> % On Thu, 01 Oct 1998 01:15:14 GMT, "Michael E. Carver"
> % >We can stretch this argument until it gets thin. Restarting a race
event
> % >because one crashed out on lap 32, isn't very realistic either.
> % Perhaps you can stretch the argument until it gets thin but I prefer
> % to do so only while it remains realistic. I don't see where you get
> % the "not very realistic" - I'm not sure where you managed to buy your
> % real-life car with the save race function and Shift-R but I must
> % confess to never having seen one. I used to go home, fix my car, then
> % go back to the racetrack and try again.
> Well, my point is who the hell makes the "decision" when to cross the
> barrier between a "realistic" simulation and an "enjoyable" simulation?
will Never run again as in, you died. Or you sit out the rest of the year
(because the game watches your PC's clock) in a wheelchair. You have to
make SOME compromises.
Kurt