Graphics well as you said no contest but ont just in terms of looks
the object count and poly count is phenomenal and the framrate
averages 5O to 60 FPS at 1280 x 960 on my 866 with GTS.
Because of the higher framrate the car feels much more alive to me but
thats just my opinion.
The physics seem great to me.
The AI ? errr lousy it varies from track to track but you can race
them and they fight pretty hard.
Regards Mike
On Tue, 24 Jul 2001 21:34:02 +1000, "Kasper Kowalski"
When F1RC came out I gave it a try. Much better than Monaco GP2 &
certainly as good as or better than GP3 in my opinion. The eye candy
was just a bonus. The AI is a known problem, but it doesn't bother me
too much.
Note that GP3 vs GP3 + all addons is almost like 2 different games so
if you haven't installed all the addons, you might want to go that
route. A major problem with the F1RC addons are that they haven't yet
fully decoded the track layout formats and we basically are stuck with
the tracks that shipped with the game + some new adverts / textures.
Monza has still got the old first chicane complex and GP3 does at
least have 2001 layouts.
F1RC seems to offer a better feeling of slope and camber (right word?)
of the tracks and driving GP3 seems less satisfying after driving F1RC
for a while.
Bottom line. Its flawed, but still very good. GP3 (despite excellent
work by the gpxpatch team) feels a bit stale for me now.
My racing time is divided between F1RC and that other older 1967
season sim. I *am* reading up on Nascar 4 (www.sascar.com) for
another attempt at it though. :)
all my opinion of course. Ubisoft bashers will differ. Since fixing
a problem with my Geforce and my AMD chipset mobo, I will be giving
F12000CS + AllChassis patch another go some time in the near future
again. Last time it stayed installed for a whole hour :)
Regards all,
istoff
"Its easy to get lost in thought
if you don't go there often" - Me, 1993
-Gregor
> been playing GP3 for ages, but felt that perhaps it was time for a
> change.... is F1RC a step up or step down? i know graphically, F1RC is well
> above GP3. but what about driving physics? comparable to GP3 (which IMO is
> pretty good in this department) or is it more dumbed down and arcadey? i
> know the AI is suposedly woeful in F1RC, but is it noticeably worse than
> GP3? or should i just wait a few more months for F1 2001 (assuming you won't
> need a 2ghz cpu and GF3 to run it)?
graphically, it's pretty damn awesome... the GPS really helped. finally, the
inclines/declines/bankings are all modelled as they should be. it really
adds to the atmosphere of the game.
in terms of driving though it's certainly quite a bit of fun, it is sadly,
not a patch on GP3. i find F1RC very twitchy, the car either has grip, or
has none, there is no middle ground. GP3, though difficult, has a great deal
more feedback.... the car is far more communicative and responds much better
to driver input. perhaps it's my driving style.. i like to carry brakes very
deep and use a lot of power on the way out.. and get the car moving. can't
see to do this with any sort of regularity in F1RC :( ... F1rc overall, just
seems too arcadey
but in terms of fun factor, F1RC is right up there. ghost laps, driving one
on one.... cerainly lenty to keep me amused for the time being..... any good
physics updates for F1RC to bump the realism up a few notches?
KK
>graphically, it's pretty damn awesome... the GPS really helped. finally, the
>inclines/declines/bankings are all modelled as they should be. it really
>adds to the atmosphere of the game.
>in terms of driving though it's certainly quite a bit of fun, it is sadly,
>not a patch on GP3. i find F1RC very twitchy, the car either has grip, or
>has none, there is no middle ground. GP3, though difficult, has a great deal
>more feedback.... the car is far more communicative and responds much better
>to driver input. perhaps it's my driving style.. i like to carry brakes very
>deep and use a lot of power on the way out.. and get the car moving. can't
>see to do this with any sort of regularity in F1RC :( ... F1rc overall, just
>seems too arcadey
>but in terms of fun factor, F1RC is right up there. ghost laps, driving one
>on one.... cerainly lenty to keep me amused for the time being..... any good
>physics updates for F1RC to bump the realism up a few notches?
>KK
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
| And he's just a singular opinion upon the millions of them...
| --
| -- Fran?ois Mnard <ymenard>
| > Oh oh, better hope DGF doesn't see your post. According to him F1RC
| > *is* the most realistic F1 sim.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.265 / Virus Database: 137 - Release Date: 7/18/2001
he probably doesn't own a car... i like F1RC, but in no way could it be
called superior to GP3 in terms of driving..... it's obvious that there is
something seriously wrong with the physics model as far as tyre behaviour
goes. slides aren't progressive, and brake/throttle application has no
'feel' to it. no, GP3 is far better in this aspect, the slightest changes to
setup are immediately obvious when driving.... though it's not GPL, it comes
closer than any other F1 game IMO.
now i sit and wait patiently like everyone else for the patch. :\
KK
..and heaven forbid that he isn't allowed an opinion. An opinion
that I happen to agree with.
Cheers,
Rod.
