rec.autos.simulators

GP3 vs F1RC

Thom j

GP3 vs F1RC

by Thom j » Sat, 04 Aug 2001 06:32:41

but he does over&over in the "I" & "me" form!! its a hoot! :)
talk about "screwy" minds.. <g>

| As I've said before Dave, I don't know why you bother with these guys and
| their very silly posts.
| Iain
|

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David G Fishe

GP3 vs F1RC

by David G Fishe » Sat, 04 Aug 2001 06:58:19

Your the one making accusations. You post the damn proof. Guilty until
proved innocent? I promise I'll leave if you can. Christmas in August for
you.

David G Fisher


> then just post proof or retract!! btw: extremely ill people
> go on about themselves in the "me" form. think about it!


> | You know Thom, if you keep throwing accusations out there, eventually
some
> | of them will be accepted as fact. They really will. Desperate people do
> | those types of things though. Good luck.
> |
> | David G Fisher

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Iain Mackenzi

GP3 vs F1RC

by Iain Mackenzi » Sat, 04 Aug 2001 07:12:47

I liked F1RS at the time, but looking at it again now, hmmmm .... very
worrying if you think it's somehow in any way better than F1RC.
Iain


> Yes it is.. [fwiw-not much] I find F1RS, in many aspects,
> better then F1RC & F1RS is quite old now!


> | Pity you are unable to make a proper assessment - you're missing out on
a
> | lot, but.... it's up to you obviously.
> | Iain


> | > Kasper, I never had F1RC but a friend does and I just had the
> | > chance to race it on his system this week. I thought the feel of
> | > F1RC was kiddy like! Almost "Arcade'ish" but I am *so* into
> | > graphics that F1RC looked like one from a video arcade game
> | > at one of our local malls to me.. Odd?

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Kasper Kowalsk

GP3 vs F1RC

by Kasper Kowalsk » Sat, 04 Aug 2001 08:28:45

thanks for the comments, very informative... i'll give the setups a try. it
certainly explains the snap oversteer problem..... hopefully it'll make a
profound difference to power delivery.. on standard setups, anything close
to fully blocked diff is undriveable.  i see from your setup suggestions
that you're a probably late braker? this has been my problem with finding
good GP3 setups (my best performances come with slight variations of the
default setups)... most people seem to prefer early apex driving and their
setups just don't work for me :(

decent setups may make the game a better drive, however, i don't think it
will make a bit of difference to the AI... it is pretty bad. perhaps the
hype on the box is true and the AI does 'evolve'. thus far, i've found it
woeful. the drivers seem to love that racing line and stick to it at all
costs. it's pretty annoying to win a corner, only to be punted off by the
following driver as he tries to get back on the racing line even though your
tail may be in the way. does this aspect improve with time? or do i have to
just accept it and learn to drive around this problem?



> Another guy from r.a.s. who trys a sim for a couple of days and then draws
> definitive conclusions while comparing it to his favorite. Big surprise.
In
> another post you say you've been driving GP3 for "ages", but F1RC gets a
> couple of days.

> Whatever you are experiencing now is absolutely not what you will be
> experiencing in two weeks or two months. Not with this sim or any other
> quality sim. You can't possible have explored and mastered the control of
> the cars in F1RC in a couple of days. What are your best times at
> Silverstone, Monza, Imola, Austria, Melbourne, and Spa? Are you within a
> second or two of the best times on the net? Are you pushing the cars to at
> least 99% of their limit? Have you worked with the setups? I and others
can
> slide the car when we want to, dance on the edge, and it's a lot of fun to
> do so. Throttle and steering input is smooth and precise. What wheel do
you
> have and what wheel and pedal settings do you use? Linear? Exponential?
Dead
> zone? GP3 feels like the cars are on rails in comparison. I'm told by
> someone who's opinions I respect that the GPxPatch patch makes a positive
> difference in GP3, but haven't tried it yet.

> For the stock setups in F1RC, a good base to start with is to stiffen the
> front springs and dampers and soften the rears, drop the ride height, move
> the differential to center, make the front wings one or two points less
than
> the rears, lower the gear ratios about 2 points each, set the rear anti
roll
> bar to about 50,000 and the front to about 95,000, and lower the
> packers/bump stops 5 points each.

> Or, you could just download Ian Bell's setups from Blackhole Motorsports.
> Ever heard of Ian? He made setups for GP3. Ever tried them? He knows how
to
> set up a car, and his setups for F1RC are excellent. Here are his comments
> about F1RC from awhile back. You may soon see a bit of yourself in them.
> -------------------------------------
> Hi all.
> To anyone who was influenced by my earlier post regarding this game or got
> second thoughts about buying it based on my gripes, I would like to say
that
> I was wrong!

