rec.autos.simulators

Do you think GPL will sell?

Vinc

Do you think GPL will sell?

by Vinc » Mon, 28 Sep 1998 04:00:00


Surely more than a week :-) I hope someday I can try again

That's the point : he will not say "I wasn't able to drive it", but
"It's a bad game, GP2 was better... the car skids everywhere". He will
blame the game, not himself.
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Antoine Renaul

Do you think GPL will sell?

by Antoine Renaul » Mon, 28 Sep 1998 04:00:00



(snip)
(un-snip)

Don't worry, I've tried that a long time ago.  When we talked about
that matter a while ago everybody was talking about this linearity
slider, but it's simply not enough.  With this slider you either get a
car that behaves well in curves but is uncontrollable on straights, or
a car that is stable on straight lines but too hard to drive while
cornering.  There doesn't seem to be any "in-between" as far as I can
tell.  A reduce with speed slider would allow me to set up linearity
so the car behaves well in curves (more linearity) while still being
able to maintain good control on straights.

It sure does, but the extent of this improvement is limited by the
time you can put into the game.  Since I don't have much spare time,
and since I play many sims (thus dividing the little time I have into
small bits) I don't think I'll ever be good enough to really
appreciate this sim.  I know some of you will, but I really believe
papy should try to please as many people as they can.  I don't think
this option would be hard to implement, but it's up to them.

A. Renault

Antoine Renaul

Do you think GPL will sell?

by Antoine Renaul » Mon, 28 Sep 1998 04:00:00

On Sun, 27 Sep 1998 08:45:05 +1000, Bruce Kennewell


>I am using a joystick, zero linear input, and the steering is rock-solid
>in a straight line and perfectly controllable in corners.  No
>"twitchyness" at all.

It's easier to use the fully non-linear position when you're using a
joystick.  With a wheel I think it's quite different.  You have to
swing the wheel from one side to another in order to do small
corrections, and I find it really hard when cornering.

A. Renault

Bruce Kennewel

Do you think GPL will sell?

by Bruce Kennewel » Mon, 28 Sep 1998 04:00:00

Marc, what is "Global Hype Scaling"?

I can't agree with you that the lack of banking at Monza, pitting
facility and inaccurate models (I assume you mean the appaearance?) will
have any bearing on sales.

However, (and I've stated this before) lack of a "Save Game" *WILL* have
a detrimental effect.  Why Papyrus do not include a feature that is
selectable is beyond me. The purists could choose not to have it
activated: the average Joe Citizen out there *WANTS* to be able to save
his game and really doesn't give a tuppenny about how it may effect the
temperature of his tyres, the location of his underpants of the colour
of his pressure gauge.

The marketing  (or lack of it) is abysmal.  I've mentioned elsewhere
about the effect of seeing the GPL demo had on a friend of mine.  This
is something that, with a little bit of common-sense on behalf of
Sierras marketing department (if such a thing exists), could have been
repeated thousands of times over, throughout the world.


> Sierra/Papyrus missed several coups', most notably:
>  - leaving-out the banking at Monza (it had been in the in-house
>    version at one time!)
>  - the lack of pitting (OK, so it was rare for F1 in those days, but
>    Dan Gurney didn't have a save-race feature either!)
>  - horrible sound (they've never been able to get this right - so why
>    not farm it out?...naw, too easy...)
>  - inaccuracies in the models (eagle, brabham, etc.)
>  - Global_Hype_Scaling  - does it work?!  Who wants to run a race you
>    can't win?!  Sheesh!

> The worst of the above has to be Sierra's lack of marketing_prowess,
> although some may point out that Cendant's woes may have been a
> contibuting factor - which I doubt.  Questionable advertising (using
> the stupid "...Welcome to 1967" ads), missed opportunities at most of
> the historical events, and not keeping the online community a*** of
> developments (it was there, just too little too late, IMHO) are what
> killed GPL long before we got wind of it.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.racesimcentral.net/
Bruce Kennewel

Do you think GPL will sell?

by Bruce Kennewel » Mon, 28 Sep 1998 04:00:00

Up until a month ago I was using a T1 wheel and had no problem with that
either, Antoine.
I still think it's down to your setup/config.


> It's easier to use the fully non-linear position when you're using a
> joystick.  With a wheel I think it's quite different.  You have to
> swing the wheel from one side to another in order to do small
> corrections, and I find it really hard when cornering.

