triple color buffering for Glide apps' in the advanced section of the
Voodoo2 display properties tab.
- Eric
- Eric
I have a P200mmx, 64mb ram, 3Dxx-II, + a Matrox Mystique 2d/3d running
with W95. The game runs fine in the 3dfx sim/track screens, but in the
menu screen(s) there is a constant 'flashing' like a double image, + the
mouse (PS2) leaves a 'trail' that eventually obliterates the screen! I
have re-installed from the original zip file, but it made no
differance. Can any rocket scientists suggest a fix? Hopefully the
release version will not exhibit this failing.
> Get the latest drivers for the card and make sure to disable 'Force
> triple color buffering for Glide apps' in the advanced section of the
> Voodoo2 display properties tab.
> - Eric
> >I have a P200mmx, 64mb ram, 3Dxx-II, + a Matrox Mystique 2d/3d running
> >with W95. The game runs fine in the 3dfx sim/track screens, but in the
> >menu screen(s) there is a constant 'flashing' like a double image, +
> the
> >mouse (PS2) leaves a 'trail' that eventually obliterates the screen!
> I
> >have re-installed from the original zip file, but it made no
> >differance. Can any rocket scientists suggest a fix? Hopefully the
> >release version will not exhibit this failing.
- Eric
> For GPL, none of them really need to be selected, but I haven't had any
> problems with the others.
Dont sync buffer ......
Force advanced TF for Glide apps
Disable SLI auto detect
Forcing triple colour buffering is a no no.
> Ta.
> Ditto here.
> > For GPL, none of them really need to be selected, but I haven't had any
> > problems with the others.
> --
> Regards,
> Bruce.
> ----------
> With the generic drivers I have the following checked -
> Dont sync buffer ......
> Force advanced TF for Glide apps
> Disable SLI auto detect
> Ta Byron.
> By "generic", you mean.......3DFX or those from your card
> manufacturer???
> 3dfx.
> Roj. Ta.
> > 3dfx.
> --
> Regards,
> Bruce.
> ----------
> Just while I think of it, I do get a little strange flashing whiteness about the front
> wheels which is maybe due to the checking of the "don't synch buffer swaps to monitor
> refresh....". However, I have read many times that running with this enabled drops the FR
> a little, and the ill effects are so infrequent and negligible that I don't bother about
> it.
> > Roj. Ta.
> > > 3dfx.
> > --
> > Regards,
> > Bruce.
> > ----------
Eric
> DROPS the frame rate? You mean, increases it.....speeds it up? Or
> *reduces* the number of frames per sec?
> > Just while I think of it, I do get a little strange flashing whiteness about the front
> > wheels which is maybe due to the checking of the "don't synch buffer swaps to monitor
> > refresh....". However, I have read many times that running with this enabled drops the FR
> > a little, and the ill effects are so infrequent and negligible that I don't bother about
> > it.
> > > Roj. Ta.
> > > > 3dfx.
> > > --
> > > Regards,
> > > Bruce.
> > > ----------
> --
> Regards,
> Bruce.
> ----------
> The GP Legends Historic Motor Racing Club is located at:-
> http://www.netspeed.com.au/brucek/legends/
For example, 30 frames per second DECREASED to 25 frames per second.
The result is a slow-down, whereas 30fps INCREASED to 35fps is a
speed-up.
> If checked, the frame rate DECREASES! :)
PS - is that a strange tearing I feel in my lip?
> If frame rate decreases you are saying that the number of frames per
> second is less which means it's slower.
> For example, 30 frames per second DECREASED to 25 frames per second.
> The result is a slow-down, whereas 30fps INCREASED to 35fps is a
> speed-up.
> > If checked, the frame rate DECREASES! :)
> --
> Regards,
> Bruce.
> ----------
> The GP Legends Historic Motor Racing Club is located at:-
> http://www.netspeed.com.au/brucek/legends/