> The game gets better every minute. Aside from the crashes and blue
screens,
> it is close to perfect.

> I worked the setups to the point where I have a car that's catchable when
> oversteering and it's awesome!

> Apologies to everyone I had the debate with, you were right, and I jumped
in
> too soon.

> In my defence, all the classic sims have that 'grow on you' factor and
this
> ones growing like a baby.

> It's the variations in handling that really sealed it for me and it's this
> area that in my view lifts the game above GP3 as a sim. (Never thought I'd
> say that)
> You could compare GP3 to a Flight Sim 2000 where the Concorde handles like
> the Cessna, a bit of a cop out. This is what a sim is all about -
exploring
> the nuances of each car, learning it's foibles and strengths. It's what
GPL
> does and it adds almost infinte variety to the game.

> For those who tried F1RC and tossed it away early, I suggest you give it
> some time, it's ***y excellent. This SIM is very similar
> to GPL in the manner in which it feeds back information regarding stepping
> over the edge. In GPL, if the tyres aren't screaming you generally aren't
> going fast enough. So when the rear gives way you see it through the
visual
> change in the angle of attack of the tub to the road and in the suspension
> movements. You had the tyre screaching before it gave way, so it's not
that.
> Now, in F1RC, the tyres don't screach until you have passed the limit. The
> screach could be a bit louder, and they seem not to squeel until they are
>*** out precariously and almost uncatchable. So like GPL, the feedback
I
> take the cue from is the angle of the monocoque to the road. Unlike GPL,
> this happens in an instant and you must react much more quickly. Also the
> suspension arms don't move much.

> Changing the setups helped a lot, I'll be posting them to Jure soon and in
> the meantime I'll just post the Setups with my record laps (assuming I get
> any more ) so they will be necessarily a little precarious.

> OK, CRUX OF THE SOLUTION: The snap oversteer which is almost
uncontrollable
> is caused by some of the default setups riding the packers in the fast
> turns. As soonas the car rides them it snaps into almost uncontrollable
> oversteer. Very Realistic, a bit like turn 5 at Brazil in GP3 if you touch
> the left curbing.
> In the slow stuff, the oversteer is caused by 2 factors:
> 1: As above, the gear ratios can be tweaked to move the power band out of
> the slow stuff, and/or you can change to another gear.
> 2: The stock setups have a very soft front end and a stiff rear (a recipe
> for oversteer)

> Finally, just to reiterate, this SIM is amazing, the Mclaren has better
> handling in the fast stuff due to superior aerodynamics (Well, they do
have
> Newey in the team ) and the Ferrari has more mechanical grip which shows
> itself in the slow stuff. You can brake a little later in the Mclaren. The
> Ferrari needs a higher rideheight, etc etc, absolutely excellent.

> Sorry to go on.

> Ian Bell
> GPLRank -16.8





> > > Oh oh, better hope DGF doesn't see your post. According to him F1RC
> > > *is* the most realistic F1 sim.

> > he probably doesn't own a car... i like F1RC, but in no way could it be
> > called superior to GP3 in terms of driving..... it's obvious that there
is
> > something seriously wrong with the physics model as far as tyre
behaviour
> > goes. slides aren't progressive, and brake/throttle application has no
> > 'feel' to it. no, GP3 is far better in this aspect, the slightest
changes
> to
> > setup are immediately obvious when driving.... though it's not GPL, it
> comes
> > closer than any other F1 game IMO.

> > now i sit and wait patiently like everyone else for the patch.  :\

> > KK

Jan Verschuere

GP3 vs F1RC

by Jan Verschuere » Sat, 04 Aug 2001 09:00:10

Funnily enough, I've used this argument the other way round... amazing how
things come full circle.

Jan./ sorry, just too ironic to pass up.
=---

Thom j

GP3 vs F1RC

by Thom j » Sat, 04 Aug 2001 09:52:27


"[fwiw-not much] I find F1RS, in many aspects," thank you

| I liked F1RS at the time, but looking at it again now, hmmmm .... very
| worrying if you think it's somehow in any way better than F1RC.
| Iain
|
|
| > Yes it is.. [fwiw-not much] I find F1RS, in many aspects,
| > better then F1RC & F1RS is quite old now!
| >

| > | Pity you are unable to make a proper assessment - you're missing out
on
| a
| > | lot, but.... it's up to you obviously.
| > | Iain
| >
| >

| > | > Kasper, I never had F1RC but a friend does and I just had the
| > | > chance to race it on his system this week. I thought the feel of
| > | > F1RC was kiddy like! Almost "Arcade'ish" but I am *so* into
| > | > graphics that F1RC looked like one from a video arcade game
| > | > at one of our local malls to me.. Odd?
| >
| >
| >
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| >
| >
|
|

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ymenar

GP3 vs F1RC

by ymenar » Sat, 04 Aug 2001 11:10:54


> You know Thom, if you keep throwing accusations out there, eventually some
> of them will be accepted as fact. They really will. Desperate people do
> those types of things though. Good luck.

