with the driving model. The different 'feel' of the various driving
surfaces is what really stood out. The game has a proper suspension model,
the car's momentum feels spot on and most importantly the grip levels,
braking distances and slip curves for various road surfaces are supremely
accurate. If you run wide on most tracks into the long grass it actually
gets very bumpy as you'd expect from a real-life track and because of the
realistic suspension model, the car can start bouncing in a very ***
fashion. =) Fantastic.
Hit a ditch at a bad angle and the car flips in a very pleasing and
realistic way. This brings the damage model into play which is one of, if
not, THE best I've seen.
I'm actually amazed that they released a game like this on consoles (PC
version is coming in September) I can say with great confidence that it
will be a massive flop on PS2 and Xbox. The game has a very serious 'tone'
and it doesn't look anywhere near as flashy as the likes of Rallisport
Challenge 2 or CMR'04 and most kiddies will find the difficulty completely
off-putting. It's already receiving luke-warm reviews from console
reviewers and the common theme is that it's 'too difficult' to drive and not
'fun' enough. hehe....lamers...<g>
I may have only played the Xbox version but I've seen enough to know the PC
version will be a rally simmer's delight and the physics model is
comfortably better than the likes of Rally Tropy, Michelin Rally Masters
etc. Unfortunately I didn't get a chance to check out things like garage
options - I spent most of the time admiring the physics model but I hear
that they're quite good. Roll on September! =)