rec.autos.simulators

Do you think GPL will sell?

Michael E. Carve

Do you think GPL will sell?

by Michael E. Carve » Thu, 01 Oct 1998 04:00:00



% >However, GPL will be purchased more by the general/gamer market, rather
% >than the dye_in_the_wool sim-heads (whether the folks at Papyrus realize
% >that is irrelevant).  ;)

% Mmm, and since when can you save NFS3 in mid-race?

If I need a save-game feature for a 4-8 lap race, then I indeed have no
life.  But, then again if I am "racing NFS3, I guess I don't have one!
<VBG>  ;-) etc.

% Let's keep things in perspective here. Long races are run with full
% damage - any casual gamer who picks up GPL and needs a save function
% within the three corners he will last must have a VERY short attention
% span. It's not going to happen.

% People are going to use the Novice, Inter and eventually Pro levels,
% and races at all of those levels can be completed within a reasonable
% length of time, certainly not long enough to require a save.

I don't quite understand the need to defend Papyrus for not putting in a
"save-race" feature.  The only grounds for which they can be defended is
that it was too difficult to do within the amount of development time to
get the product released.  Any other arguments are purely immaterial.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

John Walla

Do you think GPL will sell?

by John Walla » Thu, 01 Oct 1998 04:00:00

On Wed, 30 Sep 1998 17:20:29 GMT, "Michael E. Carver"


>If I need a save-game feature for a 4-8 lap race, then I indeed have no
>life.  But, then again if I am "racing NFS3, I guess I don't have one!
><VBG>  ;-) etc.

True - and you're going to be running 4-8 lap races in GPL also, at
least until you get good. No save should not scare off the casual
gamer.

When you get to longer races that is a different issue, and that is
when the subjects come up of (a) development time to implement a
feature that will be relevant only to a small percentage of the
market, and (b) one that for many detracts from the sim in that it is
supposed to give you an insight into being a driver of a real car in
as many ways as it can.

I don't know the reason behind Papy's decision and I suspect it was
more technical as Mike pointed out than commercial or atmosphere
related as I described above, but I know it would have been agonised
over before a decision was made. I was only pointing out that casual
gamers needn't panic as marc was describing.

Cheers!
John

Jim Sokolof

Do you think GPL will sell?

by Jim Sokolof » Thu, 01 Oct 1998 04:00:00


> But the point was, how many *** sim players in the world are
> there who will buy it?  I have no idea, maybe a half a million(?)
> which I think is generous.  Out of 4.5 billion people that's nothing
> in the overall (business) picture.

Half a million retail (non-bundled) sales makes for a LARGE (and quite
profitable) hit though... :-)

---Jim

Stuart Boo

Do you think GPL will sell?

by Stuart Boo » Thu, 01 Oct 1998 04:00:00


>And, Monza is a little dull and this may spruce it up a little. Dull in comparison to
>most other tracks anyway.  It will be much used for casual online racing however and
>probably the best starting point for most people.

Well, I've only seen the Glen and Monza so far. I think you're right
about Monza being a good starting point, but possibly something with a
few more corners will help more?

Once you've invested enough time the car control soon comes and with
it the real enjoyment of this sim. I didn't think much of Monza on my
first few drives, and learnt my lessons on the Glen, but now I have
that vital degree of car control (only a 1:34 at Monza so far though -
long way to go I know) Monza is sooooooo much more interesting.

Whilst I like the authenticity of showing your lap time a lap later,
it's quite annoying at the same time knowing I've just done a good lap
("Only a 1:35?! You have GOT to be kidding!") but have another to go
before I learn whether or not it was the case. Not a criticism by any
means, but it sure confused the hell out of me initially.

Stuart

--
Stuart Booth
Somewhere in Buckinghamshire, England, UK

Note: My email address is in disguise! Remove trailing Z

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Thu, 01 Oct 1998 04:00:00


> Perhaps enduros are not totally ruled out though.  There is no reason
> that you couldn't run several "stages" through the internet
> (multiplayer!!!) with cumulative gaps added up through the stages.

...in anticipation of Pro Sports Car, where you CAN switch drivers...not
sure what they meant - whether on_the_fly, or via race_save - but does
sound mightly cool!  =)

Cheers!

Marc
--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Clark Arch

Do you think GPL will sell?

by Clark Arch » Fri, 02 Oct 1998 04:00:00

Byron,

I know that it rules out enduro's, but the problem is that with
simulated endurance races, the cars are not being tested like in a
real race.  Back when my fellow drivers and I won the first Enduro 24
at Road America (ICR2), it was really pretty neat to do, but since the
sim was set with random breakdowns off, it was just a matter of the
drivers not making too big of a mistake.  I'm not sure I'd even want
to race in a sim enduro where the car could just 'break down'.  

Perhaps enduros are not totally ruled out though.  There is no reason
that you couldn't run several "stages" through the internet
(multiplayer!!!) with cumulative gaps added up through the stages.
What's the real difference between doing this or mailing race saves?
Well, the one thing I see is that e-mail/ICQ file transfers are gone,
and the possibility of save game files being corrupted is gone.