Hey, you just lied not long ago implying that I couldn't drive.  You never
ever raced against me in your life.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

GP3 vs F1RC

by ymenar » Sat, 04 Aug 2001 11:15:33


> As I've said before Dave, I don't know why you bother with these guys and
> their very silly posts.

Remember when dealing with people, that by definition, half of all people
are below average intelligence.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

David G Fishe

GP3 vs F1RC

by David G Fishe » Sat, 04 Aug 2001 11:22:27

Because I made a little joke about you crashing on a tricycle?

I have always assumed that you are probably an excellent driver, but if you
are that sensitive about it...........

David G Fisher



> > You know Thom, if you keep throwing accusations out there, eventually
some
> > of them will be accepted as fact. They really will. Desperate people do
> > those types of things though. Good luck.

> Hey, you just lied not long ago implying that I couldn't drive.  You never
> ever raced against me in your life.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

David G Fishe

GP3 vs F1RC

by David G Fishe » Sat, 04 Aug 2001 12:09:50

I'd say I'm a late braker. Ian's setups fit my style perfectly with just a
few tweaks.

What wheel settings do you use? I have a Ferrari FF wheel, and I use linear
for gas and brake, and exponential for steering. FF strength is set to about
50%. You need to adjust your steering lock until you find the right setting.

As far as the AI, I (and the same five guys will soon criticize me for this)
don't think they are too bad to race against at all. Especially the front of
the field. I've had some thrilling races, most recently at Melbourne. With
the AI in F1RC, you MUST be up to speed, and be able to brake when they do.
I can pass them in corners (inside or outside) and under acceleration or
while drafiting down a straight. It's not easy (but realistic), and you must
choose the right time and place. You have to take into account (especially
in high speed turns) that the wheel will get light when up close to another
car.

The main problem with the AI is, if a car spins out on the track, the
following cars will sometimes run straight into them. You end up with a five
or six car pileup instead of a one or two car (realistic) incident. This is
more likely to happen at some tracks than others (Melbourne and Austria are
excellent, France and Hockenheim aren't so good)The AI does seem to improve
over time, but I can't prove how.

David G Fisher

"Kasper Kowalski" <K.Kowal...@biochem.usyd.edu.au> wrote in message

news:Omla7.3376$257.146721@ozemail.com.au...
> thanks for the comments, very informative... i'll give the setups a try.
it
> certainly explains the snap oversteer problem..... hopefully it'll make a
> profound difference to power delivery.. on standard setups, anything close
> to fully blocked diff is undriveable.  i see from your setup suggestions
> that you're a probably late braker? this has been my problem with finding
> good GP3 setups (my best performances come with slight variations of the
> default setups)... most people seem to prefer early apex driving and their
> setups just don't work for me :(

> decent setups may make the game a better drive, however, i don't think it
> will make a bit of difference to the AI... it is pretty bad. perhaps the
> hype on the box is true and the AI does 'evolve'. thus far, i've found it
> woeful. the drivers seem to love that racing line and stick to it at all
> costs. it's pretty annoying to win a corner, only to be punted off by the
> following driver as he tries to get back on the racing line even though
your
> tail may be in the way. does this aspect improve with time? or do i have
to
> just accept it and learn to drive around this problem?

> "David G Fisher" <dav...@home.com> wrote in message
> news:a4aa7.60606$EP6.14365469@news1.rdc2.pa.home.com...
> > Another guy from r.a.s. who trys a sim for a couple of days and then
draws
> > definitive conclusions while comparing it to his favorite. Big surprise.
> In
> > another post you say you've been driving GP3 for "ages", but F1RC gets a
> > couple of days.

