rec.autos.simulators

GP4 cant handle dual axis???

frederickso

GP4 cant handle dual axis???

by frederickso » Mon, 29 Jul 2002 17:58:40

i think i got it to work but now the menus act up unless i hold down the gas
pedal halfway? is this a joke?
Txl

GP4 cant handle dual axis???

by Txl » Mon, 29 Jul 2002 18:10:54

no it ain't a joke....sad isn't it ?

Get f12002

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Some Call Me Ti

GP4 cant handle dual axis???

by Some Call Me Ti » Mon, 29 Jul 2002 19:26:28

GP is not a Sim, it's an arcade game so is far more suited to keyboard or
joypad. If you want to use wheel get F1 2002 or GPL which both have the very
best FF effects and car handling which for me equals fun.

Some Call Me Tim

Iain Mackenzi

GP4 cant handle dual axis???

by Iain Mackenzi » Mon, 29 Jul 2002 20:03:54

Have you actually used GP4?  Although I'm a great fan of F1 2002 (and all of
the EA series), GP4 has many merits as well - not least is the wheel FF
despite the lack of kerb feedback. To describe it as an arcade game is quite
frankly laughable.
Iain



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Gerry Aitke

GP4 cant handle dual axis???

by Gerry Aitke » Mon, 29 Jul 2002 20:08:17


I agree with Tim! If you measure GP4 by other sims like GPL, F12k2 and
N2002 it is truly awful. But if you measure it by the better arcade
racers, it's ***too, imo.

I did buy it, but only so I could try it for myself, return it and make
a fuss about how ***it is. The guy in the shop is recommending F12k2
to people who are asking which is better, and of the people who have
taken his advice, none returned F12k2 for gp4. But plenty have returned
to change GP4 for f12k2.

Gerry

PS. Re: GP4, It's NOT GPL. :)

Gerry Aitke

GP4 cant handle dual axis???

by Gerry Aitke » Mon, 29 Jul 2002 20:24:21


> Have you actually used GP4?  Although I'm a great fan of F1 2002 (and all of
> the EA series), GP4 has many merits as well - not least is the wheel FF
> despite the lack of kerb feedback. To describe it as an arcade game is quite
> frankly laughable.
> Iain

'Laughable' is the word that always springs to mind when i think of
gp/3/4. GP4 can only really be classed as arcade, imho, because it has
no proper multiplayer support. If you can't race humans over the net
then it's a *** arcade game, imho.

Gerry

Kulvinder Singh Mathar

GP4 cant handle dual axis???

by Kulvinder Singh Mathar » Mon, 29 Jul 2002 20:24:33



There is an option to disable the joystick for menus.

--
Kulvinder Singh Matharu

Website: http://www.matharu.demon.co.uk/
"You don't need to be a weatherman to know which way the wind blows"

Iain Mackenzi

GP4 cant handle dual axis???

by Iain Mackenzi » Mon, 29 Jul 2002 23:01:08

Sorry Gerry, but to judge whether software is a sim or arcade by whether
there is multi player support is also laughable. Personally, I have no
interest in multiplayer, but either way, that is completely irrelevant to
the issue at hand. Each to his own though.
RAS has always been too quick to criticise the GP series over the years.
There are many other forums and opinions out there (HG for example) about
the EA/Geoff C issue.
Iain



> > Have you actually used GP4?  Although I'm a great fan of F1 2002 (and
all of
> > the EA series), GP4 has many merits as well - not least is the wheel FF
> > despite the lack of kerb feedback. To describe it as an arcade game is
quite
> > frankly laughable.
> > Iain

> 'Laughable' is the word that always springs to mind when i think of
> gp/3/4. GP4 can only really be classed as arcade, imho, because it has
> no proper multiplayer support. If you can't race humans over the net
> then it's a *** arcade game, imho.

> Gerry

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Doug Elliso

GP4 cant handle dual axis???

by Doug Elliso » Mon, 29 Jul 2002 23:18:44

GP3 and GP4 have both, quite rightly, been criticised for being little more
than patches on GP2 - which in this modern day is NOT up to scratch.

I mean - COME ON - where's the tyre temperatures in GP4 - so VITAL to
setting up a car.

Any sim that allows you - with a default setup - to run through eau rouge
with a missing front wing and front right wheel can rightly be labelled a
complete joke imho

DOug

Txl

GP4 cant handle dual axis???

by Txl » Mon, 29 Jul 2002 23:24:17

Well, I for one was a HUGE fan of GP2....and I got IMMENSELY disappointed by
GP3 which was barely better than GP2 with all the patches, add-ons and other
tweaks available on the net.

