rec.autos.simulators

This Isn't Going To Be Popular!

Scott B. Huste

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by Scott B. Huste » Mon, 20 Aug 2001 08:52:26

;)

How's the housing arrangements coming along?  Making any progress?

--
Scott B. Husted
ICQ# 4395450
http://www.racesimcentral.net/


> > You're so far behind you think you're ahead!!   ;)

> ROFL, shut up Scott

> Beers and cheers
> (uncle) Goy

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Goy Larse

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by Goy Larse » Mon, 20 Aug 2001 09:06:08


> ;)

> How's the housing arrangements coming along?  Making any progress?

Nope, housing prices over here are silly, so I'm going to take my time
and see if I can make a good deal on an app somewhere, I've got a roof
over my head at least :-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Eldre

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by Eldre » Mon, 20 Aug 2001 10:33:30



>Maybe what we need is something akin to the N4 community's racereaper,
>but for GPL. Racereaper accepts race results and puts them into a
>database in order to acrue statistical information.  It would be up to
>the server owner to submit these results to the reaper server, but then
>EVERYBODY could see how they stack up against everyone else in a more
>authentic racing situation.  

Racereaper?  Never heard of it...  Do the server owners have to send the
results in?

If I understand you correctly, someone would have to send all the results to
some central database, right?  That sounds like a lot of work(on either
end<g>).

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

John Simmon

This Isn't Going To Be Popular!

by John Simmon » Mon, 20 Aug 2001 12:13:29





> >Maybe what we need is something akin to the N4 community's racereaper,
> >but for GPL. Racereaper accepts race results and puts them into a
> >database in order to acrue statistical information.  It would be up to
> >the server owner to submit these results to the reaper server, but then
> >EVERYBODY could see how they stack up against everyone else in a more
> >authentic racing situation.  

> Racereaper?  Never heard of it...  Do the server owners have to send the
> results in?

It's a N4 thing (www.raceserver.net).  

Anything that is worth having is worth working hard to achieve. It's
really a simple thing and can be setup with a batch file on the GPL
server end to dump results to a central (remote) database.  The central
database could not live on a "free" web space because of the limitations
on software that can be run, or because of possibly high traffic loads.  
Other than that, it shouldn't/wouldn't be a problem.

I don't think it will replace GPL Rank, but it could be a great way to
see who can race well against human opponents.

--
=========================================================
Redneck Techno-Biker & "programming deity"
  http://www.paddedwall.org/john

DeMONS/1 for Nascar Racing 3 & Nascar Legends
  http://www.paddedwall.org/demons

DeMONS/2 for Nascar Racing 4 (in development)
  http://www.paddedwall.org/demons2

Barbarian Diecast Collector (460+ cars and counting)
  http://www.paddedwall.org/diecast

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

Rob

This Isn't Going To Be Popular!

by Rob » Mon, 20 Aug 2001 14:03:49

But I can race against a bunch of 10 year olds and win every time ... well
... at least top 3   :-)
It is very difficult to gauge the talent in a race unless it is somehow
co-ordinated with a rating system and I don't mean GPLRank. I agree that
being a hot lapper does not instantly give you race craft.

I do agree in a global series 'somehow' and I have pondered the idea many
times but the ONLY way it can be done is with sponsorship and co-operation.
That takes time and money and I have neither but I welcome any input from
anyone to get it under way.

Rob Gerwald
Advantage 1 Steering Wheels






> > >Maybe what we need is something akin to the N4 community's racereaper,
> > >but for GPL. Racereaper accepts race results and puts them into a
> > >database in order to acrue statistical information.  It would be up to
> > >the server owner to submit these results to the reaper server, but then
> > >EVERYBODY could see how they stack up against everyone else in a more
> > >authentic racing situation.

> > Racereaper?  Never heard of it...  Do the server owners have to send the
> > results in?

> It's a N4 thing (www.raceserver.net).

> > >I'm actually quite surprised that VROC doesn't already do this since
> > >it's a simple matter to harvest race results from servers and create a
> > >statistical database.

> > If I understand you correctly, someone would have to send all the
results to
> > some central database, right?  That sounds like a lot of work(on either
> > end<g>).

> Anything that is worth having is worth working hard to achieve. It's
> really a simple thing and can be setup with a batch file on the GPL
> server end to dump results to a central (remote) database.  The central
> database could not live on a "free" web space because of the limitations
> on software that can be run, or because of possibly high traffic loads.
> Other than that, it shouldn't/wouldn't be a problem.

