rec.autos.simulators

Voodoo3 sim shakedown

John Lew

Voodoo3 sim shakedown

by John Lew » Sun, 11 Apr 1999 04:00:00

On Fri, 9 Apr 1999 18:53:24 -0500, "Timothy McNeill"


>And, still less features then my pre-ordered TnT2!!

And what features does it have ?? Have you seen the full data-sheet ??
Seems not prudent to buy anything on hear-say, unless you are totally
gullible....

..... hmmm.... ergo, titles written for Glide are worthless.....

.....hmmm, quality pictures === quality games

I am having some real problems with the logic here.....

... no, they are not vaporware, they are prototypes. Going from
one or two working prototypes to something reliable and shippable in
thousands per week is not a trivial task. 3dfx had prototype V3s in
developers hands before Christmas, and the production V3s are shipping
now, 4 months later....

The later they come out, the bigger the chunk of their potential
market the V3 will swallow.

... well , bang away then, but for the moment you are firing loud
blanks.....

John Lewis





>> > The point is, why not upgrade when you need to and cover all the bases
>with
>> > a card (not a Voodoo 3) that does all of the state of the art things at
>the
>> > present time????!!!

>> What card covers all the bases?

>> TNT2: No S3TC support.  Savage4 games running S3TC will look far superior.
>> Savage4:  Questionable speed at this point, history of flaky drivers.
>> V3: Obvious 16-bit only limitation, no true AGP texturing.
>> G400 Max: Matrox states "premium pricing".  No firm release date.  Bump
>mapping
>> at a 50% performance hit, no S3TC.

>> Every card has drawbacks right now.  The TNT2 and Savage4 are *both* just
>faster
>> versions of their predecessors with no additional features, much like the
>V3.
>> Actually, I am indeed "covering my bases" - by getting a V3, I'll have
>access to
>> the largest library of 3D games at a very cheap price.  By the time those
>games
>> that demand 24-bit colour and S3TC start appearing in any discernable
>volume,
>> the *true* next-generation products like the NV10 will be just on the
>horizon,
>> with texture compression, geometry acceleration, no hit from 24-bit
>colour, etc.
>> A TNT2 will look just as stale as a V3 at that point - I'm concerned with
>> getting the card that plays most of todays games well right now.

>> > You missed the boat on this argument by a mile

>> You weren't even on the dock.

John Lew

Voodoo3 sim shakedown

by John Lew » Sun, 11 Apr 1999 04:00:00

On Fri, 9 Apr 1999 23:20:08 -0400, "Machiavellian"


>>> three has less features then the rest you cite.  No AGP??  Come on--that
>is
>>> a real poor design.  Intel has been on the market with this for almost a
>>> year or more.

>>And tell me a game that truly benefits from it.  As cards get faster, AGP
>>becomes *less* relevant.  When you're delivering over 3 gigs/sec in
>bandwidth,
>>you don't think you'll see a huge hit if you start pulling textures out
>through
>>AGP at 350megs a second?  There's a reason so few games actually use AGP
>>texturing - it simply *cripples* performance.

>I will add only one thing to this, Trespasser  If you ever want to see what
>AGP as of now means as a feature, I think Trespasser says it all,  Texturing
>over the AGP bus is just about worthless.

You may have noticed that Intel has been very quiet about AGP
recently......

No further comments....

John Lewis

Doug

Voodoo3 sim shakedown

by Doug » Sun, 11 Apr 1999 04:00:00

I don't know what you think the TNT2 is, but it's not a "next generation"
card.  That status belongs to the NV10.

>You should understand that you did purchase "old" technology (relatively)
>i.e. an out-of-date graphics card.  Return it if you can and wait for
>nVidia's Riva TNT2 in a few weeks.  I wouldn't support 3Dfx as they falsely
>imply this next generation Voodoo3 bull shit.  As well, 3Dfx's attempt to
>monopolize the video card business will end up like Macintosh and their
>rotten Apples.

>SS


>>Got a Voodoo3 2000 PCI yesterday.  So far, it scores a big, big zero
>>from the standpoint of a racing and flight sim fan.