> > Whatever you are experiencing now is absolutely not what you will be
> > experiencing in two weeks or two months. Not with this sim or any other
> > quality sim. You can't possible have explored and mastered the control
of
> > the cars in F1RC in a couple of days. What are your best times at
> > Silverstone, Monza, Imola, Austria, Melbourne, and Spa? Are you within a
> > second or two of the best times on the net? Are you pushing the cars to
at
> > least 99% of their limit? Have you worked with the setups? I and others
> can
> > slide the car when we want to, dance on the edge, and it's a lot of fun
to
> > do so. Throttle and steering input is smooth and precise. What wheel do
> you
> > have and what wheel and pedal settings do you use? Linear? Exponential?
> Dead
> > zone? GP3 feels like the cars are on rails in comparison. I'm told by
> > someone who's opinions I respect that the GPxPatch patch makes a
positive
> > difference in GP3, but haven't tried it yet.

> > For the stock setups in F1RC, a good base to start with is to stiffen
the
> > front springs and dampers and soften the rears, drop the ride height,
move
> > the differential to center, make the front wings one or two points less
> than
> > the rears, lower the gear ratios about 2 points each, set the rear anti
> roll
> > bar to about 50,000 and the front to about 95,000, and lower the
> > packers/bump stops 5 points each.

> > Or, you could just download Ian Bell's setups from Blackhole
Motorsports.
> > Ever heard of Ian? He made setups for GP3. Ever tried them? He knows how
> to
> > set up a car, and his setups for F1RC are excellent. Here are his
comments
> > about F1RC from awhile back. You may soon see a bit of yourself in them.
> > -------------------------------------
> > Hi all.
> > To anyone who was influenced by my earlier post regarding this game or
got
> > second thoughts about buying it based on my gripes, I would like to say
> that
> > I was wrong!

> > The game gets better every minute. Aside from the crashes and blue
> screens,
> > it is close to perfect.

> > I worked the setups to the point where I have a car that's catchable
when
> > oversteering and it's awesome!

> > Apologies to everyone I had the debate with, you were right, and I
jumped
> in
> > too soon.

> > In my defence, all the classic sims have that 'grow on you' factor and
> this
> > ones growing like a baby.

> > It's the variations in handling that really sealed it for me and it's
this
> > area that in my view lifts the game above GP3 as a sim. (Never thought
I'd
> > say that)
> > You could compare GP3 to a Flight Sim 2000 where the Concorde handles
like
> > the Cessna, a bit of a cop out. This is what a sim is all about -
> exploring
> > the nuances of each car, learning it's foibles and strengths. It's what
> GPL
> > does and it adds almost infinte variety to the game.

> > For those who tried F1RC and tossed it away early, I suggest you give it
> > some time, it's bloody excellent. This SIM is very similar
> > to GPL in the manner in which it feeds back information regarding
stepping
> > over the edge. In GPL, if the tyres aren't screaming you generally
aren't
> > going fast enough. So when the rear gives way you see it through the
> visual
> > change in the angle of attack of the tub to the road and in the
suspension
> > movements. You had the tyre screaching before it gave way, so it's not
> that.
> > Now, in F1RC, the tyres don't screach until you have passed the limit.
The
> > screach could be a bit louder, and they seem not to squeel until they
are
> > hanging out precariously and almost uncatchable. So like GPL, the
feedback
> I
> > take the cue from is the angle of the monocoque to the road. Unlike GPL,
> > this happens in an instant and you must react much more quickly. Also
the
> > suspension arms don't move much.

> > Changing the setups helped a lot, I'll be posting them to Jure soon and
in
> > the meantime I'll just post the Setups with my record laps (assuming I
get
> > any more ) so they will be necessarily a little precarious.

> > OK, CRUX OF THE SOLUTION: The snap oversteer which is almost
> uncontrollable
> > is caused by some of the default setups riding the packers in the fast
> > turns. As soonas the car rides them it snaps into almost uncontrollable
> > oversteer. Very Realistic, a bit like turn 5 at Brazil in GP3 if you
touch
> > the left curbing.
> > In the slow stuff, the oversteer is caused by 2 factors:
> > 1: As above, the gear ratios can be tweaked to move the power band out
of
> > the slow stuff, and/or you can change to another gear.
> > 2: The stock setups have a very soft front end and a stiff rear (a
recipe
> > for oversteer)

> > Finally, just to reiterate, this SIM is amazing, the Mclaren has better
> > handling in the fast stuff due to superior aerodynamics (Well, they do
> have
> > Newey in the team ) and the Ferrari has more mechanical grip which shows
> > itself in the slow stuff. You can brake a little later in the Mclaren.
The
> > Ferrari needs a higher rideheight, etc etc, absolutely excellent.

> > Sorry to go on.

