rec.autos.simulators

RASCAR: Quality of Racing

Tim

RASCAR: Quality of Racing

by Tim » Wed, 30 Jul 2003 05:29:10

In a perfect world it would be cool.  A couple of things you may want to
consider while making a decision ...

Ask anyone who ran in the TSW 500 races how well that worked.  They would
sometimes have 3 people watching the race and guess what you got from their chat
90% of the time :  "Looked like a racing incident.  No Infraction"  :(  Yeah
right, like that wasn't programmed in your autochat keys, thanks for nothing.

Even more difficult than 3 guys watching a race at Daytona, in RASCAR your
asking one guy to watch a live replay of 20+ drivers of extreme differences in
skills at short tracks and road courses with no cautions!  OUCH :)

Here's one scenario;  To a steward having to make a split second decision, what
is a mistake from someone like Brian or Mike, and the same occurrence by a
novice driver would not only have to be looked at two different ways, but while
the steward is looking at the replay, out comes another incident, someone is
chatting "I'm soory, my fault, really", then someone else goes "Okay, no
problem".  Who's chatting that?  The guys whose wreck I now don't have to
resolve? Was there another incident while I'm laboring over this replay?

Seriously, I think your asking one guy to go from sitting there doing nothing to
all at once possibly having to handle several bombs going off at once, trying to
figure out which one is killing the most people :)

Great idea in theory, but sorry, I don't know of any one person from 8 years of
online racing who can handle that and feel they've helped.

Tim White
www.intracmotorsports.com

Joachim Trens

RASCAR: Quality of Racing

by Joachim Trens » Wed, 30 Jul 2003 11:37:09

Those who get punted often could have done something to avoid the accident
as well, or at least to avoid getting tangled up in it. This is one of the
things I've learnt during all those years of online racing.

Turning yellows off might lead to an in general more 'accident avoidance'
orientated attitude.

Achim


...

Tim

RASCAR: Quality of Racing

by Tim » Wed, 30 Jul 2003 05:49:25

Isn't that sort of like saying "Hey buddy, you in front of me, yeah you slowass.
Now I KNOW you don't want to wreck, so if you want to keep racing on the lead
lap, wanna get out of my way?".
:)))

Seriously, I have Never seen an online race with no cautions where guys who are
patient, and don't mind getting taken advantage of, come out on top.  To say,
not that your implying such, that aggressive drivers like that usually end up
taking themselves out later on, is like playing the Turtle and the Hare, just
waiting around for someone elses failure.

Also, in a good race with just a few cautions and some long green runs, pitting
and deciding what to change while on pitroad is/can be half the fun of a race.

That's the goal anyway :)

--
Tim White
www.intracmotorsports.com


grub

RASCAR: Quality of Racing

by grub » Wed, 30 Jul 2003 05:56:40

Here goes pandoras box.

I have seen these rules help out. Consider them if you will. I would prefer
though that there be no rules except what the game provides.

1. no passing before the first turn. I actually like this one. the hotdogs
hated it.
2. no racing back to line. gentlemans agreement thing.
3. single file restarts. this sux if you are a lap down.
4. two wrecks and you are out, voluntary. I didn't like this one either but
it help get the wreckers off the field. I pitty the poor racer who got
caught up in two wrecks of someone else's doing. Usually it was me as I tend
to attract wrecks.
5. Wreck in two races in a row, and you must sit out one. I really hate this
one because we all "just want to have fun" and this rule sucks.

As I stated, I would prefer that the group get a heighten awareness from all
theses races and everyone try harder to not make bone headed moves.

Good luck on what ever rule you guys agree on. You have my complete support
on whatever decision you make.

grub




> > A good idea, John.

> Not really, but it's the only thing I can think of.

> > Another good way of educating drivers is to disable yellows.

> That's an artificial rule I was talking about. Ain't gonna happen.

grub

RASCAR: Quality of Racing

by grub » Wed, 30 Jul 2003 06:02:29

I have to agree. Moderate damage has helped me stay in a race but it would
have really cut down the field.


> Are you using Realistic damage btw? We've been using this in every league
I
> raced in - GPL and N2003 - it's in general beneficial to the overall self
> restraint of the drivers.

> Achim



> ...
> > I don't like the artificial rules, either.  The single-file rule screws
> drivers
> > who might be fast enough to compete, but end up a lap down for some
> reason.
> > Single-file restarts practically eliminate the chance to get the lap
pack.
> One
> > driver(Ian?) got caught a lap down early last time we ran no yellows.
> With 20+
> > drivers on the lead lap, he was NEVER going to be able to get his lap
> back.  So
> > he dropped out.  Can't say that I blame him in that case...

> > And, the single file restart doesn't solve the problem either.  As long
as
> some
> > drivers restart better than others, there will be opportunities to make
up
> > spots on the green.  Human nature to get ahead will put us right back
> where we
> > started.

grub

RASCAR: Quality of Racing

by grub » Wed, 30 Jul 2003 06:06:22

I would love to have the wilco but never could get it to work. Even bought a
headset with a mic.


grub

RASCAR: Quality of Racing

by grub » Wed, 30 Jul 2003 06:11:47

Maybe the dude that gets put on suspension has to be the steward until the
next bonehead surfaces. That way, nobody would want to be stuck doing it.


