rec.autos.simulators

Richard Burns Rally Video

jason moy

Richard Burns Rally Video

by jason moy » Wed, 04 Feb 2004 22:57:02

http://www.racesimcentral.net/

It's taken from an early build so you don't really see much in-game,
but what's there is stunning.  The terrain is breathtaking.

Jason

Dan_Leac

Richard Burns Rally Video

by Dan_Leac » Wed, 04 Feb 2004 23:49:03

If it has no in-car view then it will be ***no matter how good the
phys/gfx is.
 i really hope all the screenies and pictures ive seen of this game are from
the console version, and the pc version will be a bit more 'sim'
 dan

Andre

Richard Burns Rally Video

by Andre » Thu, 05 Feb 2004 01:15:48



It doesn't look much different to CMR3.
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Kendt Eklu

Richard Burns Rally Video

by Kendt Eklu » Thu, 05 Feb 2004 03:17:40


> If it has no in-car view then it will be ***no matter how good the
> phys/gfx is.
>  i really hope all the screenies and pictures ive seen of this game are from
> the console version, and the pc version will be a bit more 'sim'
>  dan


> > http://www.racesimcentral.net/

> > It's taken from an early build so you don't really see much in-game,
> > but what's there is stunning.  The terrain is breathtaking.

> > Jason

Based on the developers' comments they sound very dedicated to making
it a true rally sim.  I know we've heard it before, but I really hold
high hopes for this one.  RC2000 is *very* long in the tooth, and
there's been nothing that can match the stages in that game.

BTW - any word on the project to get all the RC2000 stages into Rally
Trophy?  Last I had seen was a screenshot and that's it.

Kendt

Damien Evan

Richard Burns Rally Video

by Damien Evan » Thu, 05 Feb 2004 12:19:10

There's nothing really wrong with the graphics in CMR3&4 - it's the physics
which are frighteningly bad in those games.

jason moy

Richard Burns Rally Video

by jason moy » Thu, 05 Feb 2004 12:57:22


>It doesn't look much different to CMR3.

Other than the narrow roads, proper suspension, car not rotating
around a central point, highly detailed trees/vegetation, long stages
(ok that's not in the vid per se, but the sim uses real stages from
real rallies), gravity that works without requiring any sort of
cheating in the physics code (watch the car jump about 2/3 of the way
through the vid and compare it to the silly gravity-aid that CMR
uses), tires that lose traction individually (as can be seen on the
gravel and dirt stages), etc

Looks pretty damn good and the footage is from several months ago.
They haven't shown us the***pit view, weather (which is fully
dynamic, changing each time you run the same stage, and includes
details like potholes filling with water, etc), spectators (there's no
"reset car" button in the sim, you either hope spectators are nearby
to help recover the car or retire with a helicopter/toetruck rescue -
also spectators display unpredictable behavior and can wander onto the
course at intersections and so forth), the garage (which is by far the
most detailed ever in a rally sim, and includes differential tuning
among other things), the rally school, the career management portion,
etc.  What they have shown us in screens and this video from an early
alpha build is already more impressive than any rally sim I can think
of, altho I suppose that says more about how awful rally games have
been to this point.

Jason

Ed Solhei

Richard Burns Rally Video

by Ed Solhei » Thu, 05 Feb 2004 18:15:58

<Lots of neat stuff SNIPPED!>

sound's like you got "a leg inside the door" Jason.. ;o)
Anyway, this all sounds very good and dandy....  as long as they include a
realistig incar-view to drive from (i.e the from the driving seat) - they
got my money. Fail to include it and my interest is gone - instantly.  I
drive from the***pit and nowhere else.

--
ed_

Steve Blankenshi

Richard Burns Rally Video

by Steve Blankenshi » Fri, 06 Feb 2004 00:20:52



> <Lots of neat stuff SNIPPED!>

> >....What they have shown us in screens and this video from an early
> > alpha build is already more impressive than any rally sim I can think
> > of, altho I suppose that says more about how awful rally games have
> > been to this point.