> A. Renault

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Mike Laske

Do you think GPL will sell?

by Mike Laske » Mon, 28 Sep 1998 04:00:00

Hi Marc,

Nor does GPL, although it does remember the results of the last practice
session.

Mmmmm, well, granted it doesn't have the best of the racing sim sounds, but
it's not horrible.

Let's get this straight right here and now: You CAN win.  But, who would
want to run races that you know you're always going to win?

Mike.

Michael E. Carve

Do you think GPL will sell?

by Michael E. Carve » Mon, 28 Sep 1998 04:00:00


<snip>
% I think 60K is a reasonable figure, mainly because (as the originator
% of this thread pointed out - at least hinted at) Joe Consumer will be
% presented with all the flash the various s/w companies can muster.
% With GPL on the shelf next to F1RS (and assuming he's an F1 fan), he
% may opt to plonk his hard-earned $50-bucks on something identifiable -
% that being on a more contemporary scale/era.

% Also, most of the buying-power in *** is by those of 16~25-years,
% and product-ID is another deciding factor in GPL's success.  Shoot'em-
% ups, NASCAR, Rally, Jet-sims and NFS-stuff will all be competing for
       ^^^^^^^  That is exactly where the sales will come, for starters.

% JC's all_mighty_buck.

You are forgetting that there are many NASCAR Racing 2 fans out there.
Which they may have been tempted to purchase based on their "loyalty" to
the real sport, they KNOW a good product when they see it.  Those that
got hooked on the "detail" and "physics" of N2 will remember "who"
released it.  So when they see it on the shelves, some of them will say,
"hmmmmmmmm, Sierra or Papyrus, think I'll give it a try, they did pretty
good with NASCAR".  Granted this won't be 100% of the N2 owners, but
even a small percentage is more than a drop in the bucket.  (Throw in a
few ICRII fans also).

I remember my first Papyrus exposure, Indianapolis 500 the Simulation
released by Electronic Arts (if memory serves me well).  For years I kept
looking for another Papyrus Design Group simulation.  Was disappointed
by news that they weren't going to produce another simulation, then was
thrilled to find out there would be more!  I wasn't looking for
more EA sims, but ones done by Papyrus Design Group.

Also don't count out the Sierra-Heads!  These are folks who sorta follow
Sierra as a kinda cult and will order anything from them if Ken says
it's hot!

% Sierra/Papyrus missed several coups', most notably:
%  - leaving-out the banking at Monza (it had been in the in-house
%    version at one time!)

How could this be a coup, when you are arguing the point that a
"historical racing" simulation is not going to appeal to the bubble-gum
chewing software buyers?  Who cares about the "massive banking" of
Monza, but us hard-core junkies?  Very few of the F1 fans of today
probably even know of it, let alone saw races on it.

%  - the lack of pitting (OK, so it was rare for F1 in those days, but
%    Dan Gurney didn't have a save-race feature either!)

While not a missed coup, this one is a flaw.  There was plenty of pitting
in those days.  While it's true it wasn't for tires and fuel, I am sure
championships where won or lost by some quick fix in the pits and then a
mad and daring F1 driver cutting his way back through the field.  And
some great races to boot!

%  - horrible sound (they've never been able to get this right - so why
%    not farm it out?...naw, too easy...)

Haven't heard the "official" sound, but I am also hard pressed to find a
racing sim that has sound that I am happy with.  Also got to keep in
mind the CPU overhead for really sophisticated sound FX.

%  - inaccuracies in the models (eagle, brabham, etc.)

Guess I missed this discussion. . .

%  - Global_Hype_Scaling  - does it work?!  Who wants to run a race you
%    can't win?!  Sheesh!

?????????

I will admit that Sierra has always seemed to be somewhat out of the
"marketing" world.  But, then again they must have been doing something
right all along.  Again, I think some of their success came from
building a cult following and thus a brand loyalty (the same goes for
NASCAR the sport).

% The worst of the above has to be Sierra's lack of marketing_prowess,
% although some may point out that Cendant's woes may have been a
% contibuting factor - which I doubt.  Questionable advertising (using
% the stupid "...Welcome to 1967" ads), missed opportunities at most of
% the historical events, and not keeping the online community a*** of
% developments (it was there, just too little too late, IMHO) are what
% killed GPL long before we got wind of it.

