rec.autos.simulators

Do you think GPL will sell?

Kurt

Do you think GPL will sell?

by Kurt » Sat, 03 Oct 1998 04:00:00



> On Thu, 01 Oct 1998 09:34:47 GMT John Wallace

> % On Thu, 01 Oct 1998 01:15:14 GMT, "Michael E. Carver"

> % >We can stretch this argument until it gets thin.  Restarting a race
event
> % >because one crashed out on lap 32, isn't very realistic either.

> % Perhaps you can stretch the argument until it gets thin but I prefer
> % to do so only while it remains realistic. I don't see where you get
> % the "not very realistic" - I'm not sure where you managed to buy your
> % real-life car with the save race function and Shift-R but I must
> % confess to never having seen one. I used to go home, fix my car, then
> % go back to the racetrack and try again.

> Well, my point is who the hell makes the "decision" when to cross the
> barrier between a "realistic" simulation and an "enjoyable" simulation?

Realistic?  How about if you crash really hard the screen goes blank and
will Never run again as in, you died.  Or you sit out the rest of the year
(because the game watches your PC's clock) in a wheelchair.  You have to
make SOME compromises.

Kurt

Clark Arch

Do you think GPL will sell?

by Clark Arch » Sat, 03 Oct 1998 04:00:00

Hey Byron,

That is one of my major gripes with current online racing, say N2 on
TEN.  If the software could somehow gracefully handle disconnects by
say, allowing one to reconnect and at least rejoin from the pits, it
would be much better.  Losing a lap or two is much preferred to a DNF,
particularly in a NASCAR sim with the deep points paying positions.

I suppose that in time online racing will continue to improve as the
net gets better (I hope).

Clark A. (ace29 on TEN)




>> Perhaps enduros are not totally ruled out though.  There is no reason
>> that you couldn't run several "stages" through the internet
>> (multiplayer!!!) with cumulative gaps added up through the stages.
>   Yes, but in my experience so far in the distant land of Aus, not only are pings an
>issue but simply being able to hold a connection is often difficult. I had a multi race
>recently with someone in Cali with a cable modem with a few dropouts in fact. Maybe that
>would change with a different ISP and/or if I also had a cable modem or at least a 56.6
>instead of my aging 33.6 :) I don't wanna get to hour 24 in the lead of the A1 Ring 24 and
>get cut off :((((((( LOL.

>--
> Byron Forbes
> Captain of Team Lightning Bolt

> http://members.tripod.com/~HOSHUMUNGUS

>    and

> http://www.frontiernet.net/~godsoe/bolt/home.htm

Byron Forbe

Do you think GPL will sell?

by Byron Forbe » Sat, 03 Oct 1998 04:00:00

I think we gamers/simmers need dedicated bandwidth ie a dedicated international ***
network. Dreaming on........maybe.


> Hey Byron,

> That is one of my major gripes with current online racing, say N2 on
> TEN.  If the software could somehow gracefully handle disconnects by
> say, allowing one to reconnect and at least rejoin from the pits, it
> would be much better.  Losing a lap or two is much preferred to a DNF,
> particularly in a NASCAR sim with the deep points paying positions.

> I suppose that in time online racing will continue to improve as the
> net gets better (I hope).

> Clark A. (ace29 on TEN)




> >> Perhaps enduros are not totally ruled out though.  There is no reason
> >> that you couldn't run several "stages" through the internet
> >> (multiplayer!!!) with cumulative gaps added up through the stages.

> >   Yes, but in my experience so far in the distant land of Aus, not only are pings an
> >issue but simply being able to hold a connection is often difficult. I had a multi race
> >recently with someone in Cali with a cable modem with a few dropouts in fact. Maybe that
> >would change with a different ISP and/or if I also had a cable modem or at least a 56.6
> >instead of my aging 33.6 :) I don't wanna get to hour 24 in the lead of the A1 Ring 24 and
> >get cut off :((((((( LOL.

> >--
> > Byron Forbes
> > Captain of Team Lightning Bolt

> > http://www.racesimcentral.net/~HOSHUMUNGUS

> >    and

> > http://www.racesimcentral.net/~godsoe/bolt/home.htm

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://www.racesimcentral.net/~HOSHUMUNGUS

    and

 http://www.racesimcentral.net/~godsoe/bolt/home.htm

Byron Forbe

Do you think GPL will sell?

by Byron Forbe » Sat, 03 Oct 1998 04:00:00

Interesting point. Did you notice all those reliability parameters in those ini's? Since
the AI makes mistakes and can crash, I suppose we would need to run without damage, though
I have not checked to see if that effects the AI. In any case, the drivers abilities could
be maxed out to make them last as long as possible :) It should be interesting to see how
these things pan out.


> Yeah I know, just pulling your leg <g> I've said previously that I would
> like to run a true 24 hour race (i.e. one where the AI would last the
> distance in a single race) but only if I could restrict it to 3 hours or so
> at a time <g>
> We all bump into each other every day of our lives, and we render our opinions
> whether we know anything or not, and if anybody catches us out we lie...

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

Rick

Do you think GPL will sell?

by Rick » Sat, 03 Oct 1998 04:00:00

Thanks for your highly scientific analysis.  Your information was a real
contribution to this discussion.

- Rick

Kurt

Do you think GPL will sell?

by Kurt » Sun, 04 Oct 1998 04:00:00

Feel free to provide superior data.  The retort below was insufficient.

Kurt



Ed Benso

Do you think GPL will sell?

by Ed Benso » Mon, 05 Oct 1998 04:00:00

The EB where I got mine had 7. So I would say the number varies widely.

Ed Benson


> Feel free to provide superior data.  The retort below was insufficient.

> Kurt



> > > I just picked up the REAL game from EB.  Using them as a gauge of what
> the
> > > "real world" thinks the expected sales would be, I asked the sales
> clerk
> > > how many copies of GPL he got in.

> > > Two.

> > Thanks for your highly scientific analysis.  Your information was a real
> > contribution to this discussion.

> > - Rick

Jim Sokolof

Do you think GPL will sell?

by Jim Sokolof » Wed, 07 Oct 1998 04:00:00


> That is one of my major gripes with current online racing, say N2 on
> TEN.  If the software could somehow gracefully handle disconnects by
> say, allowing one to reconnect and at least rejoin from the pits, it
> would be much better.  Losing a lap or two is much preferred to a
> DNF, particularly in a NASCAR sim with the deep points paying
> positions.
> I suppose that in time online racing will continue to improve as the
> net gets better (I hope).

Do you believe the net is getting better? I've seen quite the opposite
in all areas EXCEPT the last mile. (Of course, that had been the
historical limiting factor, but now that we've "fixed" that, we're
seeing regular packet loss at many of the hubs... I'm not sure gamers
are better off for it [except for those downloading warez over cable
modems; their miserable lives are better...])

---Jim


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