of all; yellows - *the*
very problem one's trying to "get rid of"..

I am sorry - but I cannot see anything there [in those rules]  that will
drasticly improve the quality of the racing or reduce the number of yellows.

--
ed_

Ed Solhei

RASCAR: Quality of Racing

by Ed Solhei » Thu, 31 Jul 2003 03:46:07

"Brian Oster" said:

Well we all seem too far apart....  :-)

Anyway,  I've decided to drop out for now... I've just grown to tired of all
the yellows and ***ing.

I plan on waiting until the patch and PWF comes out and then setup a
RASCAR-BGN Euroseries.
Perhaps by then you've made up a rule set I can nick :-)

Anyone who want to take over and maintian the website - let me know and I'll
give you the details and files..

--
ed_

elrik

RASCAR: Quality of Racing

by elrik » Thu, 31 Jul 2003 04:27:06


> Does this mean you've left High School 40 years ago? I'm not entirely sure
> what type of reunion you guys are talking about?

> Achim



> > ...
> > 40th this year.
> > ...

Eh ?  What's that you said sonny ?

/ turns up volume on hearing aid.

Oh,  yes.  Anniversary of graduation year - 1963.

/ returns volume to "off" - falls back to sleep. - zzzz, zzzz, zzzzz

Elrikk

elrik

RASCAR: Quality of Racing

by elrik » Thu, 31 Jul 2003 04:39:10



> >To be honest, I like the points idea too...

> Maybe what's really needed is an online sim management game ... not
> something super complex, but something that mimics real racing a
> little more closely.

> I mean ... why do people work hard to avoid accidents in the real
> world? Health and money.

> So maybe you start a season with a $1 million budget. After races you
> have to repair your car. A little wreck might cost you 10 grand, a bad
> one 200. So the more often you wreck, the more careful you must be in
> future races to just keep your season alive. Out of money, sorry game
> over. See you next year.

> Obviously this penalizes you for accidents regardless of who's at
> fault, but that's a very good thing! This is so obvious to me, I don't
> know why everyone's trying to devise systems to only penalize the
> person "at fault". The reason everyone (in the real world) works so
> hard to avoid accidents is because they are very bad things, no matter
> what the cause.

> At first look it might seem to create animosity ("you bastard, you
> cost me $45,000!"). But in reality it is the "badness of accidents"
> that eventually creates a culture of respect among racers. No one
> wants to be in an accident, so most show a little respect for their
> peers on the track in order to create a generally safer racing
> environment.

> Your thoughts?

In the old dos version of "Mario Andretti Racing" that is exactly what
happened.

By the time I had earned enough ($500,000 ?) to set up a F1 car I was afraid
to run it.  ;o)

Elrikk

Peter Ive

RASCAR: Quality of Racing

by Peter Ive » Thu, 31 Jul 2003 04:39:28



<snip>

It seems to me that the trouble with some of the other new ideas is that
they are just too involved with too many grey areas that are likely to
cause disputes.  If I recall from last year, John almost quit because
there were guys on his back over his and their interpretation of certain
racing incidents.  I was trying to think up a simple rule structure that
would generally penalise the constant offender without any heavy-
handedness being required.

With this additional rule, all that is required is to review all yellow
flag incidents and assign points to those that are involved in those
incidents.  It would probably need a little tweaking before it became
absolutely fair, such as in a race where there were so many yellows that
several guys notched up a ban in that one race.

Having not yet raced in RASCAR (but soon hoping to) I'm, of course,
making some assumptions as to how frequent and how many cars get
involved etc.  Looking forward to finding out for real though.  :)
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77

Joachim Trens

RASCAR: Quality of Racing

by Joachim Trens » Thu, 31 Jul 2003 06:01:32

Thanks for clarifying this for me! :)

Achim


...

John Simmon

RASCAR: Quality of Racing

by John Simmon » Thu, 31 Jul 2003 06:21:31






> > > >I think I should mention that I'm getting tired of trying.  I was
> > > >willing to help admin this because the only issues we had was keeping
> > > >the roster up to date, and posting replays and results.

> > > No, we were joking with you because your post didn't contain anything.  In
> > > other words, the rules you were trying to post never showed up...

> > Oh... :-} (sheepish grin)

> > Here's the link I omitted:

> > http://www.paddedwall.org/rascar2003

> Cool.

> Mind if I "massage" sections of that to fit V8 Thunder?

> Regards,

> Mark

They may be freely adopted by anyone without the need to pay
royalties or give me credit for my obvious natural insight into what
makes a good league. :)
.

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