> I don't think it will replace GPL Rank, but it could be a great way to
> see who can race well against human opponents.

> --
> =========================================================
> Redneck Techno-Biker & "programming deity"
>   http://www.paddedwall.org/john

> DeMONS/1 for Nascar Racing 3 & Nascar Legends
>   http://www.paddedwall.org/demons

> DeMONS/2 for Nascar Racing 4 (in development)
>   http://www.paddedwall.org/demons2

> Barbarian Diecast Collector (460+ cars and counting)
>   http://www.paddedwall.org/diecast

> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================

Gunnar Horrigm

This Isn't Going To Be Popular!

by Gunnar Horrigm » Mon, 20 Aug 2001 20:43:09


not for race qualifying, for sure.  you're trying to get the maximum
out of the car and driver, _without_crashing_.  big difference.

not so in a simulator, of course, which is why we should have someone
bash our heads in with baseball bat when we crash.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                                silence is FOO!

John Simmon

This Isn't Going To Be Popular!

by John Simmon » Mon, 20 Aug 2001 22:08:46

Well, a rating system could be created, but I think just seeing stats
should be indicative of a driver's ability (or how lucky he is at the
start - grin).



> But I can race against a bunch of 10 year olds and win every time ... well
> ... at least top 3   :-)
> It is very difficult to gauge the talent in a race unless it is somehow
> co-ordinated with a rating system and I don't mean GPLRank. I agree that
> being a hot lapper does not instantly give you race craft.

> I do agree in a global series 'somehow' and I have pondered the idea many
> times but the ONLY way it can be done is with sponsorship and co-operation.
> That takes time and money and I have neither but I welcome any input from
> anyone to get it under way.

> Rob Gerwald
> Advantage 1 Steering Wheels







> > > >Maybe what we need is something akin to the N4 community's racereaper,
> > > >but for GPL. Racereaper accepts race results and puts them into a
> > > >database in order to acrue statistical information.  It would be up to
> > > >the server owner to submit these results to the reaper server, but then
> > > >EVERYBODY could see how they stack up against everyone else in a more
> > > >authentic racing situation.

> > > Racereaper?  Never heard of it...  Do the server owners have to send the
> > > results in?

> > It's a N4 thing (www.raceserver.net).

> > > >I'm actually quite surprised that VROC doesn't already do this since
> > > >it's a simple matter to harvest race results from servers and create a
> > > >statistical database.

> > > If I understand you correctly, someone would have to send all the
> results to
> > > some central database, right?  That sounds like a lot of work(on either
> > > end<g>).

> > Anything that is worth having is worth working hard to achieve. It's
> > really a simple thing and can be setup with a batch file on the GPL
> > server end to dump results to a central (remote) database.  The central
> > database could not live on a "free" web space because of the limitations
> > on software that can be run, or because of possibly high traffic loads.
> > Other than that, it shouldn't/wouldn't be a problem.

> > I don't think it will replace GPL Rank, but it could be a great way to
> > see who can race well against human opponents.

--
=========================================================
Redneck Techno-Biker & "programming deity"
  http://www.paddedwall.org/john

DeMONS/1 for Nascar Racing 3 & Nascar Legends
  http://www.paddedwall.org/demons

DeMONS/2 for Nascar Racing 4 (in development)
  http://www.paddedwall.org/demons2

Barbarian Diecast Collector (460+ cars and counting)
  http://www.paddedwall.org/diecast

If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================

Eldre

This Isn't Going To Be Popular!

by Eldre » Mon, 20 Aug 2001 22:40:46



>Anything that is worth having is worth working hard to achieve. It's
>really a simple thing and can be setup with a batch file on the GPL
>server end to dump results to a central (remote) database.  The central
>database could not live on a "free" web space because of the limitations
>on software that can be run, or because of possibly high traffic loads.  
>Other than that, it shouldn't/wouldn't be a problem.

Well, I'd load it(the batch file to dump results) on *my* servers, but I
couldn't WRITE the app.

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Eldre

This Isn't Going To Be Popular!

by Eldre » Mon, 20 Aug 2001 22:40:46



>But I can race against a bunch of 10 year olds and win every time ... well
>... at least top 3   :-)
>It is very difficult to gauge the talent in a race unless it is somehow
>co-ordinated with a rating system and I don't mean GPLRank. I agree that
>being a hot lapper does not instantly give you race craft.

