rec.autos.simulators

Just another GPL post

Andre Warrin

Just another GPL post

by Andre Warrin » Thu, 27 Apr 2000 04:00:00

Yesterday a friend of mine called me, and asked me to race F1 2000
online with him later that evening. I asked him which track he wanted
to drive on, and he chose Barcelona.

Allthough I like F1 2000, I haven't played it very much, maybe for
10-20 hours in total. I never drove on the Barcelona track before, and
I didn't even know the layout of the track.

So I started practising. After 5 laps or so I knew the layout of the
track and I could start on improving my lap times. 1.26, 1.24, 1.22,
every lap my times got faster. I wondered what a good laptime would
be, so I went to www.bhmotorsports.com.

I downloaded a couple of setups and a barcelona 1.16 replay.
Watched the replay a couple of times, remembered how the guy drove his
car, and started practising using his setup. Withing half an hour I
also drove 1.16 laps.

My friend called me later that evening, and asked me how I was doing.
I told him about my 1.16 pb, and he didn't believe me, his pb was
1.21. I told him about how I did it, by watching someone else's replay
and using his setup. Then it was simply a question of remembering his
driving line.

He didn't think this was fair, everybody could do it this way. And I
agree with him. Like allmost every other driving game, it's just about
practising a lot, and in the end everybody can drive superfast
laptimes, even without knowing anything about car physics.

Strange thing is, in GPL, I'm still stuck at 1.27.77 as my pb at
Monza. I watched hundreds of replays, used numerous hotshot setups,
but still I'm far away from that 1.26 lap. After 2 years of practising
every single day!

As far as I'm concenred, GPL is the only sim which requires not only
lots of practice, but also a very good understanding of car physics,
and a dosis of talent. Driving on the edge by playing very carefully
with the brake and the throttle, by feeling what the car does and is
going to do, is the way to get those lap records.

After I drove a 1.16 lap with F1 2000 I didn't have any victorious
feelings. It was just a little bit practising and didn't demand any
skills or talent, just practise. But when I drove a 1.27 on Monza in
GPL for the first time I knew I deserved it, that I worked for it,
that I finally started to understand something about handling a car at
high speed.

Same as for f1 2000 goes for Porsche 2000. I had lots of fun with this
great game, but with the driving skills test it was also just a
question of lots of practise. I had a hard time with those 360 spins
in the GT1, untill someone here on RAS posted how to do it. After I
read this, I succeeded on the first try. But I don't think I would
have succeeded if I tried this out in a real GT1 car...

I'm not too sure what to think of rc2000. I like it very much, no
doubt, but does it have anything to do with driving skills, or is it
more a question of having good reflexes, and perhaps a little bit of
luck?

After thinking about this, I started to realize that it's not the
fault of these simulations. Driving a f1 car in F1 2000 doesn't give
me half the satisfaction as driving a Lotus 49 does. In a Lotus I have
allmost no downforce, I have to work that car around the corner.
A Lotus 49 in GPL feels like pure racing, a modern f1 car in F1 2000
feels like a Go Kart driving ten times as fast.

Driving in F1 2000 is fun, driving in RC2000 is exciting, driving in
GPL is pure art.

I like GPL.

Andre

PS: After I told my friend I drove a 1.16 lap on barcelona in F1 2000,
he suggested a GPL online race instead, and we had lots of fun at
Indianapolis :)

Jan Hoviu

Just another GPL post

by Jan Hoviu » Thu, 27 Apr 2000 04:00:00

Finally!

I was waiting all day for this post :)

Where's D.G.F.?

J.

Andre Warrin

Just another GPL post

by Andre Warrin » Thu, 27 Apr 2000 04:00:00

I think he fainted after reading my post...

Andre

On Wed, 26 Apr 2000 16:09:24 +0200, Jan Hovius


>Finally!

>I was waiting all day for this post :)

>Where's D.G.F.?

>J.

Martyn Danb

Just another GPL post

by Martyn Danb » Thu, 27 Apr 2000 04:00:00

I agree with u about GPL of course but........

How long did it take the GPL'ers to hit 1:26's at Monza?

F1 2000 hasn't been out long enough to have some real fast hotlaps IMO
then again, Andre, perhaps it has, and if so..

LONG LIVE GPL +)

Md


> I think he fainted after reading my post...