What potential buyers are we talking about here?  Almost sounds like
sour grapes. ;-)

% Amazing the amount of cash that has flowed (trickled)-through the R&D
% channels since GPL's inception, and the lack_luster way in which Sierra
% shows it off.  Shame on them.

That's the way Sierra has always done business, why should we expect
them to change now?

% Don't get me wrong, I absolutely love GPL, and it'll no-doubt remain
% on my HD for many years.  Excellent online/LAN multiplay, fabulous
% and humbling physics, drop-dead graphics, and ooooh - those tracks!!

% Ahem...But let's be realistic...If this were, say "World Champion
% Bungie Jumping of 1981" or something dissimilar from racing, and it
% claimed to have the absolute_best_dog_gone_physics over any other
% bungie-jumping title, would we (as Joe Consumer) buy it, what with
% "Solar Ninja Bungie Jumper" and "Duke Bungie-II" next to it on the
% shelf?  Me thinks not.  =P

Who's to say how many of the "gamers" out there that have had a taste of
car or racing arcades/sims won't take a look at GPL.  Don't forget they
seem to have more expendable cash to "throw away" than most of us.  For
many of them it's just an impulse buy anyway.  If they have powerful
enough machines (and many of them do), hell they'll buy and play with it
for a weekend and be happy (though maybe frustrated).  They may even get
a little more "play time" out of it than they did some of the other
shoddy games they bought in the past.  To paraphrase Bob Dylan,
"Started out on mother's milk, and soon moved on to the harder stuff."

There are alot of things involved in marketing, other than the
"typical" things we usually think of.  Some of these "other" things
Sierra has done well.  Alot better than many software houses I can
think of....

[just had to climb up on the soapbox to prove that I am back! <G>]

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

Do you think GPL will sell?

by Michael E. Carve » Mon, 28 Sep 1998 04:00:00


% After racing a lot at Watkins Geln and Monza, I must say that even
% though the game engine is terrific it won't cut it for me, unless they
% add (in the release version) some kind of "reduce with speed" option.
% It's just too damn hard to stay on the track, even (and stangely so)
% on straightaways.  I just can't imagine how it'll be possible to race
% head to head in multiplayer mode while both players struggle to keep a
% straight line...

I think that Papyrus has been cooped up way to long while they pursue
their alchemists' quest.  They should take a look at some of the other
products and at least realize that there is a "need" to allow the
end-user (those who pay their paychecks) some means of making the
"program" comfortable and enjoyable.  I am impressed with the EA's Need
For Speed III's controller adjustments.  They even have a "dead-zone"
adjuster, and guess what, it works!  This is even a better alternative
than a reduce with speed (in my opinion).  All I want is to be able to
leave my hands fairly quite on the wheel and not have to worry that
breathing will make my car suddenly veer to the right or left and turn
into a drunken sailor.  (There are some other features in NFSIII that I
see borrowed from other sims and games.)  So Papy, next time take some
time out and "humble" yourselves, a feature here or there that makes the
program easier to use and more enjoyable isn't gone to tarnish the fine
"gold" you are producing from baser metals.
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Mon, 28 Sep 1998 04:00:00


...and then remark: "why then doesn't GPL run (that well) without a 3D
accellerator?"  Technology steps forward, but my comments were on the
"average-Joe", who most likely hasn't kept up with the latest and
greatest, and if he had, then there's a real GOOD chance he got stuck
with a lesser_quality card (S3 or something).  This is Joe Consumer's
fault (not Sierra's) though.

Contrary to what some people may think, the *average* Joe Consumer is
still in the stone_age in as far as technology.  GPL won't push him to
upgrade - unless he's been bit by the sim-bug (as I and many of here
had, at one time or another<g>).

Exactly.  It *was* in, it never needed to be driven on.  Including the
banking would have left the sim-door ajar to other "hitorical" add-ons,
or whatever - at least it would have been something to brag about: 100%
track accuracy.

Simply grouped it with the others.  ;)

Loyalty only goes so far...Then, back to the shop it goes.  $50-bucks
may not be much to those of us who've scrape_n_save until the day GPL's
release, but others may want to re-invest their cash into something
other than a coffee coaster.  GPL is worthy of greater things, IMHO.

Sour grapes?  I could care_less that I wasn't part of the "GPL inside
group", but I was hardly lacking in the going-ons of its progress.  I
would have certainly enjoyed seeing it as time went, but was referring
to realeased info...Not sure what you were getting at, though.

