rec.autos.simulators

Do you think GPL will sell?

ymenar

Do you think GPL will sell?

by ymenar » Mon, 28 Sep 1998 04:00:00

Marc J. Nelson wrote

<snipped good pos>

You forgot something Marc...

 - Stupid decision to make competition against THEMSELVES in the US, by
having 2 products (Nascar Racing 1999 and GPL) at the same time out.  Like I
said those "rednecks" (sorry for that word but it summarize the stock-car
racing fans there... I mean the majority) won't even look at the back of the
GPL box, the wheels are "out" of the car chassis ;-D

Sierra Sports vs. Papyrus thingy ? :'-(

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.racesimcentral.net/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Mon, 28 Sep 1998 04:00:00


>  - Stupid decision to make competition against THEMSELVES in the US,

Not really.  By all accounts, having two sims out is a good thing for
Papyrus, as it blankets a wider audience who may purchase the "other"
title.  Some of the R&D from one would have no-doubt drifted to the
other while in development, saving a few bucks along the way.

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Bruce Kennewel

Do you think GPL will sell?

by Bruce Kennewel » Tue, 29 Sep 1998 04:00:00

By GUI or is it necessary to edit a file?


> No, it's easy to shut off or reset.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Clark Arch

Do you think GPL will sell?

by Clark Arch » Tue, 29 Sep 1998 04:00:00

Marc,

I think that outright sales of GPL may not be the point.  This seems
likely to have been an R&D project as well for the next generation
NASCAR engine.  When Papy starts selling a NASCAR game based on this
physics engine, they will be laughing all the way to the bank.

Clark



Jan Otto Ruu

Do you think GPL will sell?

by Jan Otto Ruu » Tue, 29 Sep 1998 04:00:00


>Marc,

>I think that outright sales of GPL may not be the point.  This seems
>likely to have been an R&D project as well for the next generation
>NASCAR engine.  When Papy starts selling a NASCAR game based on this
>physics engine, they will be laughing all the way to the bank.

Maybe Papy have discovered that there is a world outside USA that don't care
too much about NASCAR racing.
Personally I think GPL is great, but i don't think I will buy a NASCAR
simulator.

-Jan Otto

Ronald Stoeh

Do you think GPL will sell?

by Ronald Stoeh » Tue, 29 Sep 1998 04:00:00



> > Quake2 and Unreal both sold like hot cakes despite looking hellish
> > sans 3D acceleration. It's not a fair comment to level IMO.

> Why not?...Q2 and Unreal appeal (sorry<g>) to a larger audience, not to
> mention that these games don't rely as heavily on precise actions_to_
> framerate.  Easier to overlook bad fps in a shoot_em_up than a driving
> sim.

Try to tell that someone with bad fps in Q2 DM, being gibbed without
shooting
once yourself is not funny... ;^)

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Byron Forbe

Do you think GPL will sell?

by Byron Forbe » Tue, 29 Sep 1998 04:00:00

You have 2 major problems here. 1/ limited time and 2/ Playing many sims. You are simply
kidding yourself if you think you will get good at GPL by dividing your limited time by
using other sims. It's obviously the habbits you have formed in these other sims that make
you think GPL is wrong. And the demo tracks are easy! Wait till Spa and the Ring get a
hold of you! You'll be throwing your 'puter out the window for sure, hehehehehehe. Why
waste your time on other sims? Get GPL, do 2-3 hour sessions at a time and enjoy. Being
able to pilot these things well takes time and is EXTREMELY rewarding!

   PS - I drive the Lotus with full non linearity as I have explained to you before and am
right there with the best in the world. But being this fast only comes with a LOT of hours
of practice, just like any other sport! GPL is faultless IMO.


> It sure does, but the extent of this improvement is limited by the
> time you can put into the game.  Since I don't have much spare time,
> and since I play many sims (thus dividing the little time I have into
> small bits) I don't think I'll ever be good enough to really
> appreciate this sim.  I know some of you will, but I really believe
> papy should try to please as many people as they can.  I don't think
> this option would be hard to implement, but it's up to them.

> A. Renault

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

Byron Forbe

Do you think GPL will sell?

by Byron Forbe » Tue, 29 Sep 1998 04:00:00

Yep, I'll bet it's to do with his Win95 calibration selection or something. Or just that
he uses many other sims and fiddles a lot. He needs to decide on one thing and stick with
it.


> Up until a month ago I was using a T1 wheel and had no problem with that
> either, Antoine.
> I still think it's down to your setup/config.


> > It's easier to use the fully non-linear position when you're using a
> > joystick.  With a wheel I think it's quite different.  You have to
> > swing the wheel from one side to another in order to do small
> > corrections, and I find it really hard when cornering.

> > A. Renault

> --
> Regards,
> Bruce.
> ----------
> The GP Legends Historic Motor Racing Club  is located at:-
> http://www.netspeed.com.au/brucek/legends/

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

John Walla

Do you think GPL will sell?

by John Walla » Tue, 29 Sep 1998 04:00:00



Here we disagree. Framerate is primarily important to the purists, and
there are many more ***s of Quake and Unreal than of racing sims.