> Andre

> On Wed, 26 Apr 2000 16:09:24 +0200, Jan Hovius

> >Finally!

> >I was waiting all day for this post :)

> >Where's D.G.F.?

> >J.

Goy Larse

Just another GPL post

by Goy Larse » Thu, 27 Apr 2000 04:00:00


> I agree with u about GPL of course but........

> How long did it take the GPL'ers to hit 1:26's at Monza?

> F1 2000 hasn't been out long enough to have some real fast hotlaps IMO
> then again, Andre, perhaps it has, and if so..

He DL'ed that replay from BHMotorsports, that means that it's probably
Jure who has driven that lap, trust me, it's more than likely
fast...hell, he's almost as fast as I am :-)))

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

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Andre Warring

Just another GPL post

by Andre Warring » Thu, 27 Apr 2000 04:00:00

It took a couple of months before the 1.26 was hit for the first time
(what was his name again... not Woeger but Sasa Something...)
but those 1.27 in GPL were made very soon.
In F1 2000 I can drive 1.16 at Barca without a problem after not more
than 1 hour of practice... maybe I'm just good... nah.

Andre



>I agree with u about GPL of course but........

>How long did it take the GPL'ers to hit 1:26's at Monza?

>F1 2000 hasn't been out long enough to have some real fast hotlaps IMO
>then again, Andre, perhaps it has, and if so..

>LONG LIVE GPL +)

>Md


>> I think he fainted after reading my post...

>> Andre

>> On Wed, 26 Apr 2000 16:09:24 +0200, Jan Hovius

>> >Finally!

>> >I was waiting all day for this post :)

>> >Where's D.G.F.?

>> >J.

Dave Henri

Just another GPL post

by Dave Henri » Thu, 27 Apr 2000 04:00:00


> He DL'ed that replay from BHMotorsports, that means that it's probably
> Jure who has driven that lap, trust me, it's more than likely
> fast...hell, he's almost as fast as I am :-)))

  Whew that means he's up there in just about my category as well!
dave rotflmaoticacs henrie
Goy Larse

Just another GPL post

by Goy Larse » Thu, 27 Apr 2000 04:00:00



> > He DL'ed that replay from BHMotorsports, that means that it's probably
> > Jure who has driven that lap, trust me, it's more than likely
> > fast...hell, he's almost as fast as I am :-)))

>   Whew that means he's up there in just about my category as well!
> dave rotflmaoticacs henrie

If you'd just dump that "pieceoshit Dodge" you insist on driving, that
could well be true, they sucked in real life, they suck in TPTCC :-)))

Beers and cheers
(uncle) Goy

"Team Mirage" http://www.teammirage.com/
"The Pits"    http://www.theuspits.com/

* Spam is for losers who can't get business any other way *
"Spamkiller"    http://www.spamkiller.com

Jan Verschuere

Just another GPL post

by Jan Verschuere » Thu, 27 Apr 2000 04:00:00

No, no luck is involved, RC2000 is like a ***: the odds are stacked
against you to begin with.

I like it, I like it a lot. It's graphically stunning, the sense of speed is
pants filling, it's got a good sim mode and the weather effects are well
done. But, it is fundamentally hosed... damage is way off, in the A5 and A6
class the same AI driver always wins (and no way, he/she can outpace me by 6
seconds per mile in the same car and conditions BTW) and the pace notes are
WAY off in places. How does tearing around a right 1 at 110mph and getting
the message "30 , right 5, caution, bank." sound to you?. By the time
Claire'd said it my Civic was embedded in the landscape. ;-)

While on one hand you survive major off's like that with relative little
damage, the reliability of the car is***poor. It would be interesting to
know where the developers got their data because running half of Pundershaw
with 2nd and 3rd missing eventhough I replaced the gearbox at the last
service is no fun at all. What happened to holding it in gear like you could
in Network Q? With service time being sparse I think the odds are pretty
much stacked against the player ever getting even a class win. Still trying
to is fun.

All in all a great game, but some issues remain. I'm seriously thinking
about compiling a "Rally Game Wish List".

