rec.autos.simulators

Multiplayer NASCAR Racing -- It's here!!!

Eva

Multiplayer NASCAR Racing -- It's here!!!

by Eva » Sun, 28 Apr 1996 04:00:00

?Well,
?
?I fixed my com 4 irq 2 problem by simply moving my irq to 3.  No problem
?now as multi worked like a charm.  
?
?Also, is sprint 10 cents a minute all day or just after 11PM?  I got this
?flyer in the mail that says I can get 9.5 cents a minute anytime of the
?day, any day of the week just by dialing an access code and then the
?number I want to reach - no need to drop my current ld service.  The
?company is called CGI, has anybody done this?  They drop their 5.99
?monthly charge for the first month so I plan to start that up on Wednesday
?(May 1st) <g>.....

             Please let us know how it goes.  I hate those damn phone
company ads, but Hawaii has forced me to start watching them.  <g>

?Phil
?<PJYOUNG> on Hawaii

--Evan

Donald Lewi

Multiplayer NASCAR Racing -- It's here!!!

by Donald Lewi » Sun, 28 Apr 1996 04:00:00

<Jim McGuigan wrte this:

The downside here could be a problem.  New guys or people like me who
can't afford to spend hours (and dollars) on long distance calls right
now (something about college) will hoved down the ladder to the point we
won't be able to race.  Just hoping for cheaper access and some
consideration from the "experts" on us good drivers who just happen to be
poor right now.

Ira L. Johns

Multiplayer NASCAR Racing -- It's here!!!

by Ira L. Johns » Sun, 28 Apr 1996 04:00:00



>> Ed,
>>    this maybe a little premature but are there any plans to add this
>>    WONDERFUL access thru  PoP's in local cities or  thru some type
>>    of game server??  I can see myself in divorce court with a LD
>>    phone bill!  Hehe

>>    Thanks,
>>     Andy A
>> Andy,

>Our goal is to make sure that you do not end up in divorce court! :-)  I
>can't discuss specific plans at this point, but suffice to say that a
>top priority to us is to drive the overall cost of mutliplayer as low as
>possible.  We are investigating a wide variety of alternatives to
>accomplish this.  However, during the open beta period, we are going to
>be relying on the "617" access.

>--
>Ed Martin
>Papyrus Design Group

Please, please, please don't foret us racers overseas.  I'm in the UK.  I want
to multi-race too.  If I start calling Boston, Ma, my wife won't divorce me.  
She'll kill me!

Cheers,  1J

Jo

Multiplayer NASCAR Racing -- It's here!!!

by Jo » Sun, 28 Apr 1996 04:00:00


> MikeWell, wrecks are all counted against you... whetehr you caused it or
>not.  There's virtually no way we could write the code to make accurate
>calls on who caused an accident.
>Yes, in the begining, because everyone must start at the bottom, "good"
>drivers" will have to fight it out with "bad" drivers, but I can't think
>of any other way to handle it.

Hi Ed,

How about programming for "blame" in the most obvious case? i.e., When
you rear-end someone, only the rear car should get penalized. That
should be pretty easy to program and would probably cover 90% of
accidents, especially fore of beginners.

Joe

Jim Warr

Multiplayer NASCAR Racing -- It's here!!!

by Jim Warr » Sun, 28 Apr 1996 04:00:00


>The key to this type of racing is PATIENCE.
>Respect has to be earned, and the only way you get that
>respect is to race fair, clean, and with thought, not with the gas
>pedal floored and "rubbing" drivers into the wall.  IMHO
>--


 BTW folks Brians' skill level as of 4/25/96 is a 10 of 15 ... listen to the
guy. We know how frustrating it can be to finally get on to MP and want to run
your hardest and win everything in sight. Dont ... you're gonna end up wrecking
more than you finish and in MP wrecks very seldom only take out one person. We
are all paying LD charges to access this thing and I hate being in a race
running my ***off and get nailed by a guy who is overdriving his abilities.
I strongly recommend that you download the skills.zip file from the files area
on the bbs next time you go up and read thru it. Skill levels will be what
allow you to get into races soon. If you're out there winning races but punting
folks to do it, your incident rate is going to go up and that deducts directly
from your skill level.

M***of the story ... drive safe, improve your skill level, make friends

thanks
Jim Warren

Michael Langsto

Multiplayer NASCAR Racing -- It's here!!!

by Michael Langsto » Sun, 28 Apr 1996 04:00:00


   YES everyone involved is assessed incident pts. The rational being:
As you become more skilled you will learn to avoid a lot of wrecks and
that your overalll rating will then also reflect your defensive driving
skills.
  All this racing with 0's and 1's will become invaluable as a teaching
aid.