The problem is that the other sims have improved a lot with 3D cars,
realistic FF, Dual axis support and so on, and the GP series from GP3 on are
always 1 step back, if GP4 would have come out 2 years ago it would have
been a huge hit (that is to say before F12001 or F1RC) but right now it's
just not up to par anymore, I believe that MICROPROSE was a real Sim
company, and that HASBRO is NOT, and that makes a big difference, let us not
forget that it took 3 tries for EA to make a really good sim with F12002
because F12000, CS and F12001 were really "perfectible" in many ways, and
F12002 still is, especially this shitty controller deadzone issue which GPL
from 1998 doesn't have...

But as far as the end user is concerned right now the best things are F12002
overall, F1RC for the track accuracy, although the AI has been overly
criticized in F1RC I still like to play it very much and then F12001-GP4
would be very close together...

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The first ever pinball ezboard !!
http://www.racesimcentral.net/



> Sorry Gerry, but to judge whether software is a sim or arcade by whether
> there is multi player support is also laughable. Personally, I have no
> interest in multiplayer, but either way, that is completely irrelevant to
> the issue at hand. Each to his own though.
> RAS has always been too quick to criticise the GP series over the years.
> There are many other forums and opinions out there (HG for example) about
> the EA/Geoff C issue.
> Iain




> > > Have you actually used GP4?  Although I'm a great fan of F1 2002 (and
> all of
> > > the EA series), GP4 has many merits as well - not least is the wheel
FF
> > > despite the lack of kerb feedback. To describe it as an arcade game is
> quite
> > > frankly laughable.
> > > Iain

> > 'Laughable' is the word that always springs to mind when i think of
> > gp/3/4. GP4 can only really be classed as arcade, imho, because it has
> > no proper multiplayer support. If you can't race humans over the net
> > then it's a *** arcade game, imho.

> > Gerry

> -----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
> http://www.racesimcentral.net/ - The #1 Newsgroup Service in the World!
> -----==  Over 80,000 Newsgroups - 16 Different Servers! =-----

Gerry Aitke

GP4 cant handle dual axis???

by Gerry Aitke » Mon, 29 Jul 2002 23:28:44

<SNIP>

<SNIP>

Says it all really! <ROLLS EYES>

Gerry

Gerry Aitke

GP4 cant handle dual axis???

by Gerry Aitke » Mon, 29 Jul 2002 23:33:08


> Any sim that allows you - with a default setup - to run through eau rouge
> with a missing front wing and front right wheel can rightly be labelled a
> complete joke imho

Agreed, Doug. But take the 'sim' out of that statement and replace with
'arcade', and that best describes GP4. It's just a second rate arcade
racer with f1 car shapes and tracks, imho.

Gerry

R Knap

GP4 cant handle dual axis???

by R Knap » Tue, 30 Jul 2002 00:10:43

I have both and like both. They both have their owns strengths and
weaknesses. Things I don't like about F12002 is the low speed grip, the AI
ability to take high speed corners much faster than you average driver (me)
and the AI cutting corners. Generally the AI just doesn't seem as good as
GP4. No doubt each year or so we get updates (patches) from both of these
companies and get to pay full price for them. EA (ISI) as made much bigger
improvements over the years but still carries over many things from the
previous version that should be fixed or improved. GP 4 physics aren't up to
where they should be at this stage of the game, controller setup still
stinks.
 As for the on track racing, right now I'm enjoy GP 4 a bit more. It sure is
nice to be able to save a full length race too.

Alan Bernard

GP4 cant handle dual axis???

by Alan Bernard » Tue, 30 Jul 2002 01:00:59

Fred,

The way to fix this is simple.  As far as I remember (I don't have the game
installed any longer) you need to go into the edit menu portion of the
screens.  Once you go to there and return out the problem with the menus
will be solved.  That at least worked for me.

Alanb


Jan Verschuere

GP4 cant handle dual axis???

by Jan Verschuere » Tue, 30 Jul 2002 03:14:15

To describe GP4's wheel feedback as force feedback is simply laugable. I've
only just noticed this, but it's a mere progressive centering spring with
effects for bumps and knocks. I thought it had improved in GP3 2k (and,
physics wise, my iniatial impression is that GP4 is GP3 2k with more grip),
but it's a clever ruse. FF in GPx has no real relation to grip at any one
corner at all, it's the visual and sound cues that make it seem that way.
Check it out next time you play, I'm sure you'll see what I mean.

Jan.
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