Just some thoughts,
Clark A (ace29 on TEN)



Michael E. Carve

Do you think GPL will sell?

by Michael E. Carve » Fri, 02 Oct 1998 04:00:00


% True - and you're going to be running 4-8 lap races in GPL also, at
% least until you get good. No save should not scare off the casual
% gamer.

% When you get to longer races that is a different issue, and that is
% when the subjects come up of (a) development time to implement a
% feature that will be relevant only to a small percentage of the
% market, and (b) one that for many detracts from the sim in that it is
% supposed to give you an insight into being a driver of a real car in
% as many ways as it can.

We can stretch this argument until it gets thin.  Restarting a race event
because one crashed out on lap 32, isn't very realistic either.  Maybe
a real sim should only allow one to race one event just once a year in
real time.  You***up your one and only chance to win the American
Grand Prix and you'll have to wait until next year in "real time" (and
hope you still have a ride. <G>).

% I don't know the reason behind Papy's decision and I suspect it was
% more technical as Mike pointed out than commercial or atmosphere
% related as I described above, but I know it would have been agonised
% over before a decision was made. I was only pointing out that casual
% gamers needn't panic as marc was describing.

Actually the casual gamer ain't gonna panic much at all.  It's the more
hard core freaks that "need" a full length race and rely on a saverace
feature to accommodate their real lives.  To be perfectly honest, I don't
think there are many even here in r.a.s. land that run full length
NASCAR events in N2.  Most run 25-50% races (or even less).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kurt

Do you think GPL will sell?

by Kurt » Fri, 02 Oct 1998 04:00:00

I just picked up the REAL game from EB.  Using them as a gauge of what the
"real world" thinks the expected sales would be, I asked the sales clerk
how many copies of GPL he got in.

Two.

And I have one...

Kurt




> > But the point was, how many *** sim players in the world are
> > there who will buy it?  I have no idea, maybe a half a million(?)
> > which I think is generous.  Out of 4.5 billion people that's nothing
> > in the overall (business) picture.

> Half a million retail (non-bundled) sales makes for a LARGE (and quite
> profitable) hit though... :-)

> ---Jim

Byron Forbe

Do you think GPL will sell?

by Byron Forbe » Fri, 02 Oct 1998 04:00:00

You familiar with MIRacing Enduros Richard? 2/3/4 hour stints!? I'm talking about a way
to do driver transfers ie transfer racesaves between drivers in a Nurburgring 24 Hour for
example.



> >No enduro's for starters!

> But there again, it's not endurance if you can just save the race whenever
> you get a little tired.... ;-)

> Cheers,
> Richard

> --
> We all bump into each other every day of our lives, and we render our opinions
> whether we know anything or not, and if anybody catches us out we lie...

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

Byron Forbe

Do you think GPL will sell?

by Byron Forbe » Fri, 02 Oct 1998 04:00:00


> Perhaps enduros are not totally ruled out though.  There is no reason
> that you couldn't run several "stages" through the internet
> (multiplayer!!!) with cumulative gaps added up through the stages.
> What's the real difference between doing this or mailing race saves?
> Well, the one thing I see is that e-mail/ICQ file transfers are gone,
> and the possibility of save game files being corrupted is gone.

   Yes, but in my experience so far in the distant land of Aus, not only are pings an
issue but simply being able to hold a connection is often difficult. I had a multi race
recently with someone in Cali with a cable modem with a few dropouts in fact. Maybe that
would change with a different ISP and/or if I also had a cable modem or at least a 56.6
instead of my aging 33.6 :) I don't wanna get to hour 24 in the lead of the A1 Ring 24 and
get cut off :((((((( LOL.

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

John Walla

Do you think GPL will sell?

by John Walla » Fri, 02 Oct 1998 04:00:00

On Thu, 01 Oct 1998 01:15:14 GMT, "Michael E. Carver"


>We can stretch this argument until it gets thin.  Restarting a race event
>because one crashed out on lap 32, isn't very realistic either.

Perhaps you can stretch the argument until it gets thin but I prefer
to do so only while it remains realistic. I don't see where you get
the "not very realistic" - I'm not sure where you managed to buy your
real-life car with the save race function and Shift-R but I must
confess to never having seen one. I used to go home, fix my car, then
go back to the racetrack and try again.

If you are talking about an accurate _sim_ then that would be your
only option for accuracy. Anything less is a compromise, and that is
what we are discussing - degrees of compromise.

I would guess so, hence my response to Marc re the casual gamers (what
is a casual gamer anyway, someone lying back in an easy chair wearing
jeans and with a beer in hand?).

Cheers!
John

Tim Deatherag

Do you think GPL will sell?

by Tim Deatherag » Fri, 02 Oct 1998 04:00:00

Well...............I ordered it from Electronics  boutique yesterday and was
told it would be shipped last night or today. Well I checked last night and
it's back ordered !

I would venture to say every simmer and some non-simmers in the USA bought
it and there's more simmers than we even imagined !

