rec.autos.simulators

Multiplayer NASCAR Racing -- It's here!!!

David Marti

Multiplayer NASCAR Racing -- It's here!!!

by David Marti » Sat, 27 Apr 1996 04:00:00


> Yes, in the begining, because everyone must start at the bottom, "good"
> drivers" will have to fight it out with "bad" drivers, but I can't think
> of any other way to handle it.

What about going on recommendations of reputatable series directors.  Let Tony Johns, Chris
Keenan, Richard Scott, Tim Wortman, and myself among several other series directors suggest a
good solid base of drivers that you can place into level 2.  To keep other people from surfing
the net and finding a good driver's name and apply as them, have the directors notify the
drivers that they want to nominate and give them a special password that must be used to get
the special level jump.  Once you are in, you change your password.  I don't know that Hawaii
is set up to do this, but it might help out alot.

There are alot of drivers that have been racing for a long time already and can run 100%
opponent strength races any day of the week without crashing.  Their loyalty to Papyrus and
their work on the track over the past 2 years should count for something.

David Martin
IVL Series Director    http://www.racesimcentral.net/~ivl
#26 Samuel Adams Chevy

Mike Manthe

Multiplayer NASCAR Racing -- It's here!!!

by Mike Manthe » Sat, 27 Apr 1996 04:00:00


>           While I think you have a good point in there somewhere, I
> believe a distinction should be drawn between those of us (like
> myself) who aren't all that good at Nascar, and those people who
> somehow think that Nascar is a demolition derby.----snipped-------

  At any rate, I do think it's

Just for the record.... I hope I didn't offend anyone by using the word
"Idiot".... It should only offend those who proudly call themselves
idiots.
I think you explained it better than I, Evan, when you mentioned the
inability for some to distinguish between Nascar and a demo derby.
I would never lump inexperience with idiocy.   I did, however, make the
mistake of lumping "obnoxious" with "idiot".   I will be careful not to
make the same mistake again.

I consider myself inexperienced with the game - when I get clear of the
"demo boys", I find I cannot catch up with the leaders.  They have taken
the time to set up their car correctly, so I find myself in an amateur
class.   However, I know the differece between racing and crashing.  
(especially at that price)

Mike   -"still one lap down"

WODA

Multiplayer NASCAR Racing -- It's here!!!

by WODA » Sat, 27 Apr 1996 04:00:00

Hey Papyrus !
You burnt somethin' into my screen !

Is it possible to play it over the NET too ? I hope so !
If not it wouldn't be too good !
Or is Papyrus still working to add an Internet Online Racing League ??(Pleasseeee!)
I think I'll dl it if it really works !!!

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          * * * * * *  BYE and always a good connection  * * * * * *
                * * * * * *         wishes          * * * * * *
                            ***  W  O  D  A  N  ***
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Important :
Please send all answers via CC (Email) back to me too, thanks !
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Thomas Retkowsk

Multiplayer NASCAR Racing -- It's here!!!

by Thomas Retkowsk » Sat, 27 Apr 1996 04:00:00



> > Yes, in the begining, because everyone must start at the bottom, "good"
> > drivers" will have to fight it out with "bad" drivers, but I can't think
> > of any other way to handle it.

> What about going on recommendations of reputatable series directors.  Let Tony Johns, Chris
> Keenan, Richard Scott, Tim Wortman, and myself among several other series directors suggest a
> good solid base of drivers that you can place into level 2.  To keep other people from surfing
> the net and finding a good driver's name and apply as them, have the directors notify the
> drivers that they want to nominate and give them a special password that must be used to get
> the special level jump.  Once you are in, you change your password.  I don't know that Hawaii
> is set up to do this, but it might help out alot.

> There are alot of drivers that have been racing for a long time already and can run 100%
> opponent strength races any day of the week without crashing.  Their loyalty to Papyrus and
> their work on the track over the past 2 years should count for something.

> David Martin
> IVL Series Director    http://www.card.unc.edu/~ivl
> #26 Samuel Adams Chevy

I agree, I've been running since the first IWCC season, and right now
the deterent for me is running races with newbies that cause accidents,
and in one instance intentionally.

IWCC #1  #03 Goodwrench Chevy
IWCC #2  #03 Country Time Chevy
IWCC #3  #3 Wrangler Chevy

SIMCAR #3 Wrangler Chevy Monte Carlo

an..