I wondered the same thing.  Your outcome in races is dependent on the
competition.  Your outcome in practice or hotlapping is dependent on YOU.
Logically, which provides a better gauge of relative skill?  Tom, even you
should understand that...

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Eldre

This Isn't Going To Be Popular!

by Eldre » Mon, 20 Aug 2001 22:40:45


writes:


>> Tom,

>> Autocrossing and hotlapping and a race qualifying run are very similar. In
>> all three you are looking to extract the maximum for car and driver for one
>> lap.  

>not for race qualifying, for sure.  you're trying to get the maximum
>out of the car and driver, _without_crashing_.  big difference.

I'm trying to get the maximum out of the car without crashing - hotlapping,
practice, qualifying, racing.  Does everyone else do it differently?  Why would
you want to crash?

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +366.59...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Dave Henri

This Isn't Going To Be Popular!

by Dave Henri » Mon, 20 Aug 2001 23:42:29

"EldredP>
 >not for race qualifying, for sure.  you're trying to get the maximum
  I think what he is referring to is driving over and beyond the knife-edge
of car control to gain that last fraction of a second.  When you DO that, a
crash is often the result, but when you survive that derring driving, you
get the hotlap result.
  It might be interesting to compare the gplranks of the fast guys in racing
condiditons.  I wonder how many folks have set their best times in training
rather than a racing mode.
  So you are NOT purposely trying to crash the car, but if you don't crash
then, at least in hotlapper mode, you aren't trying hard enough...:)
dave henrie

Gregor Vebl

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by Gregor Vebl » Tue, 21 Aug 2001 00:55:06

Hi Tom,

even though this reply isn't as long as the original post, don't worry,
I've read it all. :)

I must say I agree with your general premise. Simulated racing is, of
all forms of PC simulations, let alone games, the closest in terms of
mimicking any real world activity. In a sense, it is not so much a
simulation, as it is becoming a virtualization, as not only a simulation
of different aspects is taking place, but all of this needs to gel
together to create a convincing and immersive environment.

On the other hand, while you indeed are a man with a vision, that vision
may be a bit premature at this point. The racing simulations of today
are still marketed as games, and, while you do say that your opinion
shouldn't prevent people from enjoying them the way they do, I don't
think you should alienate people who happen to enjoy it, at least not at
this point yet. Hotlapping is one of the oldest sim racing activities
predating the web-based racing, and it does bring the community closer
together. No doubt will this community shift to a higher level of racing
once that will become more mainstream. Cutting them off at this point
would be a mistake.

There will be titles in the future that will not be marketed as games.
At that point, I believe the mindset of people enjoying those titles
will change as well, and your vision will come about almost naturally,
maybe with the help of a push from people like you. Preparing people for
this inevitable evolution step is indeed a good thing to do, but perhaps
in a softer way you have put forward.

For me, personally, the point is moot anyway. I've always set my best
GPL laps in VROC races :).

Greetings, and keep the discussion going,

-Gregor

<snipped a very relevant post>

Joachim Trens

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by Joachim Trens » Tue, 21 Aug 2001 01:36:24

Hi Eldred,

IMO, racing is more complex than hotlapping. I have high respect for the
achievements of the world's top hotlappers, but doesn't racing require a lot
more than just being able to drive fast laps?

Achim



> writes:


> >> Tom,

> >> Autocrossing and hotlapping and a race qualifying run are very similar.
In
> >> all three you are looking to extract the maximum for car and driver for
one
> >> lap.

> >not for race qualifying, for sure.  you're trying to get the maximum
> >out of the car and driver, _without_crashing_.  big difference.

> I'm trying to get the maximum out of the car without crashing -
hotlapping,
> practice, qualifying, racing.  Does everyone else do it differently?  Why
would
> you want to crash?

> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.umich.edu/~epickett
> F1 hcp. +16.36...Monster +366.59...

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

Gerry Aitke

This Isn't Going To Be Popular!

by Gerry Aitke » Tue, 21 Aug 2001 02:16:13


> Wouldnt it need way more than just a database where rather sooner than
> later the data are prone to be of questionable value?

Yes it would. IMO we would need all the top leagues to unite into a
super league, made up of divisions. A mammoth undertaking, but it's the
ONLY way to produce meaningful data.

Gerry


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