Get f12002
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Some Call Me Tim
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I agree with Tim! If you measure GP4 by other sims like GPL, F12k2 and
N2002 it is truly awful. But if you measure it by the better arcade
racers, it's ***too, imo.
I did buy it, but only so I could try it for myself, return it and make
a fuss about how ***it is. The guy in the shop is recommending F12k2
to people who are asking which is better, and of the people who have
taken his advice, none returned F12k2 for gp4. But plenty have returned
to change GP4 for f12k2.
Gerry
PS. Re: GP4, It's NOT GPL. :)
> Have you actually used GP4? Although I'm a great fan of F1 2002 (and all of
> the EA series), GP4 has many merits as well - not least is the wheel FF
> despite the lack of kerb feedback. To describe it as an arcade game is quite
> frankly laughable.
> Iain
Gerry
There is an option to disable the joystick for menus.
--
Kulvinder Singh Matharu
Website: http://www.matharu.demon.co.uk/
"You don't need to be a weatherman to know which way the wind blows"
> > Have you actually used GP4? Although I'm a great fan of F1 2002 (and
all of
> > the EA series), GP4 has many merits as well - not least is the wheel FF
> > despite the lack of kerb feedback. To describe it as an arcade game is
quite
> > frankly laughable.
> > Iain
> 'Laughable' is the word that always springs to mind when i think of
> gp/3/4. GP4 can only really be classed as arcade, imho, because it has
> no proper multiplayer support. If you can't race humans over the net
> then it's a *** arcade game, imho.
> Gerry
GP3 and GP4 have both, quite rightly, been criticised for being little more
than patches on GP2 - which in this modern day is NOT up to scratch.
I mean - COME ON - where's the tyre temperatures in GP4 - so VITAL to
setting up a car.
Any sim that allows you - with a default setup - to run through eau rouge
with a missing front wing and front right wheel can rightly be labelled a
complete joke imho
DOug
The problem is that the other sims have improved a lot with 3D cars,
realistic FF, Dual axis support and so on, and the GP series from GP3 on are
always 1 step back, if GP4 would have come out 2 years ago it would have
been a huge hit (that is to say before F12001 or F1RC) but right now it's
just not up to par anymore, I believe that MICROPROSE was a real Sim
company, and that HASBRO is NOT, and that makes a big difference, let us not
forget that it took 3 tries for EA to make a really good sim with F12002
because F12000, CS and F12001 were really "perfectible" in many ways, and
F12002 still is, especially this shitty controller deadzone issue which GPL
from 1998 doesn't have...
But as far as the end user is concerned right now the best things are F12002
overall, F1RC for the track accuracy, although the AI has been overly
criticized in F1RC I still like to play it very much and then F12001-GP4
would be very close together...
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> > > Have you actually used GP4? Although I'm a great fan of F1 2002 (and
> all of
> > > the EA series), GP4 has many merits as well - not least is the wheel
FF
> > > despite the lack of kerb feedback. To describe it as an arcade game is
> quite
> > > frankly laughable.
> > > Iain
> > 'Laughable' is the word that always springs to mind when i think of
> > gp/3/4. GP4 can only really be classed as arcade, imho, because it has
> > no proper multiplayer support. If you can't race humans over the net
> > then it's a *** arcade game, imho.
> > Gerry
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<SNIP>
<SNIP>
Says it all really! <ROLLS EYES>
Gerry
Gerry
The way to fix this is simple. As far as I remember (I don't have the game
installed any longer) you need to go into the edit menu portion of the
screens. Once you go to there and return out the problem with the menus
will be solved. That at least worked for me.
Alanb
To describe GP4's wheel feedback as force feedback is simply laugable. I've
only just noticed this, but it's a mere progressive centering spring with
effects for bumps and knocks. I thought it had improved in GP3 2k (and,
physics wise, my iniatial impression is that GP4 is GP3 2k with more grip),
but it's a clever ruse. FF in GPx has no real relation to grip at any one
corner at all, it's the visual and sound cues that make it seem that way.
Check it out next time you play, I'm sure you'll see what I mean.
Jan.
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