> > Ian Bell
> > GPLRank -16.8

> > "Kasper Kowalski" <K.Kowal...@biochem.usyd.edu.au> wrote in message
> > news:T%5a7.3049$257.125778@ozemail.com.au...

> > > "01001110 01101111 01110010" <?...@noemail.invalid> wrote in message
> > > news:uojhmtg052o8s4rpbnth2ov36a4rm6afc8@4ax.com...

> > > > Oh oh, better hope DGF doesn't see your post. According to him F1RC
> > > > *is* the most realistic F1 sim.

> > > he probably doesn't own a car... i like F1RC, but in no way could it
be
> > > called superior to GP3 in terms of driving..... it's obvious that
there
> is
> > > something seriously wrong with the physics model as far as tyre
> behaviour
> > > goes. slides aren't progressive, and brake/throttle application has no
> > > 'feel' to it. no, GP3 is far better in this aspect, the slightest
> changes
> > to
> > > setup are immediately obvious when driving.... though it's not GPL, it
> > comes
> > > closer than any other F1 game IMO.

> > > now i sit and wait patiently like everyone else for the patch.  :\

> > > KK

David G Fishe

GP3 vs F1RC

by David G Fishe » Sat, 04 Aug 2001 12:25:00


Well, they should at least be close to the AI's times in expert mode.
Otherwise, your probably not really exploring the car's limits, and can't
judge the physics and car behavior correctly.

David G Fisher

Iain Mackenzi

GP3 vs F1RC

by Iain Mackenzi » Sat, 04 Aug 2001 14:49:46

I did read what you wrote. You said that F1RS was better is some aspects,
and I said that it was worrying that you found it in any way better.  What
'aspects' are you referring to then?
Iain



> "[fwiw-not much] I find F1RS, in many aspects," thank you


> | I liked F1RS at the time, but looking at it again now, hmmmm .... very
> | worrying if you think it's somehow in any way better than F1RC.
> | Iain
> |
> |

> | > Yes it is.. [fwiw-not much] I find F1RS, in many aspects,
> | > better then F1RC & F1RS is quite old now!
> | >

> | > | Pity you are unable to make a proper assessment - you're missing out
> on
> | a
> | > | lot, but.... it's up to you obviously.
> | > | Iain
> | >
> | >

> | > | > Kasper, I never had F1RC but a friend does and I just had the
> | > | > chance to race it on his system this week. I thought the feel of
> | > | > F1RC was kiddy like! Almost "Arcade'ish" but I am *so* into
> | > | > graphics that F1RC looked like one from a video arcade game
> | > | > at one of our local malls to me.. Odd?
> | >
> | >
> | >
> | > ---
> | > Outgoing mail is certified Virus Free.
> | > Checked by AVG anti-virus system (http://www.grisoft.com).
> | > Version: 6.0.265 / Virus Database: 137 - Release Date: 7/18/2001
> | >
> | >
> |
> |

> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.265 / Virus Database: 137 - Release Date: 7/18/2001

01001110 01101111 0111001

GP3 vs F1RC

by 01001110 01101111 0111001 » Sat, 04 Aug 2001 14:59:17

On Fri, 3 Aug 2001 09:28:45 +1000, "Kasper Kowalski"


>decent setups may make the game a better drive, however, i don't think it
>will make a bit of difference to the AI... it is pretty bad. perhaps the
>hype on the box is true and the AI does 'evolve'. thus far, i've found it
>woeful. the drivers seem to love that racing line and stick to it at all
>costs. it's pretty annoying to win a corner, only to be punted off by the
>following driver as he tries to get back on the racing line even though your
>tail may be in the way. does this aspect improve with time? or do i have to
>just accept it and learn to drive around this problem?

I never raced it long enough to see if it got better because this
aspect of the game disgusted me so much that I deleted the POS until a
patch arrives - if it ever does.
Jonny Hodgso

GP3 vs F1RC

by Jonny Hodgso » Sat, 04 Aug 2001 17:13:17





> > As someone who doesn't own GP3, what proportion of drivers *ever*
get
> > within "a second or two of the best times on the net"?
> Well, they should at least be close to the AI's times in expert
mode.
> Otherwise, your probably not really exploring the car's limits, and
can't
> judge the physics and car behavior correctly.

So is that comparable to GP2 ito difficulty?  I *eventually* won a
season on that IIRC...

Jonny

Uncle Feste

GP3 vs F1RC

by Uncle Feste » Sat, 04 Aug 2001 21:43:51


> Remember when dealing with people, that by definition, half of all people
> are below average intelligence.

Uh oh.  <hears a door opening here.  WIDE.>

--

Fester


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