rec.autos.simulators

Overclockers.com refuses to review new NVIDIA GeForce3

Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Wed, 28 Feb 2001 12:23:07

On Mon, 26 Feb 2001 19:28:38 -0600, Chris Schmelzer


>ARGH people, READ THE PREVIEWS from the experts before you go spouting
>off... Even the Nvidia news sites that tend to be Windows slanted say
>that almost all the GPU features will be supported in NVidia's
>extensions to OpenGL...

>NVidia says the EXACT SAME THING...ARGHHHHHHHH

Of course they say that, they want you to buy the card!

Keep dreaming. You think every game developer is going to port to
Opengl just because a few Mac gamers need it?  A few will, but not
many.

Magnus Svensso

Overclockers.com refuses to review new NVIDIA GeForce3

by Magnus Svensso » Wed, 28 Feb 2001 13:25:51


>>ARGH people, READ THE PREVIEWS from the experts before you go spouting
>>off... Even the Nvidia news sites that tend to be Windows slanted say
>>that almost all the GPU features will be supported in NVidia's
>>extensions to OpenGL...

>>NVidia says the EXACT SAME THING...ARGHHHHHHHH

>Of course they say that, they want you to buy the card!

Give it a rest. Everything the GF3 can do in DX8 it can do in OpenGL.
Actually potentially even more as the feature set in DX8 is set(until
DX9).

John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said.

Of course not. But did Apple say that _all_ games will be ported to
Mac? Did anybody say anything like that?

The thing is _you dont need DX8_ to do the same things on the Apple.

/Magnus
GPLRank hcp: -41.86

Tazze

Overclockers.com refuses to review new NVIDIA GeForce3

by Tazze » Wed, 28 Feb 2001 14:07:23

The sad thing is that there'll be people buying it the day it comes out.
I'm sure those people that pays $1000+ for an everquest/ultima online
character wouldn't mind the $700...

But seriously...WHY?  I don't care how fast the card is...it can be 10 times
faster than the current top of the line cards...how many frames/second can
you really see?  In the last few reviews of gigahertz cpu w/ GeForce2...I
recall seeing 100+ fps at high resolution.  What's the point of a faster
card especially at that price tag?  If you have vsync on...you can't even go
beyond your monitor's refresh rate (usually at 75 or 85).  Not to mention
human eyes can only see about 30 fps.  Wait, you say there'll be more
polygon intensive game available in the future?  But I'm sure AMD and Intel
aren't gonna sit on their asses...a CPU upgrade often brings more
performance boost than changing a video card.

I'm happy with my duron 700 with V3...so far I've yet to find a game (other
than falcon4 of course) in max detail at 1024x768 that stressed this system
enough to notice.  Probably gonna get me a V5 soon just for the visual
enhancements...if I need speed, I'd just buy me a faster CPU that'll give me
more performance boost across the board at fraction of that $700 price tag.

Tazzel


amount of money on hardware to enhance their
think that it would be interesting to read
reviews but aren't selling, the onus is on them to

Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Thu, 01 Mar 2001 12:04:46

>On Tue, 27 Feb 2001 18:55:32 +0100, Magnus Svensson

>>I don't give a flying F what Jobs says. All I said is you _dont need
>>DX8_ to do all that GF3 supports. Now I said it twice.

From the source:

3D Prophet III's highly innovative programmable nFinite-FX? Vertex and
Pixel Shading engine support DirectX 8's new generation of real-time
animated texturing and geometric effects hardware.

Chris Schmelze

Overclockers.com refuses to review new NVIDIA GeForce3

by Chris Schmelze » Thu, 01 Mar 2001 12:25:39



> On Tue, 27 Feb 2001 05:25:51 +0100, Magnus Svensson

> >John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said.

> One game, BFD. Listen I'm not the only one saying this. The reason the
> Mac is getting the GF3 is because Job's thinks he can garner some of
> us gamers over to the Mac. Not ***y likely.

no, it is because Jobs is a great show man and business man...
Chris Schmelze

Overclockers.com refuses to review new NVIDIA GeForce3

by Chris Schmelze » Thu, 01 Mar 2001 12:26:59



> >On Tue, 27 Feb 2001 18:55:32 +0100, Magnus Svensson

> >>I don't give a flying F what Jobs says. All I said is you _dont need
> >>DX8_ to do all that GF3 supports. Now I said it twice.

> From the source:

> 3D Prophet III's highly innovative programmable nFinite-FX? Vertex and
> Pixel Shading engine support DirectX 8's new generation of real-time
> animated texturing and geometric effects hardware.

Does anyone here think first?  You are reading the news from PC-centric
sites that hawk the DirectX8 tie ins...If you read the news from a
Mac-centric site, they will hawk the OpenGL tie ins...Simple as that...

Almost all the features work either way, DirectX8 for PC, OpenGL for Mac

Chris Schmelze

Overclockers.com refuses to review new NVIDIA GeForce3

by Chris Schmelze » Thu, 01 Mar 2001 12:54:29





> > On Tue, 27 Feb 2001 05:25:51 +0100, Magnus Svensson

> > >John Carmack uses OpenGL. Have you seen the Doom 3 promo? 'nuff said.

> > One game, BFD. Listen I'm not the only one saying this. The reason the
> > Mac is getting the GF3 is because Job's thinks he can garner some of
> > us gamers over to the Mac. Not ***y likely.

> no, it is because Jobs is a great show man and business man...