> sound's like you got "a leg inside the door" Jason.. ;o)
> Anyway, this all sounds very good and dandy....  as long as they include a
> realistig incar-view to drive from (i.e the from the driving seat) - they
> got my money. Fail to include it and my interest is gone - instantly.  I
> drive from the***pit and nowhere else.

Ditto on the***pit view, and I also agree that that video looked
promising; looking forward to seeing more of this one.  I mousewheeled
through the interesting bits frame by frame (Zoom Player) to see how the
chassis, tires and suspension looked over the bumps and jumps - encouraging!

From that and what the developers have said, they seem to have perhaps
grasped what gives a true sim its appeal.  That rather than just making a
game hard, the limitations imposed by a realistic physics model and
environment really do enhance the game experience.  After all, if you accept
the basic premise that doing the real thing is FUN, then it makes sense to
ask what makes it that way and try to recreate those same elements.  Warthog
sound like they understand that.  Bugbear never really bought into that line
of thought in developing RT, and that's why it fizzled as quickly as it did.

Without potential trouble and inconvenience waiting for you at every turn
and bump, you lose all the drama that comes with trying to go fast.  And a
physics model, in particular a TIRE model that gives you enough feedback to
let you know when you're approaching the edge is a vital element in that
mix.  That's what lets you, as MS likes to say, "listen" to the tires and
adjust your inputs accordingly.  Trying to dance on the edge of the traction
circle in a rich, dynamic feedback loop between driver and tires is the
essence of fast driving, either real or sim.  The better job Warthog do of
creating that feedback loop, the more engaging and immersive the experience
will be.

Hope they get it right.  Papy are the only ones who have gotten close to
date.

SB

jason moy

Richard Burns Rally Video

by jason moy » Fri, 06 Feb 2004 01:23:02

On Wed, 4 Feb 2004 10:15:58 +0100, "Ed Solheim"


>sound's like you got "a leg inside the door" Jason.. ;o)
>Anyway, this all sounds very good and dandy....  as long as they include a
>realistig incar-view to drive from (i.e the from the driving seat) - they
>got my money. Fail to include it and my interest is gone - instantly.  I
>drive from the***pit and nowhere else.

I'm willing to compromise slightly, i.e. I don't require the perfect
wheel-less***pit view that I use in GPL/N2003/ICR2/etc, but I will
not purchase the game if there is not some sort of a view from behind
the windshield.  I'm ok if it's more of a CMR3/F355***pit where you
only see the very top of the dash altho I'd prefer having real
instruments and such.  In any case, it would be a total joke if they
release a simulator without some sort of proper***pit.

Jason

Mitch_

Richard Burns Rally Video

by Mitch_ » Fri, 06 Feb 2004 01:49:19

Hope they get it right.  Papy are the only ones who have gotten close to

You need to fire up F1C or some of its mods Steve.  ISI is getting pretty
dang close if not already surpassing NR2003 in the physics dept.

Mitch

Remco Moe

Richard Burns Rally Video

by Remco Moe » Fri, 06 Feb 2004 02:10:43



>On Wed, 4 Feb 2004 10:15:58 +0100, "Ed Solheim"

>>sound's like you got "a leg inside the door" Jason.. ;o)
>>Anyway, this all sounds very good and dandy....  as long as they include a
>>realistig incar-view to drive from (i.e the from the driving seat) - they
>>got my money. Fail to include it and my interest is gone - instantly.  I
>>drive from the***pit and nowhere else.

>I'm willing to compromise slightly, i.e. I don't require the perfect
>wheel-less***pit view that I use in GPL/N2003/ICR2/etc, but I will
>not purchase the game if there is not some sort of a view from behind
>the windshield.  I'm ok if it's more of a CMR3/F355***pit where you
>only see the very top of the dash altho I'd prefer having real
>instruments and such.  In any case, it would be a total joke if they
>release a simulator without some sort of proper***pit.