I didn't expect anything, just making an observation on what *I know*.

Of course!...I'm not merely grasping at straws, nor do I have "sour
grapes" or an axe to grind.  I'm speaking of GPL specifically, and the
amount of time/effort of the Papyrus crew vs. Sierra's ho-hum way of
promoting their efforts to the hilt!  Again, knowing what I know...

Certainly glad to see you here too, my friend!  =)

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

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Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Mon, 28 Sep 1998 04:00:00


> Hi Marc,

> Nor does GPL, although it does remember the results of the last practice
> session.

As others have pointed out, the lack of this feature will come back to
haunt them, as did the lack of said item in N2.  It was a lot of very
unhappy die_in_the_wool sim racers that helped get that fixed.  Maybe
lightning will strike twice - we'll see...

Yes, it's horrible.  Some good samples were available, and other good
opportunities were handed to Papyrus, but they dropped the ball (for
reasons I'm not privy).

You and I might not.  But being able to (easily) reset the GHS (like
the save-race) will come back to haunt Papyrus.  Great idea, but lacks
the switch to shut it off.

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Mon, 28 Sep 1998 04:00:00


> Marc, what is "Global Hype Scaling"?

Basically, the ability of the AI to "learn" your abilities as a driver,
and adjust their AI-strategy to be competitive.  They won't jump right
into your times right away, but will eventually get faster, smarter,
and more aggressive.  Information is based in percentages, and differs
from (AI) driver to (AI) driver.

All part of the mix...More indirectly than anything else.

The guys at Papyrus are more_or_less purists, that's a major reason it's
not in.  On the other hand, they've got this great feature of being able
to raise the driver's arm...

...such as the historical events here, and around the world.

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

* Switch confused.net with concentric.net to reply...Confused-yet? *

John Walla

Do you think GPL will sell?

by John Walla » Mon, 28 Sep 1998 04:00:00



No, it's easy to shut off or reset.

Cheers!
John

John Walla

Do you think GPL will sell?

by John Walla » Mon, 28 Sep 1998 04:00:00



Quake2 and Unreal both sold like hot cakes despite looking hellish
sans 3D acceleration. It's not a fair comment to level IMO.

No track is 100% accurate, and I hardly think the inclusion or
otherwise of the banking at Monza is going to make a whit of
difference to Joe Public. I'd be amazed if he even knew there ever was
a banking at Monza. The sim or historical fans may have gone for it,
but we've established already that there will be plenty to appeal to
them/us.

Cheers!
John

Michael E. Carve

Do you think GPL will sell?

by Michael E. Carve » Mon, 28 Sep 1998 04:00:00


% As others have pointed out, the lack of this feature will come back to
% haunt them, as did the lack of said item in N2.  It was a lot of very
% unhappy die_in_the_wool sim racers that helped get that fixed.  Maybe
% lightning will strike twice - we'll see...

Here we can totally agree!  Fine, let Papyrus be "purists" and build the
finest driving simulation engine for home use.  But for Pete's sake (or
for Marc's & mine at least), don't hobble it by leaving out features
that will allow the home user to totally ENJOY the experience.  I for one
have always wanted to run full length races (after running 25%-50% to
get the "rookie" period out of the way).  This is really going to make
it tough for me to thoroughly enjoy their excellent sim engine.  I would
like to assume that a "save-game" feature was left out for the same
reasons it didn't make the release of N2 (partially puritanical and
implementation reasons).  I also would like to see Papyrus listen to
their paying customers and release a patch that will allow us to fully
enjoy their excellent simulation.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Marc J. Nelso

Do you think GPL will sell?

by Marc J. Nelso » Mon, 28 Sep 1998 04:00:00


> Quake2 and Unreal both sold like hot cakes despite looking hellish
> sans 3D acceleration. It's not a fair comment to level IMO.

Why not?...Q2 and Unreal appeal (sorry<g>) to a larger audience, not to
mention that these games don't rely as heavily on precise actions_to_
framerate.  Easier to overlook bad fps in a shoot_em_up than a driving
sim.

True, but one step closer to te mark.  More of a nit-pick I suppose.  ;)

Cheers!

Marc

--
Marc J. Nelson
The Sim Project - http://www.simproject.com/
Extinct Track Archive - http://www.simproject.com/eta/

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