Multiplayer NASCAR Racing -- It's here!!!

by an.. » Sat, 27 Apr 1996 04:00:00



>><attaching big cinnamon buns to each side of my head  gazing at >
>>< a  trashcan.                                                    >    
>> "help us papyrus gang! your our only hope......"
>I read the first line a couple times trying to figure out what the HELL you
>were talking about.  Then I read the second line...'Ah, I get it NOW'<g>
>...may the force be with you...
>Eldred Pickett


Hehe... it's dumb I know but figured I'd see if I'd get a rise outta
anyone. :)

Take Care,
Andy A

Ed Marti

Multiplayer NASCAR Racing -- It's here!!!

by Ed Marti » Sat, 27 Apr 1996 04:00:00



> >There's virtually no way we could write the code to make accurate
> > calls on who caused an accident.

> > Yes, in the begining, because everyone must start at the bottom, "good"
> > drivers" will have to fight it out with "bad" drivers, but I can't think
> > of any other way to handle it.

> Well, this brings us to the question of just what exactly constitutes an
> accident.  I assume regular tapping (like in bump drafting) would not count
> against you.  But, does it have to be severe enough to bring out a yellow or
> cause damage to a car before it counts?  If so, what happens in races with both
> of these options turned off?

> --
> Eric T. Busch

> Emory UniversityYes, an incident is counted if & when it would be severe enough to bring

out a yellow.  Bumping is fine, spinning is bad.  If yellows are turned
off, the game still knows if the incident WOULD have brought out a
yellow.
--
Ed Martin
Papyrus Design Group
Ed Marti

Multiplayer NASCAR Racing -- It's here!!!

by Ed Marti » Sat, 27 Apr 1996 04:00:00



> >There's virtually no way we could write the code to make accurate
> > calls on who caused an accident.

> > Yes, in the begining, because everyone must start at the bottom, "good"
> > drivers" will have to fight it out with "bad" drivers, but I can't think
> > of any other way to handle it.

> Well, this brings us to the question of just what exactly constitutes an
> accident.  I assume regular tapping (like in bump drafting) would not count
> against you.  But, does it have to be severe enough to bring out a yellow or
> cause damage to a car before it counts?  If so, what happens in races with both
> of these options turned off?

> --
> Eric T. Busch

> Emory UniversityYes, an incident is counted if & when it would be severe enough to bring

out a yellow.  Bumping is fine, spinning is bad.  If yellows are turned
off, the game still knows if the incident WOULD have brought out a
yellow.
--
Ed Martin
Papyrus Design Group
Ed Marti

Multiplayer NASCAR Racing -- It's here!!!

by Ed Marti » Sat, 27 Apr 1996 04:00:00



> >There's virtually no way we could write the code to make accurate
> > calls on who caused an accident.

> > Yes, in the begining, because everyone must start at the bottom, "good"
> > drivers" will have to fight it out with "bad" drivers, but I can't think
> > of any other way to handle it.

> Well, this brings us to the question of just what exactly constitutes an
> accident.  I assume regular tapping (like in bump drafting) would not count
> against you.  But, does it have to be severe enough to bring out a yellow or
> cause damage to a car before it counts?  If so, what happens in races with both
> of these options turned off?

> --
> Eric T. Busch

> Emory University

Yes, an incident is counted if & when it would be severe enough to bring
out a yellow.  Bumping is fine, spinning is bad.  If yellows are turned
off, the game still knows if the incident WOULD have brought out a
yellow.
--
Ed Martin
Papyrus Design Group
Ed Marti

Multiplayer NASCAR Racing -- It's here!!!

by Ed Marti » Sat, 27 Apr 1996 04:00:00



> >There's virtually no way we could write the code to make accurate
> > calls on who caused an accident.

> > Yes, in the begining, because everyone must start at the bottom, "good"
> > drivers" will have to fight it out with "bad" drivers, but I can't think
> > of any other way to handle it.

> Well, this brings us to the question of just what exactly constitutes an
> accident.  I assume regular tapping (like in bump drafting) would not count
> against you.  But, does it have to be severe enough to bring out a yellow or
> cause damage to a car before it counts?  If so, what happens in races with both
> of these options turned off?

> --
> Eric T. Busch

> Emory UniversityYes, an incident is counted if & when it would be severe enough to bring

out a yellow.  Bumping is fine, spinning is bad.  If yellows are turned
off, the game still knows if the incident WOULD have brought out a
yellow.
--
Ed Martin
--
Ed Martin
Papyrus Design Group
Eric T. Busc

Multiplayer NASCAR Racing -- It's here!!!

by Eric T. Busc » Sat, 27 Apr 1996 04:00:00


> Along these lines, I've had two "hiccups"...

> First...While qualifying, I had a big red box come up saying something
> to the effect of "Names packet ID error". Didn't bump me off or crash
> or anything like that but...it sure was hard as hell to qualify not
> being able to see my car.