Whatever you are experiencing now is absolutely not what you will be
experiencing in two weeks or two months. Not with this sim or any other
quality sim. You can't possible have explored and mastered the control of
the cars in F1RC in a couple of days. What are your best times at
Silverstone, Monza, Imola, Austria, Melbourne, and Spa? Are you within a
second or two of the best times on the net? Are you pushing the cars to at
least 99% of their limit? Have you worked with the setups? I and others can
slide the car when we want to, dance on the edge, and it's a lot of fun to
do so. Throttle and steering input is smooth and precise. What wheel do you
have and what wheel and pedal settings do you use? Linear? Exponential? Dead
zone? GP3 feels like the cars are on rails in comparison. I'm told by
someone who's opinions I respect that the GPxPatch patch makes a positive
difference in GP3, but haven't tried it yet.
For the stock setups in F1RC, a good base to start with is to stiffen the
front springs and dampers and soften the rears, drop the ride height, move
the differential to center, make the front wings one or two points less than
the rears, lower the gear ratios about 2 points each, set the rear anti roll
bar to about 50,000 and the front to about 95,000, and lower the
packers/bump stops 5 points each.
Or, you could just download Ian Bell's setups from Blackhole Motorsports.
Ever heard of Ian? He made setups for GP3. Ever tried them? He knows how to
set up a car, and his setups for F1RC are excellent. Here are his comments
about F1RC from awhile back. You may soon see a bit of yourself in them.
-------------------------------------
Hi all.
To anyone who was influenced by my earlier post regarding this game or got
second thoughts about buying it based on my gripes, I would like to say that
I was wrong!
The game gets better every minute. Aside from the crashes and blue screens,
it is close to perfect.
I worked the setups to the point where I have a car that's catchable when
oversteering and it's awesome!
Apologies to everyone I had the debate with, you were right, and I jumped in
too soon.
In my defence, all the classic sims have that 'grow on you' factor and this
ones growing like a baby.
It's the variations in handling that really sealed it for me and it's this
area that in my view lifts the game above GP3 as a sim. (Never thought I'd
say that)
You could compare GP3 to a Flight Sim 2000 where the Concorde handles like
the Cessna, a bit of a cop out. This is what a sim is all about - exploring
the nuances of each car, learning it's foibles and strengths. It's what GPL
does and it adds almost infinte variety to the game.
For those who tried F1RC and tossed it away early, I suggest you give it
some time, it's ***y excellent. This SIM is very similar
to GPL in the manner in which it feeds back information regarding stepping
over the edge. In GPL, if the tyres aren't screaming you generally aren't
going fast enough. So when the rear gives way you see it through the visual
change in the angle of attack of the tub to the road and in the suspension
movements. You had the tyre screaching before it gave way, so it's not that.
Now, in F1RC, the tyres don't screach until you have passed the limit. The
screach could be a bit louder, and they seem not to squeel until they are
*** out precariously and almost uncatchable. So like GPL, the feedback I
take the cue from is the angle of the monocoque to the road. Unlike GPL,
this happens in an instant and you must react much more quickly. Also the
suspension arms don't move much.
Changing the setups helped a lot, I'll be posting them to Jure soon and in
the meantime I'll just post the Setups with my record laps (assuming I get
any more ) so they will be necessarily a little precarious.
OK, CRUX OF THE SOLUTION: The snap oversteer which is almost uncontrollable
is caused by some of the default setups riding the packers in the fast
turns. As soonas the car rides them it snaps into almost uncontrollable
oversteer. Very Realistic, a bit like turn 5 at Brazil in GP3 if you touch
the left curbing.
In the slow stuff, the oversteer is caused by 2 factors:
1: As above, the gear ratios can be tweaked to move the power band out of
the slow stuff, and/or you can change to another gear.
2: The stock setups have a very soft front end and a stiff rear (a recipe
for oversteer)
Finally, just to reiterate, this SIM is amazing, the Mclaren has better
handling in the fast stuff due to superior aerodynamics (Well, they do have
Newey in the team ) and the Ferrari has more mechanical grip which shows
itself in the slow stuff. You can brake a little later in the Mclaren. The
Ferrari needs a higher rideheight, etc etc, absolutely excellent.
Sorry to go on.
Ian Bell
GPLRank -16.8
> > Oh oh, better hope DGF doesn't see your post. According to him F1RC
> > *is* the most realistic F1 sim.
> he probably doesn't own a car... i like F1RC, but in no way could it be
> called superior to GP3 in terms of driving..... it's obvious that there is
> something seriously wrong with the physics model as far as tyre behaviour
> goes. slides aren't progressive, and brake/throttle application has no
> 'feel' to it. no, GP3 is far better in this aspect, the slightest changes
to
> setup are immediately obvious when driving.... though it's not GPL, it
comes
> closer than any other F1 game IMO.
> now i sit and wait patiently like everyone else for the patch. :\
> KK
others can
As someone who doesn't own GP3, what proportion of drivers *ever* get
within "a second or two of the best times on the net"?
Just wondering 'cos my GPL times, after a good 18 months or more,
don't look like they'll ever be anywhere near that :-(
And I /do/ do extensive setup development...
Jonny
>Cheers,
>Rod.
LOL I guess you have double-standards.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...