John Simmo

Multiplayer NASCAR Racing -- It's here!!!

by John Simmo » Sun, 28 Apr 1996 04:00:00



>> MikeWell, wrecks are all counted against you... whetehr you caused it or
>>not.  There's virtually no way we could write the code to make accurate
>>calls on who caused an accident.

>>Yes, in the begining, because everyone must start at the bottom, "good"
>>drivers" will have to fight it out with "bad" drivers, but I can't think
>>of any other way to handle it.

>Hi Ed,

>How about programming for "blame" in the most obvious case? i.e., When
>you rear-end someone, only the rear car should get penalized. That
>should be pretty easy to program and would probably cover 90% of
>accidents, especially fore of beginners.

Or how about if a car is going backwards on the track for more than say 3
seconds, the guilty car is automatically removed from the race with 10
incident points.

/=================================================\
| John Simmons (Redneck Techno-Biker)             |

| http://www2.connectnet.com/users/jms/index.html |
\=================================================/

Mark McCu

Multiplayer NASCAR Racing -- It's here!!!

by Mark McCu » Sun, 28 Apr 1996 04:00:00

Mike:
        Maybe we should all introduce ourselves so the folks on this group
know who we are.

Later;
Mark McCuen
Hawaii Beta Test Driver 'markmc' (8/95)

Eric T. Busc

Multiplayer NASCAR Racing -- It's here!!!

by Eric T. Busc » Sun, 28 Apr 1996 04:00:00


> I may have missed this already, but what is the official definition of
> "incident" as it relates to the scoring system? If someone rubs against you and
> you smack the wall, but don't spin and recover is that an incident. If somewhat
> touches you on the pace lap, without causing an accident, but dents your fender
> is that an incident?

He told me earlier that any incident that is severe enough to cause a yellow flag
counts as an accident.  Even in races where damage and yellows are turned off, the
computer knows how severe impacts would have been under normal circumstances.  Also,
even if you did not cause the incident, if you are involved it is counted against
you.  Ed said at this time they have no way to discriminate between who started and
who was just involved in it.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Hawaii Network UserName: Buschwick (4)

Jim Mcguig

Multiplayer NASCAR Racing -- It's here!!!

by Jim Mcguig » Sun, 28 Apr 1996 04:00:00



>>I've yet to be able to connect at anything faster than 19.2 (using a
>>USR 28.8, btw).

>Jim - we are limiting the connection to 19.2K baud intentionally, to
>minimize the possibility of a retrain if the modem isn't able to keep a
>stable connection at a higher connect rate.  Retrains aren't much of a
>problem in the middle of a bulk download, but believe me, a half second gap
>in the middle of a race waiting for the modem to decide if it can stay
>connected at 26.4K baud rather than falling back to 24.2K baud is about as
>much fun as a brick wall at the start-finish line.  The  key is having a
>stable connection with low latency, rather than maximizing baud rate.

Thanks Charlie...

I should have been clearer though. When I said "19.2", I meant the DTE
rate, not the baud rate at connection. Everytime I bume up the DTE to
38.4, I either get no connect or garbage on the screen.

Jim Mcguig

Multiplayer NASCAR Racing -- It's here!!!

by Jim Mcguig » Sun, 28 Apr 1996 04:00:00




>> Along these lines, I've had two "hiccups"...
>> First...While qualifying, I had a big red box come up saying something
>> to the effect of "Names packet ID error". Didn't bump me off or crash
>> or anything like that but...it sure was hard as hell to qualify not
>> being able to see my car.

>This has also happened to me.  The race continued fine.  Fortunately it
>happened just after coming out of the pits in qualifying, so it did not
>seem to effect me.

The odd part was that the actual race went fine. The red box only came
up as I was on the the first qual lap (actually the warmup lap). So I
had the box there for both qual laps. Went away after returning to the
garage and then when the race started.
Ed Marti

Multiplayer NASCAR Racing -- It's here!!!

by Ed Marti » Sun, 28 Apr 1996 04:00:00



> > Yes, in the begining, because everyone must start at the bottom, "good"
> > drivers" will have to fight it out with "bad" drivers, but I can't think
> > of any other way to handle it.

> What about going on recommendations of reputatable series directors.  Let Tony Johns, Chris
> Keenan, Richard Scott, Tim Wortman, and myself among several other series directors suggest a
> good solid base of drivers that you can place into level 2.  To keep other people from surfing
> the net and finding a good driver's name and apply as them, have the directors notify the
> drivers that they want to nominate and give them a special password that must be used to get
> the special level jump.  Once you are in, you change your password.  I don't know that Hawaii
> is set up to do this, but it might help out alot.