Jan.
=---

Martyn Danb

Just another GPL post

by Martyn Danb » Thu, 27 Apr 2000 04:00:00

+) heh some good points there about RC

Remember James Bond driving the AMC in man with the Golden Gun?  Where
he jumps the c***doing a spiral at the same time.  Well you can do
that in RC and drive away without a scratch in sim mode.  Was a big
surprise when i did it in the Puma.
The sensation of speed is awesome in RC as well, when barrelling through
the narrow treed areas I just get lost in RC world nothing can distract
me.
I find the steering weird to say the least, seems like a joypad would
steer the car as well as my wheel, and the automatic selection of
neutral when u come hit something can be annoying as well.  But apart
from those 2 complaints I rate it highly on the fun scale.

Md


> No, no luck is involved, RC2000 is like a ***: the odds are stacked
> against you to begin with.

> I like it, I like it a lot. It's graphically stunning, the sense of speed is
> pants filling, it's got a good sim mode and the weather effects are well
> done. But, it is fundamentally hosed... damage is way off, in the A5 and A6
> class the same AI driver always wins (and no way, he/she can outpace me by 6
> seconds per mile in the same car and conditions BTW) and the pace notes are
> WAY off in places. How does tearing around a right 1 at 110mph and getting
> the message "30 , right 5, caution, bank." sound to you?. By the time
> Claire'd said it my Civic was embedded in the landscape. ;-)

> While on one hand you survive major off's like that with relative little
> damage, the reliability of the car is***poor. It would be interesting to
> know where the developers got their data because running half of Pundershaw
> with 2nd and 3rd missing eventhough I replaced the gearbox at the last
> service is no fun at all. What happened to holding it in gear like you could
> in Network Q? With service time being sparse I think the odds are pretty
> much stacked against the player ever getting even a class win. Still trying
> to is fun.

> All in all a great game, but some issues remain. I'm seriously thinking
> about compiling a "Rally Game Wish List".

> Jan.
> =---


> > <snip>
> > I'm not too sure what to think of rc2000. I like it very much, no
> > doubt, but does it have anything to do with driving skills, or is it
> > more a question of having good reflexes, and perhaps a little bit of
> > luck?

David G Fishe

Just another GPL post

by David G Fishe » Fri, 28 Apr 2000 04:00:00

He fell asleep halfway through the post.

David G Fisher


David G Fishe

Just another GPL post

by David G Fishe » Fri, 28 Apr 2000 04:00:00


You say other sims only require practice to be fast, yet you make the
statement below. Every one of the fastest GPL drivers has at least a few
thousand hours behind the wheel.

You might of mentioned this a long time ago so I wouldn't have bothered
wasting time trying to debate with you about sims with a fanatic.

Don't forget the hundreds and hundreds of hours, and thousands of laps that
those recored holders have in their pocket. I've said it before, GPL is no
different to me than any other sim or ARCADE racing game I've ever
experienced. As long as I'm sitting in front of a computer monitor in my
socks, and unaffected physically, than they are all basically the same. When
it comes to car sims, you and some others here have lower standards than I
do, which is why you have a hard time understanding my views on physics and
realism.

Someone here at r.a.s. (sorry, forgot who it was) has a 10 year old who did
a 1:29 (or maybe a1:31 which is still fast enough to make my point) at Monza
recently.

My neighbor did a 1:29 after an hour with the sim. I did a lap which was
half a second slower than your pb after barely touching the sim for the past
year. Guys like you practice thousands of laps and then claim that GPL
drivers are the best and doing something amazing? That's a joke. Newsflash
for you Andre. For every one decent GPL driver, there are thousands of
pimple faced arcade racing game fans who can rip them apart.

Pure art?

That's lovely.

Are you sure?

David G Fisher

David G Fishe

Just another GPL post

by David G Fishe » Fri, 28 Apr 2000 04:00:00

BTW, who said 1:16 was the record lap for Spain. The sim was just recently
released.

David G Fisher





> You say other sims only require practice to be fast, yet you make the
> statement below. Every one of the fastest GPL drivers has at least a few
> thousand hours behind the wheel.

> > Strange thing is, in GPL, I'm still stuck at 1.27.77 as my pb at
> > Monza. I watched hundreds of replays, used numerous hotshot setups,
> > but still I'm far away from that 1.26 lap.

> > After 2 years of practising
> > every single day!

> You might of mentioned this a long time ago so I wouldn't have bothered
> wasting time trying to debate with you about sims with a fanatic.

> > As far as I'm concenred, GPL is the only sim which requires not only
> > lots of practice, but also a very good understanding of car physics,
> > and a dosis of talent. Driving on the edge by playing very carefully
> > with the brake and the throttle, by feeling what the car does and is
> > going to do, is the way to get those lap records.

