rec.autos.simulators

GP4 and Split Axis Support

RWDE

GP4 and Split Axis Support

by RWDE » Tue, 04 Feb 2003 07:01:53

What's with this game? I have an Act Labs (USB) wheel and can't get this game
to recognize the accelerator and brake. I only having steering. Any patch or
work around? TIA.
ymenar

GP4 and Split Axis Support

by ymenar » Tue, 04 Feb 2003 07:15:03


> What's with this game?

Two words : "Geoff Crammond"  !!!!(!)!!

Take the game back to the store and buy "F1 2002" instead.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Marc Collin

GP4 and Split Axis Support

by Marc Collin » Tue, 04 Feb 2003 10:28:28

Please tell me you are all joking and that GP4 supports split axis.  I gave
up on Crammond after GP3, but I never thought the arcade-console BS of
combined axis-only would be in GP4.  Seriously!

Marc



> > What's with this game?

> Two words : "Geoff Crammond"  !!!!(!)!!

> Take the game back to the store and buy "F1 2002" instead.

> --
> -- Fran?ois Mnard <ymenard>
> -- http://ymenard.cjb.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

Jan Verschuere

GP4 and Split Axis Support

by Jan Verschuere » Tue, 04 Feb 2003 11:17:58

It supports split axis, but setting it up is a true PITA. I'm still not sure
what to click or double click to be able to select the correct axis while
being able to see what moves what. Good thing GP3 .con files proved
compatible.

Jan.
=---


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