This has also happened to me.  The race continued fine.  Fortunately it
happened just after coming out of the pits in qualifying, so it did not
seem to effect me.

I haven't seen this one, but I too have had a strange experience at Dega.  
I've seen others report this in regular single player mode, but somehow my
Record Lap speed is up to 230 something.  I've never raced without the
restrictor plate, and my real fastest lap is a 197.7xx.  The change
definitely while online, because last time I raced there solo it was normal.
 While it is no big deal, it is kind of strange.

--
Eric T. Busch

Emory University

Mike Manthe

Multiplayer NASCAR Racing -- It's here!!!

by Mike Manthe » Sat, 27 Apr 1996 04:00:00


> Is there life outside of NASCAR?
> Andy A

Sure.... It's called ICR2!    :-)
Mike
David Marti

Multiplayer NASCAR Racing -- It's here!!!

by David Marti » Sat, 27 Apr 1996 04:00:00


> ?>I want to make one other important point in this regard.  Classifying inexperienced drivers as
> ?>"idiots", "dickwads", "don't have the sense god gave a brick", or "don't know how to drive" is
> ?>totally unfair, and frankly, rude.  How good were you the first time you tried the game?  We are
> ?>in a MULTIPLAYER envirnoment.  Not everyone is a "good"/experienced as you.  Give everyone a
> ?>break & everyone will have fun. If you think you're that much better than someone else, then the
> ?>skill ranking system will move you up.  Patience!!!!!  This is a FUN GAME, right?????

I agree that people should be careful what they call each other, but shouldn't people drive
for several months against the AI before they dial in and reek havoc on a 'real' track.  Let's
face it, I don't think that I could go down to NC Motor Speedway and start running around the
track, I at least need to start at Wake County Speedway.  It shouldn't take too long for
inexperienced drivers to realize that they should not be dialing in.  If it takes too long,
then maybe they do qualify as mentally challenged.

David Martin
IVL Series Director

Jim Mcguig

Multiplayer NASCAR Racing -- It's here!!!

by Jim Mcguig » Sun, 28 Apr 1996 04:00:00



I've also been on the past couple nights and have noticed that I've
had cars pop up out of nowhere. Needless to say, this really doesn't
give you too much of a chance of getting out of the way when you're
bearing down on this phanotom car at 180+.

I've yet to be able to connect at anything faster than 19.2 (using a
USR 28.8, btw).

Someone the other night said the car assignments are random right now.

I thought this was already true? On the downside this would also
create a hell of an elite racing group who naturally would lord over
the whole place. I've already seen self-professed "experts" pissing
and moaning.

Someone in an online chat the other night said this will be
implemented by the end of the year.

Yes, that would be great.

=========================================================
==Jim McGuigan     Power Switching & Conversion Systems==
==Hanover, PA      Baltimore / Washington Field Service==
==                                                     ==
** Especially for the guy who found this offending:    **
=============God, Country, Notre Dame====================

Jim Mcguig

Multiplayer NASCAR Racing -- It's here!!!

by Jim Mcguig » Sun, 28 Apr 1996 04:00:00


Along these lines, I've had two "hiccups"...

First...While qualifying, I had a big red box come up saying something
to the effect of "Names packet ID error". Didn't bump me off or crash
or anything like that but...it sure was hard as hell to qualify not
being able to see my car.

Secondly..In a race at 'dega with only me and one other guy, I must
have jumped the green flag on the start. While there was no blck flag,
or any other kind of notice in the race, I finished the whole race 10
laps down? Weird. I would expect some type of black flag or notice,
the same as in a single player game.

=========================================================
==Jim McGuigan     Power Switching & Conversion Systems==
==Hanover, PA      Baltimore / Washington Field Service==
==                                                     ==
** Especially for the guy who found this offending:    **
=============God, Country, Notre Dame====================

Charlie Hea

Multiplayer NASCAR Racing -- It's here!!!

by Charlie Hea » Sun, 28 Apr 1996 04:00:00


>I've yet to be able to connect at anything faster than 19.2 (using a
>USR 28.8, btw).

Jim - we are limiting the connection to 19.2K baud intentionally, to
minimize the possibility of a retrain if the modem isn't able to keep a
stable connection at a higher connect rate.  Retrains aren't much of a
problem in the middle of a bulk download, but believe me, a half second gap
in the middle of a race waiting for the modem to decide if it can stay
connected at 26.4K baud rather than falling back to 24.2K baud is about as
much fun as a brick wall at the start-finish line.  The  key is having a
stable connection with low latency, rather than maximizing baud rate.

Charlie Heath


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