Can you please save this for WHEN THE FLIPPING CARD IS OUT. Until then
you're spewing quotes from Tom's Hardware, etc. on how much the TNT2 is
gonna kick ass, when you haven't got the first bit of truth to support any
of it. When you have a TNT2 card in your machine, then talk. And, grasp
the concept that the card that works for YOU may not work for ME, no matter
how many wonderful features you can quote that it has. So please for the
love of all that is holy, STOP trying to convert everyone.
Yes, I've read reviews on the TNT2 and Voodoo3. I decided on V3 for now.
Yes, I know that you can buy stuff cheaper from some online retailers. I
decided I like buying with cash from the local Best Buy. Yes, I've read a
lot of your posts lately, and I've decided that you think you know
EVERYTHING and must educate the rest of us. I'm not claiming the V3 is the
last video card I need to buy, or the best option for everyone, but it is a
VERY good option for a lot of people. The TNT2 isn't doing anyone any good
NOW, in a month or two it should be out, and may be good for YOU, but NOT
EVERYONE.
--
Ken's Sig 2.01
"Strange women lying in ponds distributing swords is no basis for a system
of government.
Supreme executive power derives from a mandate from the masses, not from
some farcical aquatic ceremony."
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>> and uh how exactly will you run glide only games with that TNT2? and dont
>> tell me that Tribes and other glide games that have "added" opengl supprt
>> run just as well on a TNT because before I got my Voodoo3 3000 I had a
TNT
>> and 2 Voodoo2 SLi and tried tribes in opengl mode - I ASSURE you that the
>> glide version runs WAY better just as usual in most games and for Quake2
>we
>> all KNOW that any Voodoo product kicks the daylights out of opengl
>versions
>The opposite can be asked of you. How will the Voodoo3s handle textures
>that are over 256x256 and big enough to ***the Voodoo3s proprietary DMA
>system? Not to mention, how are you going to run games designed to be run
>in 24 or 32 bit color when the Voodoo3 only supports 16bit output?
>Quake2? Quake2 will very soon become moot, since Quake3 will be out and any
>Quake afficando would never play old quake when they can play new quake.
>And FYI, we all don't know that Voodoo products kicks the daylight out of
>anything. Frankly, the latest D3D games look and play far better than the
>glide counterpart. Not to mention there are tons of games that are being
>written for D3D and OpenGL and not Glide. Shogo, Shogo2 (if it comes out),
>***2, KISS3D, Viper Racing, SCGT, Unreal:Tournament, Quake3, etc.
>> ummm also wasnt the TNT supposed to be a Voodoo2 killer -lol- can you
>really
>> trust a company like NVIDIA ever again after they made that claim?
>Ever damn company makes stupid ass press and marketing claims, even your
>vaunted 3dfx. TNT gave similiar benchmarkets to a single Voodoo2 which is
>quite good. The TNT2 refined the product and reduced it down to the .25
>micron technology and now its equivalent of a Voodoo3 and can run 32bit w/o
>much fps decrease at 1024x768 or under. Heck, it has less of a fps
decrease
>in 16bit over the 1024x768 resolutions than a Voodoo3 which drops quite
>sharply.