>To be honest, I like the points idea too...
Maybe what's really needed is an online sim management game ... not
something super complex, but something that mimics real racing a
little more closely.
I mean ... why do people work hard to avoid accidents in the real
world? Health and money.
So maybe you start a season with a $1 million budget. After races you
have to repair your car. A little wreck might cost you 10 grand, a bad
one 200. So the more often you wreck, the more careful you must be in
future races to just keep your season alive. Out of money, sorry game
over. See you next year.
Obviously this penalizes you for accidents regardless of who's at
fault, but that's a very good thing! This is so obvious to me, I don't
know why everyone's trying to devise systems to only penalize the
person "at fault". The reason everyone (in the real world) works so
hard to avoid accidents is because they are very bad things, no matter
what the cause.
At first look it might seem to create animosity ("you bastard, you
cost me $45,000!"). But in reality it is the "badness of accidents"
that eventually creates a culture of respect among racers. No one
wants to be in an accident, so most show a little respect for their
peers on the track in order to create a generally safer racing
environment.
Your thoughts?