Joachim Trens

RASCAR: Quality of Racing

by Joachim Trens » Wed, 30 Jul 2003 12:19:49

Tim, I think we agree that goal and reality in online racing don't always
match ;-) ...hence my suggestion.

Achim


slowass.
...

Ed Solhei

RASCAR: Quality of Racing

by Ed Solhei » Wed, 30 Jul 2003 06:51:32

"EldredP" :

The objective isn't to have persons driving around in wrecks, but to avoid
the wrecks in the first place..
Perhaps a 20 points bonus to everyone not *involved* in a wreck will do the
trick?

--
ed_

btgos

RASCAR: Quality of Racing

by btgos » Wed, 30 Jul 2003 06:55:20

You guys are going about this all the wrong way.
I have the rule that will solve all of these problems.
Force the roof view only!

(just trying to lighten the mood. You know a sim is good when it even
simulates anger.)


> Tim, I think we agree that goal and reality in online racing don't always
> match ;-) ...hence my suggestion.

> Achim



> > Isn't that sort of like saying "Hey buddy, you in front of me, yeah you
> slowass.
> ...

---
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John Simmon

RASCAR: Quality of Racing

by John Simmon » Wed, 30 Jul 2003 06:57:05


says...

When I ran IGPS, I would heavily penalize people (points) for any
contact at all, especially if it was on the first lap.

There were also points deductions for stupid moves that resulted in
contact of any kind.

On the other hand, there were also bonus points for not hitting
anything or anyone, not spinning, and not leaving the racing surface.

Even if warp was the cause of the contact, it was counted as contact
since one or both parties were aware of the warp, and they therefore
shouldn't have been racing so close.

I could come up with something similar for rascar if we want to go to
a points system.

Another thing we did was specified that the previous week's leader
had to start in the back on the next week's race so that one guys a)
couldn't run away with the points, and b) had to demonstrate an equal
ability to drive in traffic as he had to win a race.

I still have the rules page for IGPS here, and can do a modification
to fit nascar racing with it's multiple restarts.

Jan Verschuere

RASCAR: Quality of Racing

by Jan Verschuere » Wed, 30 Jul 2003 07:04:50

http://home.bellsouth.net/p/PWP-pointscalc

Jan.
=---

Peter Ive

RASCAR: Quality of Racing

by Peter Ive » Wed, 30 Jul 2003 07:05:10



Having read all this thread it gave me an idea about how to reduce
yellows.  It goes something like this:

Anyone who gets involved in a wreck that causes a yellow gets 1 point

Once someone has accumulated X number of points they are excluded from
the next race and their points total is reset to 0.

If they accumulate X number of points again then they are excluded from
the next 2 races and their points total is reset back to 0.

Do so again and they miss the next 3 and so on.

Obviously you would have to set the X factor high enough to be only
likely to mount up over a number of races, unless someone really drives
like an ass.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77

Ed Solhei

RASCAR: Quality of Racing

by Ed Solhei » Wed, 30 Jul 2003 07:19:59

"John Simmons" said:

IGPS...  That was with GPL right?

contact of any kind.

Good idea, but time consuming? Also what defines a stupid move?  Sometimes
accidents "just happens".

Stockcar racing is a *very* different game tho - with close door to door
racing at times. I do not think a rule for warping would be fair -
especially to those who got "shaky" connections...

This is a good idea. I *think* the FFRL practice something similare where
the 3 podium finishers of one race ain't allowed to qual for the next event
they enter.

fit nascar racing with it's multiple restarts.

A few rules can do a lot. For startes I would prohibit racing back to the
yellow (this is a must if you want peope to slow down when a caution flies!)
and quite possibly add a 'no passing until the backstraight' rule on starts
on restarts (for now). I'm quite certain the if you analyze replays - a vast
majority of yellows occured within 2 laps of a restart.

One also need "driver briefings" before each race. Where dirvers are told -
just like big boys, what to do and what not to do at any given track.

--
ed_

Peter Ive

RASCAR: Quality of Racing

by Peter Ive » Wed, 30 Jul 2003 07:15:21




>John

>>If you guys don't want me to consider this action any further, the
>>restarts had better start improving.  I haven't ironed out all the
>>details, but if I feel the need to implement this, I will.

>Having read all this thread it gave me an idea about how to reduce
>yellows.  It goes something like this:

>Anyone who gets involved in a wreck that causes a yellow gets 1 point

>Once someone has accumulated X number of points they are excluded
>from
>the next race and their points total is reset to 0.

>If they accumulate X number of points again then they are excluded from
>the next 2 races and their points total is reset back to 0.

>Do so again and they miss the next 3 and so on.

>Obviously you would have to set the X factor high enough to be only
>likely to mount up over a number of races, unless someone really drives
>like an ass.

Just to follow up on my own post... sorry :)

As an afterthought:

If anyone goes through a race with no incidents then their total is set
back to 0.
--
Peter Ives (AKA Pete Ivington)
Remove ALL_STRESS before replying via email
If you know what's good for you, don't listen to me :)
GPLRank Joystick -50.63 Wheel -21.77


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