>>Firstly, the drivers don't work properly.  My monitor is very dark,
>>so I need to adjust the gamma levels.  However, although the gamma
>>sliders work correctly in adjusting the desktop and Direct 3D games,
>>all the gamma slider for Glide accomplishes is making the 3dfx splash
>>screen brighter or darker -- applications are unaffected, so the two
>>that I've got to work have been unplayably dark for me.

>>Speaking of which, here are the results of what I've run so far:

>>Running on a 75MHz bus with an AMD K6 300MHz processor (not K6-2),
>>40MB of fastpage RAM (gotta get that updated!), Turtle Beach Montego
>>PCI sound card, and, of course, the Voodoo3 2000 PCI video card.

>>   Grand Prix Legends:
>>Works if set to limit texture memory at 2MB.  Frame rate is slower
>>than it was on my Stealth II S220 (4MB Rendition V2100) card, though
>>I can run in higher resolutions.  I have not downloaded the GPL patch
>>for OpenGL support, so can't give a report on whether that works with
>>this card.

>>   Viper Racing (v 1.1):
>>Fails to load in Glide mode, even selecting the "-nointro" switch.
>>Works fine in Direct 3D.  Can run at 800 x 600 with a benchmark of
>>over 38 frames per second.  This is the only improvement I've had
>>over my old setup.  I even reinstalled the whole game trying to get
>>it to work in Glide, but it would not.  My monitor light goes yellow,
>>suggesting no signal.

>>   NASCAR Racing 1999 Edition:
>>Works fine.  No discernable difference over how it operated with
>>my old Monster 3D.  Same frame rates.  The new walls and ads I
>>recently downloaded still repaint themselves as I get near,
>>which really distracts me.  I had hoped that this weird effect
>>was only happening because of the old 4MB Monster 3D not having
>>enough texture memory.  In replays, the replacement ads are always
>>visible, and look terrific.

>>   Pro Pilot 99 (two updates applied):
>>Works.  I did not fly, though.

>>   Need For Speed III - Hot Pursuit:
>>Fails to load in any configuration attempt.

>>   Carmageddon 2 - Carpocalypse Now!:
>>Fails to load in any configuration attempt.

>>   European Air War (latest patches; I forget the version number):
>>Fails to load in any configuration attempt.

>>My modem's speaker crackles with an incredible amount of noise.
>>My phone line is clear, so the noise is coming from the board.
>>Since this didn't happen until installing the Voodoo3, I blame
>>it.  My two attempts at connection to the net have resulted in
>>31.2 connections -- slower than usual, but not terribly uncommon.
>>No disconnects have occurred yet, so I don't know if this noise
>>is actually getting into the line or if it's just on the speaker.
>>It's still quite disconcerting.  There are two PCI and two ISA
>>slots open between the modem and the video card.

>>So for now I give up.  Unless the STB/3dfx tech support response
>>suggests that this card is defective, and/or proper drivers are
>>provided within a day or so, I'll probably trade the card in for
>>a reliable Voodoo2 card, and put the Rendition board back in so
>>I can still soldier along at 12-30 fps in GPL, and actually be
>>able to see, as well as play the other games which don't work
>>at all with the Voodoo3 -- so much for "Highest software
>>compatibility" (from the front of the box).

>>(Note: I was only able to see with the Stealth because I was
>>using drivers designed for the Hercules Thriller, a Rendition
>>V2200 board, which has gamma controls for Windows 98, whereas
>>the Stealth drivers do not.  And the gamma controls for the
>>Monster 3D Voodoo card worked also.)

>>--

>#2159831
>>http://www2.cruzio.com/~keeper/toons.html - Animaniacs, P&TB, F!, etc.
>files
>>http://www.armory.com/~keeper/midi.html - My own MIDI files - Updated 5
>Dec.

K.S. Br?nnic

Voodoo3 sim shakedown

by K.S. Br?nnic » Sun, 11 Apr 1999 04:00:00


So Longbow2, GPL and F15 are/was "worthless"? (Ok, so D3D or OpenGL patches
exist now, but with visual glitches or bad perfomance). I would NEVER
sacrifice Glide at this point in time.