Tim A. Deatherage

"Admitted Sim ***"


>I just picked up the REAL game from EB.  Using them as a gauge of what the
>"real world" thinks the expected sales would be, I asked the sales clerk
>how many copies of GPL he got in.
>Two.
>And I have one...
>Kurt

Tim Deatherag

Do you think GPL will sell?

by Tim Deatherag » Fri, 02 Oct 1998 04:00:00

Michael,

I'm a busy 44 year CPA and I consider myself a hard core simmer (I'm on Kali
and Mplayer for Burnout, but I haven't had time to sign upon ten for NROS !)

and I run 5.00% races ! it's short and fun !

Tim A. Deatherage

"Admitted Sim ***"


>Actually the casual gamer ain't gonna panic much at all.

 It's the more hard core freaks that "need" a full length race and rely on a
saverace
Michael E. Carve

Do you think GPL will sell?

by Michael E. Carve » Fri, 02 Oct 1998 04:00:00


% On Thu, 01 Oct 1998 01:15:14 GMT, "Michael E. Carver"

% >We can stretch this argument until it gets thin.  Restarting a race event
% >because one crashed out on lap 32, isn't very realistic either.

% Perhaps you can stretch the argument until it gets thin but I prefer
% to do so only while it remains realistic. I don't see where you get
% the "not very realistic" - I'm not sure where you managed to buy your
% real-life car with the save race function and Shift-R but I must
% confess to never having seen one. I used to go home, fix my car, then
% go back to the racetrack and try again.

Well, my point is who the hell makes the "decision" when to cross the
barrier between a "realistic" simulation and an "enjoyable" simulation?
The "big" argument against a racesave feature being bandied about here,
is that it would be "unrealistic".

Having a racesave feature (if one could be implemented -- still think
this is more the real reason behind GPL not having one -- at least
within the resources Papy wished to spend on development), can only
benefit the user and shouldn't harm the "developer".  It's simply a
"comfort" feature that can make the product that much more enjoyable and
maybe then more profitable.  I guess I just can't buy the "argument"
that a racesave feature is "detrimental" to the "purity" of the
simulation.  This just stretches credulity.  If someone doesn't want to
use it because it would ruin their enjoyment of the "essence" of the
simulation, no one is forcing them to use  it.  If one finds that their
enjoyment of the simulation is enhanced by being able to "save a race"
and continue with it later, who is harmed?

A race save option would just be a nice feature to include, just like
have a full staffed garage to work on your car between races so you can
concentrate more on the job of racing (to use your point above regarding
"reality").

% >Maybe
% >a real sim should only allow one to race one event just once a year in
% >real time.  You***up your one and only chance to win the American
% >Grand Prix and you'll have to wait until next year in "real time" (and
% >hope you still have a ride. <G>).

% If you are talking about an accurate _sim_ then that would be your
% only option for accuracy. Anything less is a compromise, and that is
% what we are discussing - degrees of compromise.

Again, how does a racesave feature really compromise the beauty of GPL?
And if it does compromise it in your book, don't use it.  It certainly
won't compromise the wonders Papy did with this sim for me.

% >Actually the casual gamer ain't gonna panic much at all.  It's the more
% >hard core freaks that "need" a full length race and rely on a saverace
% >feature to accommodate their real lives.  To be perfectly honest, I don't
% >think there are many even here in r.a.s. land that run full length
% >NASCAR events in N2.  Most run 25-50% races (or even less).

% I would guess so, hence my response to Marc re the casual gamers (what
% is a casual gamer anyway, someone lying back in an easy chair wearing
% jeans and with a beer in hand?).

With a bag of chips (or is that crisps over there?) in the other hand!

Maybe we should do an informal poll and see what race lengths people run
(and under what conditions, online, offline league, solo, etc.).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

John Walla

Do you think GPL will sell?

by John Walla » Fri, 02 Oct 1998 04:00:00

On Thu, 01 Oct 1998 15:36:49 GMT, "Michael E. Carver"


>Well, my point is who the hell makes the "decision" when to cross the
>barrier between a "realistic" simulation and an "enjoyable" simulation?
>The "big" argument against a racesave feature being bandied about here,
>is that it would be "unrealistic".

Papyrus of course. It's their call since it's their product and their
sales. They are also the only ones in possesion of the full facts.

Arguable. If having a racesave featured so detracted from development
time that the product and/or release date suffered then that would
harm both the product and the developer. We don't know so we can but
speculate.

I don't _personally_ buy that either, but I acknowledge that others
can and do. In online racing there is a BIG difference in racin
attitude between running with damage off and agreeing not to do
anything silly and actually running full damage and being forced no
to. There is a fundamental change in approach, thinking and attitude
and that is what GPL, by accident or design, forces you to do.

Who mentioned beauty, you were talking about realism. If you want the
most accurate simulation of racing then that, by definition, cannot
include a save. That was the only point, not about GPL.

Crisps. Chips are what you call "fries", or, curiouser and curiouser,
"French fries" (and the French call them fried potatoes - wierd)!

It might be an idea, although I reckon most people are struggling to
do complete a race right now - I know I was!

Cheers!
John


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.