No problem with a nit-pick, as long at is isn't used to construct a
"Joe Public" argument. I personally would have loved to see Monza
banking, but I know that a very small percentage would have cared and
it wouldn't have justified the time it took. Plus, given that the
banking may be torn down soon, there could be a licensing issue with
Monza not wanting to publicise it, who knows?

Still, gives TSP a target... :-)

Cheers!
John

John Walla

Do you think GPL will sell?

by John Walla » Tue, 29 Sep 1998 04:00:00

On Mon, 28 Sep 1998 07:30:49 +1000, Bruce Kennewell


>By GUI or is it necessary to edit a file?

Both.

Cheers!
John

Mike Laske

Do you think GPL will sell?

by Mike Laske » Tue, 29 Sep 1998 04:00:00


>> However, (and I've stated this before) lack of a "Save Game" *WILL* have
>> a detrimental effect.  Why Papyrus do not include a feature that is
>> selectable is beyond me. The purists could choose not to have it
>> activated: the average Joe Citizen out there *WANTS* to be able to save
>> his game and really doesn't give a tuppenny about how it may effect the
>> temperature of his tyres, the location of his underpants of the colour
>> of his pressure gauge.

Hi Marc,

The save game feature isn't implemented mostly due to the incredible amount
of dynamic data constantly on the move at 300 times per second.  I'm not if
it was originally planned or not (doubtful since it proved difficult with
the much simpler N2).  Restoring each cars positional data is easy -
restoring precisely their AI short term and longer term "goals", suspension
positions, trajectories in 3d space, is a nightmare you can only dream
about.  FWIW, I don't remember anybody on the test team lobbying strongly
for a save game feature.  I guess we could have done, but instead chose to
hammer home to Papyrus just how important the internet aspect of *** is.
We probably wouldn't have either if it weren't due to the test team and the
dedication/overtime of a couple of the engineers.  At least we have internet
play.  If you would have been willing to wait until April, perhaps a save
game feature would have been incorporated.  Personally, I don't think it's
all that important.  I'd just like to add that when the new CART sim is
developed, if I'm on the test team for that (unknown due to personal
reasons), I won't be lobbying for a save game feature for that either.  I'll
be concentrating on the physics and AI again, since these are the areas of a
sim that are most important to me.  Each to his own, I guess.

Mike.

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Tue, 29 Sep 1998 04:00:00


> Try to tell that someone with bad fps in Q2 DM, being gibbed without
> shooting
> once yourself is not funny... ;^)

Ah, but two with bad fps can sort-of sort things through, where one will
ultimately become the victor...On the other hand, two with bad fps in a
driving sim may not ever finish...Those walls are mighty hard!  =P

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Tue, 29 Sep 1998 04:00:00

Matters little that N3 (or whatever) uses the GPL engine...ANYTHING
that Papyrus creates with the words "NASCAR" on the box will sell like
hotcakes.  It's their cash-cow.

Cheers!

Marc


> I think that outright sales of GPL may not be the point.  This seems
> likely to have been an R&D project as well for the next generation
> NASCAR engine.  When Papy starts selling a NASCAR game based on this
> physics engine, they will be laughing all the way to the bank.

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Tue, 29 Sep 1998 04:00:00

Hi Mike,

FWIW, I'm not the one who wrote the snippet you responded to, although
I aggree with what was said.  I also feel that if it came down to the
two you indicate, save-game vs. realistic physics, that I would opt for
Papyrus to concentrate on the latter (Bruce!<g>).

However, the save-game need not place each driver in their respective
places as before, rather simply a save-race via "red-flag"...all cars
back to the line!

Cheers!

Marc


> Hi Marc,

> The save game feature isn't implemented mostly due to the incredible amount
> of dynamic data constantly on the move at 300 times per second.  I'm not if
> it was originally planned or not (doubtful since it proved difficult with
> the much simpler N2).  Restoring each cars positional data is easy -
> restoring precisely their AI short term and longer term "goals", suspension
> positions, trajectories in 3d space, is a nightmare you can only dream
> about.  FWIW, I don't remember anybody on the test team lobbying strongly
> for a save game feature.  I guess we could have done, but instead chose to
> hammer home to Papyrus just how important the internet aspect of *** is.
> We probably wouldn't have either if it weren't due to the test team and the
> dedication/overtime of a couple of the engineers.  At least we have internet
> play.  If you would have been willing to wait until April, perhaps a save
> game feature would have been incorporated.  Personally, I don't think it's
> all that important.  I'd just like to add that when the new CART sim is
> developed, if I'm on the test team for that (unknown due to personal
> reasons), I won't be lobbying for a save game feature for that either.  I'll
> be concentrating on the physics and AI again, since these are the areas of a
> sim that are most important to me.  Each to his own, I guess.

--
Marc J. Nelson
The Sim Project - http://www.racesimcentral.net/
Extinct Track Archive - http://www.racesimcentral.net/

* Switch confused.net with concentric.net to reply...Confused-yet? *


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