Regards K.S. Br?nnick

X

Voodoo3 sim shakedown

by X » Sun, 11 Apr 1999 04:00:00


>Jesus owns a Voodoo3.
>He only got the 2000 because he's waiting to see how the TNT2 performs
>when it comes out.

>P.S. I kicked Jesus' ***in Deathmatch Quake2!  He tried to blame the
>phone lines from heaven!

And yea, though you walk through the valley of the shadow of quake, fear no
multiplayer, for if it was not so, it would have been in the readme.txt

Pashanos Abiscos

X

Voodoo3 sim shakedown

by X » Sun, 11 Apr 1999 04:00:00


>X is clueless, I haven't seen anybody say that any of the games
>currently out that do support 32Bit look any better when played at that
>res. If he was smart enough to mention that the TNT does a better job at
>16 bit dithering I would agree with him, but the differences are not as
>big as some say. Large monitors are much more of a crippling factor for
>the TNT than the Voodoo (if you have SLI) because on a large monitor at
>1280x1024 and up, the TNTs 2D output is mediocre at best and for anybody
>who uses their computer for serious use other than ***, the TNT is
>not a viable option on a large, high quality monitor. I haven't read
>anything that gives me any reason to believe that the 2D in the TNT2 is
>going to be improved (although I hope I am wrong).

hehe you are..

That whole 9000 word paragraph (err run-on sentance) is the most amazing
case of "what the hell are you talking about" that I have ever seen...since
I have more than one computer, and I have Voodoo2 and TnT *AND* previously a
G200, I make my points from experience..

Voodoo2 don't do 2D, wtf are you talking about?

TnT whips ass, maybe yours.  =o)

X

X

Voodoo3 sim shakedown

by X » Sun, 11 Apr 1999 04:00:00




>> >No one will take the advice of a moron like you.

>> I would.

>I wonder if he realises what he just said. :)

=oO

I thought I did when I responded....

=)

Pasha (I do TnT2)

Doug

Voodoo3 sim shakedown

by Doug » Sun, 11 Apr 1999 04:00:00

Hey dude, learn to reply to the right post...that list doesn't belong to me.
Go all the way up to the top of this thread; see the name  Ron "Keeper"
O'Dell?  That's who you want to direct your comment to.

>Dude either you are a TNT troll or you have not installed the driver
>correctly.

>EVERY GLIDE (hell make that every) game I have works perfect and many
>of them are your list.

>>>>Got a Voodoo3 2000 PCI yesterday.  So far, it scores a big, big zero
>>>>from the standpoint of a racing and flight sim fan.

>>>>Firstly, the drivers don't work properly.  My monitor is very dark,
>>>>so I need to adjust the gamma levels.  However, although the gamma
>>>>sliders work correctly in adjusting the desktop and Direct 3D games,
>>>>all the gamma slider for Glide accomplishes is making the 3dfx splash
>>>>screen brighter or darker -- applications are unaffected, so the two
>>>>that I've got to work have been unplayably dark for me.

>>>>Speaking of which, here are the results of what I've run so far:

>>>>Running on a 75MHz bus with an AMD K6 300MHz processor (not K6-2),
>>>>40MB of fastpage RAM (gotta get that updated!), Turtle Beach Montego
>>>>PCI sound card, and, of course, the Voodoo3 2000 PCI video card.

>>>>   Grand Prix Legends:
>>>>Works if set to limit texture memory at 2MB.  Frame rate is slower
>>>>than it was on my Stealth II S220 (4MB Rendition V2100) card, though
>>>>I can run in higher resolutions.  I have not downloaded the GPL patch
>>>>for OpenGL support, so can't give a report on whether that works with
>>>>this card.

>>>>   Viper Racing (v 1.1):
>>>>Fails to load in Glide mode, even selecting the "-nointro" switch.
>>>>Works fine in Direct 3D.  Can run at 800 x 600 with a benchmark of
>>>>over 38 frames per second.  This is the only improvement I've had
>>>>over my old setup.  I even reinstalled the whole game trying to get
>>>>it to work in Glide, but it would not.  My monitor light goes yellow,
>>>>suggesting no signal.

