> Uggg, this is bad news. Was it at least as good or fun as Rally
> Trophy? How were the gfx? What hardware was it being shown on at what
> res?
> We rally sim dudes want info!!!! :)
I'm not sure what hardware it was on, it was just on a PC sitting on the
floor in front of me. Given that it's E3 though, I'm willing to bet it
was very high-end, probably top of the line stuff. Lots of people
there were running Falcon Northwest systems (with the big glowing falcon
head on the case, just to make sure you knew what it was ;).
The graphics were excellent. The viewpoint it was set to was like the
TRD2 psuedo-in-car-cam, so it wasn't a true***pit view, so that I
can't comment on. The track graphics were amazing though, it was very,
very pretty. The little bit where a small animal went darting across
the road in front of me was a nice touch too. I have no complaints as
far as the video games.
The audio was decent, though it sounds like the exhaust note was a
little too echo-ey to me. It sounded fine at first, but it got really,
really irritating as time went on. I felt bad for the girl manning the
booth, having to hear that noise for a few days straight. It was
turned up very loud as well, so that might just be them trying to
impress with the subwoofer, so it might have been drowning out other noises.
I wish I could compare it to Rally Trophy, but I've never had the
pleasure of playing that game, I haven't been able to track down a copy.
Know where I can get one?
Again, some of this may have been due to the wheel it was setup with.
The wheel probably travelled a good 8-9 degrees between notches in the
force feedback, so it was absolutely impossible to actually get a good
turn out of the thing. I imagine if I had had a chance to play with
the deadzones and such, it might have gotten better. (The Wheel was
the latest Logitech PS2-aimed GT3 wheel, with the little back and forth
sequential shift lever on the right side). The biggest thing that
really caught me was the way the car behaved when you gave it too much
throttle. The audio was clearly telling me that I was spinning the
tires with a loud shriek, but nothing through the force feedback and I
could crank the wheel into a turn all while my foot was to the floor and
the tires howling and it drive like I was coasting.
Hopefully it was just bad equipment (the Thrustmaster wheel I tried out
at TM's booth was in horrid shape, as is, the d-pad thing wouldn't
register down or left, so it was obviously abused), but it struck me as
very arcade-y. Is there an arcade mode to the game vs. a sim mode? I
had no chance to go through any of the interface, it was just sit down,
drive, finish, get up.
I want to give the game a chance, since it and Richard Burns' Rally seem
to be our only hopes with CMR being such a painful mess, so I hope I'm
giving it a fair shake. I was just so e***d to try this, but it
ended up really disappointing me. It was no GTR, at any rate.