> There are alot of drivers that have been racing for a long time already and can run 100%
> opponent strength races any day of the week without crashing.  Their loyalty to Papyrus and
> their work on the track over the past 2 years should count for something.

> David Martin
> IVL Series Director    http://www.card.unc.edu/~ivl
> #26 Samuel Adams Chevy

Multiplayer racing is a lot different than single player racing.  The
only fair way we can come up with is to start everyone at the beginning.
That's pretty much the way everything in life works. :-)

A suggestion for you is to form a series on Hawaii & allow in only those
people that you think are as good as you.  Series races count towards
your skill level too.
--
Ed Martin
Papyrus Design Group

Lo

Multiplayer NASCAR Racing -- It's here!!!

by Lo » Sun, 28 Apr 1996 04:00:00

people drive for several months against the AI before they dial in and reek
havoc on a 'real' track.  Let's face it, I don't think that I could go down to
NC Motor Speedway and start running around the track, I at least need to start
at Wake County Speedway.  It shouldn't take too long for inexperienced drivers
to realize that they should not be dialing in.  If it takes too long,then maybe
they do qualify as mentally challenged.

Let's have just a little reality check here. What Papyrus has done is started
an online ENTERTAINMENT service, regardless of how realistically some of us
take this. People are always going to hop on and check it our or race with
little experience. To think they everyone should race for months before hopping
online is living in Vaporland.

Still, Papyrus has already resolved this question to a certain degree with
their skill rating system, as well as all their series races. If somebody is so
concerned for their skill rating, they need only:

1. Click on the info feature for any given race and see the skill level needed
and the skill level of those involved. If a person is at level 6 or 7, and
choose to race in the naturally extreely hazordous environment of a level zero
race, then they are probably more an "idiot" (to use your term) then the level
zero people. That's like a winston cup driver taking his car down to Wake
county Speedway, and complainng because 30 rookies wracked him up on the first
turn!

2. Also the series events are an excellent way to egt out of the normal
mish-mash, once you move up a few levels. Unitil you climb up a few levels, you
just have to deal with it.

3. once you move past level zero, (say for instance, level 2), then nominate
races that start only at level 2 or higher, to screen out newbies.

I'm not trying to sound atagonistic here, but we use d to hear this kind of
thing in the early days of Air warrior and Warbirds, until people started to
realise that it's in the best interest of all of us to attract as many people
as possible, this way, papyrus, like ici games and kesmai, will be able to get
the kind of revenue, to make this service, everything we want it to be.

Until, then close your eyes and pray when you speed through those first lap
turn one wrecks!  <g>

Los

Lo

Multiplayer NASCAR Racing -- It's here!!!

by Lo » Sun, 28 Apr 1996 04:00:00

Ed,

I may have missed this already, but what is the official definition of
"incident" as it relates to the scoring system? If someone rubs against you and
you smack the wall, but don't spin and recover is that an incident. If somewhat
touches you on the pace lap, without causing an accident, but dents your fender
is that an incident?

Los

Brian Simps

Multiplayer NASCAR Racing -- It's here!!!

by Brian Simps » Sun, 28 Apr 1996 04:00:00



>>The key to this type of racing is PATIENCE.
>>Respect has to be earned, and the only way you get that
>>respect is to race fair, clean, and with thought, not with the gas
>>pedal floored and "rubbing" drivers into the wall.  IMHO
>>--

> BTW folks Brians' skill level as of 4/25/96 is a 10 of 15 ... listen to the
>guy. We know how frustrating it can be to finally get on to MP and want to run
>your hardest and win everything in sight. Dont ... you're gonna end up wrecking
>more than you finish and in MP wrecks very seldom only take out one person. We
>are all paying LD charges to access this thing and I hate being in a race
>running my ***off and get nailed by a guy who is overdriving his abilities.
>I strongly recommend that you download the skills.zip file from the files area
>on the bbs next time you go up and read thru it. Skill levels will be what
>allow you to get into races soon. If you're out there winning races but punting
>folks to do it, your incident rate is going to go up and that deducts directly
>from your skill level.
>M***of the story ... drive safe, improve your skill level, make friends
>thanks
>Jim Warren

Stop it Jim, you're making me blush <G>
--

http://www.racesimcentral.net/~bms/index.htm
Closed Beta Tester Hawaii Network  - bsimpson online
"It's Always Darkest before it goes totally Black"

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