Ok, my last rant..Thanks for putting up with me... ;)

From ZDNET Gamecenter:

<The incentive for developers to move toward shaders is clear, and
because it's all written to DirectX 8, they should work with other
manufacturer's graphics cards designed to be DirectX 8 compliant. But
while DirectX 8 is a big part of the GeForce3, the card's drivers
equally support OpenGL for all the new features. In fact, the first game
publicly demonstrated on a GeForce3 was id Software's next Doom game
running in OpenGL. >

Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Thu, 01 Mar 2001 13:12:20

On Tue, 27 Feb 2001 21:25:39 -0600, Chris Schmelzer


>no, it is because Jobs is a great show man and business man...

Not as good as Bill Gates, obviously.
Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Thu, 01 Mar 2001 13:44:38

On Tue, 27 Feb 2001 21:54:29 -0600, Chris Schmelzer


>From ZDNET Gamecenter:

><The incentive for developers to move toward shaders is clear, and
>because it's all written to DirectX 8, they should work with other
>manufacturer's graphics cards designed to be DirectX 8 compliant. But
>while DirectX 8 is a big part of the GeForce3, the card's drivers
>equally support OpenGL for all the new features. In fact, the first game
>publicly demonstrated on a GeForce3 was id Software's next Doom game
>running in OpenGL. >

*All* the features? If so, my apologies. :-)
Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Thu, 01 Mar 2001 13:46:22

On Tue, 27 Feb 2001 21:26:59 -0600, Chris Schmelzer


>> From the source:

>> 3D Prophet III's highly innovative programmable nFinite-FX? Vertex and
>> Pixel Shading engine support DirectX 8's new generation of real-time
>> animated texturing and geometric effects hardware.

>Does anyone here think first?  You are reading the news from PC-centric
>sites that hawk the DirectX8 tie ins...If you read the news from a
>Mac-centric site, they will hawk the OpenGL tie ins...Simple as that...

>Almost all the features work either way, DirectX8 for PC, OpenGL for Mac

I said form the *source*, that was a Nvidia PR quote.
George M. Smile

Overclockers.com refuses to review new NVIDIA GeForce3

by George M. Smile » Thu, 01 Mar 2001 14:18:03


> From the source:

> 3D Prophet III's highly innovative programmable nFinite-FXT
> Vertex and Pixel Shading engine support DirectX 8's new
> generation of real-time animated texturing and geometric
> effects hardware.

From a better source (John Carmack's .plan):

"Now we come to the pixel shaders, where I have the most
serious issues.  I can just ignore this most of the time, but
the way the pixel shader functionality turned out is painfully
limited, and not what it should have been.

DX8 tries to pretend that pixel shaders live on hardware that
is a lot more general than the reality.

Nvidia's OpenGL extensions expose things much more the way
they actually are: the existing register combiners functionality
extended to eight stages with a couple tweaks, and the texture
lookup engine is configurable to interact between textures in
a list of specific ways."

 - George

Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Thu, 01 Mar 2001 17:42:12

On Tue, 27 Feb 2001 23:18:03 -0600, "George M. Smiley"


>From a better source (John Carmack's .plan):

>"Now we come to the pixel shaders, where I have the most
>serious issues.  I can just ignore this most of the time, but
>the way the pixel shader functionality turned out is painfully
>limited, and not what it should have been.

>DX8 tries to pretend that pixel shaders live on hardware that
>is a lot more general than the reality.

>Nvidia's OpenGL extensions expose things much more the way
>they actually are: the existing register combiners functionality
>extended to eight stages with a couple tweaks, and the texture
>lookup engine is configurable to interact between textures in
>a list of specific ways."

> - George

Carmack, Carmack, Carmack...one would think the only game in town is
Quake3A and Doom3. But, if he says it then it must be true. I
gracefully bow out of this discussion. :-)
Magnus Svensso

Overclockers.com refuses to review new NVIDIA GeForce3

by Magnus Svensso » Thu, 01 Mar 2001 22:54:36


>Carmack, Carmack, Carmack...one would think the only game in town is
>Quake3A and Doom3.

It's not about Q3A or Doom3, it's about being God(tm) in the ***
industry and one hellacious kickass programmer.   :->

/Magnus
GPLRank hcp: -41.92

Pierre Legra

Overclockers.com refuses to review new NVIDIA GeForce3

by Pierre Legra » Fri, 02 Mar 2001 00:31:00

hehehe...Yea those tech demo's masquerading as games really show off
his *** programming. WooHooo....maybe one of these days he can
actually get around to having a game alongside the tech demo. Then I
might see what the fuss is all about....so far he hasnt had to deal
with all the stuff that I think makes a person a "god" in games
programming. AI, Realistic enviroments, Ability to have more than a
couple of AI's running around at one time...

Im alot more impressed by the people programming Flight sims and Car
sims than I am anyone doing something as simple as a FPS.

PAPA DOC

Pierre PAPA DOC Legrand
Flanker Target
Grand Prix Legends Crash Test Dummy
Rants, Bullshit and Help Guides availible at
www.papadoc.net

Jagg

Overclockers.com refuses to review new NVIDIA GeForce3

by Jagg » Fri, 02 Mar 2001 03:16:17

On Wed, 28 Feb 2001 14:54:36 +0100, Magnus Svensson


>It's not about Q3A or Doom3, it's about being God(tm) in the ***
>industry and one hellacious kickass programmer.   :->

Well, he may know graphics engines, but I haven't ever seen him
program a game beyond the FPS genre so I don't know what he's really
capable of.

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