So far I haven't seen any in car screenshots :-/ Often a sign that the
developers aren't interested in creating a stunning car interiour. And
also a sign that the developers don't have a clue what ***
simmers want, or they aren't interested in *** simmers.... :-(

As always with these things, I hope to be proven wrong, but that never
happened in the past with car sims :-( Well, apart from Mario Kart)

Cheers!

Remco

Steve Blankenshi

Richard Burns Rally Video

by Steve Blankenshi » Fri, 06 Feb 2004 04:11:15



> Hope they get it right.  Papy are the only ones who have gotten close to
> > date.

> > SB

> You need to fire up F1C or some of its mods Steve.  ISI is getting pretty
> dang close if not already surpassing NR2003 in the physics dept.

> Mitch

Gee; didn't see THAT coming... ;-)  Got F12K2, GTR, F1C, & ETCC, and while I
do enjoy them, IMHO they still fall short of Papy's benchmark.

Of course a lot of that is in the overall game engine; graphics, gui,
multiplayer, replay, etc., and not the physics.  And while I do appreciate
and applaud the big improvements in physics modeling (& mod-ability) that
ISI's made over the years, they're still missing something in the driver
feedback department.  Their sims all feel kind of sterile to me, as none
give as good a sense of what's happening with the individual tires as the
Papy sims.  Even GPL, with it's admittedly flawed tire model, does a very
nice job of letting you know where the edge of grip is, when you're getting
close to it, etc.  Pretty goofy-acting tires, to be sure, but at least you
always know what they're up to and can drive accordingly.  You can just
pretend they brought a bad batch for race weekend, curse the tire company
and get on with it!  And NR2003 is much improved of course.  Even with a lot
more sprung weight, you can still feel the tires "talking".

Hard to pin down exactly what's lacking, but it's a function of both how you
perceive the car moving around you in***pit view and how the sim
communicates to the driver what the state of the tires' relationship to the
ground is.  Just look at all the tiresounds values in the app.ini file for
NR2003, and then watch the subtleties in the skidmarks of a replay as the
tires' grip on the pavement varies during a brake lock, slide or spin.
Papy's put a LOT of effort into letting you know what's going on at the
contact patches, and that's where it all happens, after all.

YMMV, of course!   ;-)

SB

Mitch_

Richard Burns Rally Video

by Mitch_ » Fri, 06 Feb 2004 04:54:54

I think you nailed it.  The sound representation of each tires varying
degree of grip is totally lacking in ISI sims.  Ya get an idea but not
precise or loud enough.  Amazing how much you DEPEND on sound in a sim.  If
anyone can address that and the online experience we'll have something.  I
dont really care what series so long as it's done right :)  Though a early
70's Can-AM is my personal hope.

I guess what we need is a new sim occasionally just so the guys that have
the "advantages" nailed down have to start over once in a while :)

Any Nascar Thunder 04 drivers care to comment if ISI improved on the sounds?

Mitch

Hard to pin down exactly what's lacking, but it's a function of both how you

Damien Evan

Richard Burns Rally Video

by Damien Evan » Fri, 06 Feb 2004 06:48:30

<shrug>  Despite its flaws, I can 'feel' absolutely everything in NT2004.
The suspension feels so alive and behaves almost exactly like a real car.
In NR2003 the car feels vague by comparison and it's like any real-life
driving experience is worthless.  I'm sure people who've cut their teeth on
Papy sims can walk into it and feel perfectly comfortable but for someone
like me who's never played any Papy or ISI games previously, NT2004
reproduced the 'feel' of driving a car far more accurately despite some
fairly obvious mistakes in the car's parameters.  ymmv

Dave Henri

Richard Burns Rally Video

by Dave Henri » Fri, 06 Feb 2004 10:49:14


 Even GPL, with it's admittedly flawed tire model, does a very
    Yup...GPL is REAL good at letting me know I've gone over the edge.
As soon as I touch the gas pedal....I KNOW!!!

dave henrie


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