> Don't forget the hundreds and hundreds of hours, and thousands of laps
that
> those recored holders have in their pocket. I've said it before, GPL is no
> different to me than any other sim or ARCADE racing game I've ever
> experienced. As long as I'm sitting in front of a computer monitor in my
> socks, and unaffected physically, than they are all basically the same.
When
> it comes to car sims, you and some others here have lower standards than I
> do, which is why you have a hard time understanding my views on physics
and
> realism.

> > After I drove a 1.16 lap with F1 2000 I didn't have any victorious
> > feelings. It was just a little bit practising and didn't demand any
> > skills or talent, just practise. But when I drove a 1.27 on Monza in
> > GPL for the first time I knew I deserved it, that I worked for it,
> > that I finally started to understand something about handling a car at
> > high speed.

> Someone here at r.a.s. (sorry, forgot who it was) has a 10 year old who
did
> a 1:29 (or maybe a1:31 which is still fast enough to make my point) at
Monza
> recently.

> My neighbor did a 1:29 after an hour with the sim. I did a lap which was
> half a second slower than your pb after barely touching the sim for the
past
> year. Guys like you practice thousands of laps and then claim that GPL
> drivers are the best and doing something amazing? That's a joke. Newsflash
> for you Andre. For every one decent GPL driver, there are thousands of
> pimple faced arcade racing game fans who can rip them apart.

> > Driving in F1 2000 is fun, driving in RC2000 is exciting, driving in
> > GPL is pure art.

> Pure art?

> That's lovely.

> > I like GPL.

> Are you sure?

> David G Fisher

evente..

Just another GPL post

by evente.. » Fri, 28 Apr 2000 04:00:00

Get the latest patch!  It lets you set just about anything you want,
esp. damage levels, turn off the sticky grass, remove the stupid
auto-neutral, etc.

HTH,
Kendt



> +) heh some good points there about RC

> Remember James Bond driving the AMC in man with the Golden Gun?  Where
> he jumps the c***doing a spiral at the same time.  Well you can do
> that in RC and drive away without a scratch in sim mode.  Was a big
> surprise when i did it in the Puma.
> The sensation of speed is awesome in RC as well, when barrelling
through
> the narrow treed areas I just get lost in RC world nothing can
distract
> me.
> I find the steering weird to say the least, seems like a joypad would
> steer the car as well as my wheel, and the automatic selection of
> neutral when u come hit something can be annoying as well.  But apart
> from those 2 complaints I rate it highly on the fun scale.

> Md


> > No, no luck is involved, RC2000 is like a ***: the odds are
stacked
> > against you to begin with.

> > I like it, I like it a lot. It's graphically stunning, the sense of
speed is
> > pants filling, it's got a good sim mode and the weather effects are
well
> > done. But, it is fundamentally hosed... damage is way off, in the A5
and A6
> > class the same AI driver always wins (and no way, he/she can outpace
me by 6
> > seconds per mile in the same car and conditions BTW) and the pace
notes are
> > WAY off in places. How does tearing around a right 1 at 110mph and
getting
> > the message "30 , right 5, caution, bank." sound to you?. By the
time
> > Claire'd said it my Civic was embedded in the landscape. ;-)

> > While on one hand you survive major off's like that with relative
little
> > damage, the reliability of the car is***poor. It would be
interesting to
> > know where the developers got their data because running half of
Pundershaw
> > with 2nd and 3rd missing eventhough I replaced the gearbox at the
last
> > service is no fun at all. What happened to holding it in gear like
you could
> > in Network Q? With service time being sparse I think the odds are
pretty
> > much stacked against the player ever getting even a class win. Still
trying
> > to is fun.

> > All in all a great game, but some issues remain. I'm seriously
thinking
> > about compiling a "Rally Game Wish List".

> > Jan.
> > =---


> > > <snip>
> > > I'm not too sure what to think of rc2000. I like it very much, no
> > > doubt, but does it have anything to do with driving skills, or is
it
> > > more a question of having good reflexes, and perhaps a little bit
of
> > > luck?

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
Graeme Nas

Just another GPL post

by Graeme Nas » Fri, 28 Apr 2000 04:00:00

Are you sure, David G Fisher?

--
Cheers!
Graeme Nash


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