>>>>   NASCAR Racing 1999 Edition:
>>>>Works fine.  No discernable difference over how it operated with
>>>>my old Monster 3D.  Same frame rates.  The new walls and ads I
>>>>recently downloaded still repaint themselves as I get near,
>>>>which really distracts me.  I had hoped that this weird effect
>>>>was only happening because of the old 4MB Monster 3D not having
>>>>enough texture memory.  In replays, the replacement ads are always
>>>>visible, and look terrific.

>>>>   Pro Pilot 99 (two updates applied):
>>>>Works.  I did not fly, though.

>>>>   Need For Speed III - Hot Pursuit:
>>>>Fails to load in any configuration attempt.

>>>>   Carmageddon 2 - Carpocalypse Now!:
>>>>Fails to load in any configuration attempt.

>>>>   European Air War (latest patches; I forget the version number):
>>>>Fails to load in any configuration attempt.

>>>>My modem's speaker crackles with an incredible amount of noise.
>>>>My phone line is clear, so the noise is coming from the board.
>>>>Since this didn't happen until installing the Voodoo3, I blame
>>>>it.  My two attempts at connection to the net have resulted in
>>>>31.2 connections -- slower than usual, but not terribly uncommon.
>>>>No disconnects have occurred yet, so I don't know if this noise
>>>>is actually getting into the line or if it's just on the speaker.
>>>>It's still quite disconcerting.  There are two PCI and two ISA
>>>>slots open between the modem and the video card.

>>>>So for now I give up.  Unless the STB/3dfx tech support response
>>>>suggests that this card is defective, and/or proper drivers are
>>>>provided within a day or so, I'll probably trade the card in for
>>>>a reliable Voodoo2 card, and put the Rendition board back in so
>>>>I can still soldier along at 12-30 fps in GPL, and actually be
>>>>able to see, as well as play the other games which don't work
>>>>at all with the Voodoo3 -- so much for "Highest software
>>>>compatibility" (from the front of the box).

>>>>(Note: I was only able to see with the Stealth because I was
>>>>using drivers designed for the Hercules Thriller, a Rendition
>>>>V2200 board, which has gamma controls for Windows 98, whereas
>>>>the Stealth drivers do not.  And the gamma controls for the
>>>>Monster 3D Voodoo card worked also.)

>>>>--

>>>#2159831
>>>>http://www2.cruzio.com/~keeper/toons.html - Animaniacs, P&TB, F!, etc.
>>>files
>>>>http://www.armory.com/~keeper/midi.html - My own MIDI files - Updated 5
>>>Dec.

Jonathan Harke

Voodoo3 sim shakedown

by Jonathan Harke » Sun, 11 Apr 1999 04:00:00


Wrong--it will "support" AGP 4X just like it "supports" AGP 2X right now. It
will NOT support AGP texturing of any sort (Just like it fails to do now).

I'm only surmising it because my present TNT is "better" than my V2 (I have
both in the same box.)

Jonathan Harke

Voodoo3 sim shakedown

by Jonathan Harke » Sun, 11 Apr 1999 04:00:00


> I agree. I have seen the reviews and they all say the Voodoo3 is one
> awesome card.  What if the TNT2 turns out to be a bunch of hype like the
> ATI Fury?  My how the Fury talk has died down around here.  Right now, I
> want a Voodoo3.

What if it isn't hype and "what if" you can't return your V3 because you've
waited too long? How're you going to feel then? Best advice: wait until the
TNT2 ships and *then* decide.
Jonathan Harke

Voodoo3 sim shakedown

by Jonathan Harke » Sun, 11 Apr 1999 04:00:00


That's exactly *it*--if the current crop of 16-bit 3d games running in
16-bits didn't show such a big difference between my TNT and my V2--I doubt
I'd be all that e***d about the TNT2. But I can *already* see a big visual
difference between my TNT(1) and my V2, and it has nothing to do with 32-bit
color/alpha-channel.

So I can just imagine what the differences will be when I run games designed
for 24-bit/8-bit alpha output!

