It is not real-world racing, it is (maybe major?) part of sim racing.
Well, I would say, that's the main difference between the real thing
and the simulation:
- A new car cost zero $
- everyone is invulnerable
So only the simmers can afford to go for the ultimate goal:
To push the car to the absolute limit (of course, approaching this
limit from BOTH sides ;)
Grant these two facts in real life, and I bet we would only see
hotlap competitions on TV!
No one would be interested in boring 2 hour races, when you can
get all the action packed into a single lap.
Just imagine the summary on TV: You would see the perfect lap
of the winner (takes a minute or two), <insert commercials here>,
some overlays with the guys a bit slower to analyse where they lost
their 1/100 seconds, <insert commercials here>,
and finally, some laps with incredible wrecks from guys pushing too hard.
Yes. Simulation gives the possibility to do things you cannot do
in real life.
Why do you try to make sim racing similar to real-world racing?
In sim racing there is much more freedom! No security restrictions,
no commercial influence, no politics, no environmental considerations..
Just pure racing.
And if sim racing (without artificial restrictions) evolves towards
hotlapping, then this is the way to go.
Hmm... if the community does this, why do you think this is a bad thing?
It's better than having someone else telling us who the elite is.
Or someone implementing 'rules' to make sure the 'right' person wins.
Do you want to implement some rules here???
Maybe a win in a race says nothing about the skill of this driver?
There are too many random things deciding about winning an online race.
You can always be lucky and get the top drivers disco'ed, wrecked by
some bozos, getting hit by a warp accident or whatever.
But you cannot get a clean 1:26 second lap at Monza by accident. That is
measureable skill. (ok, it is a different skill from the skill you need
to win a long race, but long races are boring anyway :)
If I'm going to tell you that I won a pickup race at Mosport
last Wednesday, so what? 17 starters? What do you know now - nothing.
When I tell you, I can do a 1:27.5 lap at Silverstone,
you can at least guess that I put in some weeks of 'work' there,
that I know every kink and bump there, that I have a nice
setup fitting my driving style...
Of course, it isn't. btw: It is the same as the season point standing of
the F1, or world cup points (or whatever you call it) of any other sport..
These numbers are as meaningless as anything else.
Yes, sim racing is different from real world racing. You got it ;)
But hotlapping is only one part of GPL sim racing. There are league races,
pickup races, fantasy events like the land speed record attempts, ...
What else are we doing?
What is the difference between playing computer games, playing
simulation games, playing a racing sim, driving a racing sim?
When I put 30 hours per week into playing PacMan, I'm still playing
a computer game. After some years of doing so, it will still be
a computer game. Of course, I'll be able to play PacMan on a rather
professional level and only a few others will be able to compete.
If you watch me for 5 minutes, you probably will think: just another
guy playing PacMan. You need to watch for the 6 hours I get away without
losing a single life - then you will think: Wohoo, what a performance!
Calis
BTW: Whenever I am in a 19starter/3finisher race, I'm one of the finisher :)