Jonathan Harke

Voodoo3 sim shakedown

by Jonathan Harke » Sun, 11 Apr 1999 04:00:00


Quite true for 2X AGP--completely wrong for 4X AGP. In fact, 4X AGP will at
last make AGP texturing feasible and will show demonstrable advantages over
systems which don't support it. And TNT2's got 4XAGP texturing--V3 doesn't,
and V3 4000 won't, either. 3dfx better have a new product slated to release
before Christmas--if they don't they are going to get clobbered.

Look, everybody always "knows" that if you "wait six months" you'll get more
for less. The T &L announcement isn't going to hurt either the V3 or the
TNT2. People will buy them anyway. nVidia probably kept the announcement
very sketchy in order not to impact upcoming TNT2 sales. If you think the
window for TNT2 is "small", that makes the window for V3 just about
microscopic, I should think.

3dfx is going to have to play the AGP texturing/32-bit color/32-megs of
ram/stencil buffer, etc./ game with its next product if it want's to stay in
business in Y2K. Current Voodoo architecture is all played out--this is its
last year.

Machiavellia

Voodoo3 sim shakedown

by Machiavellia » Sun, 11 Apr 1999 04:00:00

You know, some people cannot live on *What if*



>> I agree. I have seen the reviews and they all say the Voodoo3 is one
>> awesome card.  What if the TNT2 turns out to be a bunch of hype like the
>> ATI Fury?  My how the Fury talk has died down around here.  Right now, I
>> want a Voodoo3.

>What if it isn't hype and "what if" you can't return your V3 because you've
>waited too long? How're you going to feel then? Best advice: wait until the
>TNT2 ships and *then* decide.

Gonz

Voodoo3 sim shakedown

by Gonz » Sun, 11 Apr 1999 04:00:00



>> I agree. I have seen the reviews and they all say the Voodoo3 is one
>> awesome card.  What if the TNT2 turns out to be a bunch of hype like the
>> ATI Fury?  My how the Fury talk has died down around here.  Right now, I
>> want a Voodoo3.

>What if it isn't hype and "what if" you can't return your V3 because you've
>waited too long? How're you going to feel then? Best advice: wait until the
>TNT2 ships and *then* decide.

I agree, then you can see the how they BOTH will run on YOUR CPU and feel
much better about buying a V3.

BTW, I am trying to find out what future Flight Sims will support 32bit
color.  Jonathan, can you help me out here?  You seem to be very
knowledgable.  Perhaps you could name a few for me.

Machiavellia

Voodoo3 sim shakedown

by Machiavellia » Sun, 11 Apr 1999 04:00:00




>> I will add only one thing to this, Trespasser  If you ever want to see
>what
>> AGP as of now means as a feature, I think Trespasser says it all,
>Texturing
>> over the AGP bus is just about worthless.

>Quite true for 2X AGP--completely wrong for 4X AGP. In fact, 4X AGP will at
>last make AGP texturing feasible and will show demonstrable advantages over
>systems which don't support it. And TNT2's got 4XAGP texturing--V3 doesn't,
>and V3 4000 won't, either. 3dfx better have a new product slated to release
>before Christmas--if they don't they are going to get clobbered.\

You know something, when AGP 4X shows this real benefit then I will believe
in AGP until then its worth nothing to me (unless I have a Savage 4 ;).  If
you ask me AGP means nothing until S3TC becomes a reality on current
hardware.  The TNT 2 does not have it and neither does the V3, the only
other company I have read that will be supporting it is ATI with their max
card (but only in D3D).  He keep hearing about the great nirvana called AGP,
but as of now nothing has made it a reality.

No, the *** gamer will upgrade but people who are looking for a
signficant improvement to their current hardware would just wait for the
real thing and not the placeholder.  I for one am not looking for the
Placeholder card but something that will really improve my setup.

Why make it at all this early.  Why would they take the risk when they could
have waited until after the TNT 2 shipped and established itself.

Well, since you are comparing when the next real hardware upgrade will come
from either company, no microscopic was not what I was thinking about.
in.

I think 3dfx knows quite well what they have to do and its quite obvious
that they will do it.

Well since a lot of people still have Voodoo 1, I think your estimate is far
from conclusive

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