I'd say I'm a late braker. Ian's setups fit my style perfectly with just a
few tweaks.
news:Omla7.3376$257.146721@ozemail.com.au...
> thanks for the comments, very informative... i'll give the setups a try.
it
> certainly explains the snap oversteer problem..... hopefully it'll make a
> profound difference to power delivery.. on standard setups, anything close
> to fully blocked diff is undriveable. i see from your setup suggestions
> that you're a probably late braker? this has been my problem with finding
> good GP3 setups (my best performances come with slight variations of the
> default setups)... most people seem to prefer early apex driving and their
> setups just don't work for me :(
> decent setups may make the game a better drive, however, i don't think it
> will make a bit of difference to the AI... it is pretty bad. perhaps the
> hype on the box is true and the AI does 'evolve'. thus far, i've found it
> woeful. the drivers seem to love that racing line and stick to it at all
> costs. it's pretty annoying to win a corner, only to be punted off by the
> following driver as he tries to get back on the racing line even though
your
> tail may be in the way. does this aspect improve with time? or do i have
to
> just accept it and learn to drive around this problem?
> "David G Fisher" <dav...@home.com> wrote in message
> news:a4aa7.60606$EP6.14365469@news1.rdc2.pa.home.com...
> > Another guy from r.a.s. who trys a sim for a couple of days and then
draws
> > definitive conclusions while comparing it to his favorite. Big surprise.
> In
> > another post you say you've been driving GP3 for "ages", but F1RC gets a
> > couple of days.
> > Whatever you are experiencing now is absolutely not what you will be
> > experiencing in two weeks or two months. Not with this sim or any other
> > quality sim. You can't possible have explored and mastered the control
of
> > the cars in F1RC in a couple of days. What are your best times at
> > Silverstone, Monza, Imola, Austria, Melbourne, and Spa? Are you within a
> > second or two of the best times on the net? Are you pushing the cars to
at
> > least 99% of their limit? Have you worked with the setups? I and others
> can
> > slide the car when we want to, dance on the edge, and it's a lot of fun
to
> > do so. Throttle and steering input is smooth and precise. What wheel do
> you
> > have and what wheel and pedal settings do you use? Linear? Exponential?
> Dead
> > zone? GP3 feels like the cars are on rails in comparison. I'm told by
> > someone who's opinions I respect that the GPxPatch patch makes a
positive
> > difference in GP3, but haven't tried it yet.
> > For the stock setups in F1RC, a good base to start with is to stiffen
the
> > front springs and dampers and soften the rears, drop the ride height,
move
> > the differential to center, make the front wings one or two points less
> than
> > the rears, lower the gear ratios about 2 points each, set the rear anti
> roll
> > bar to about 50,000 and the front to about 95,000, and lower the
> > packers/bump stops 5 points each.
> > Or, you could just download Ian Bell's setups from Blackhole
Motorsports.
> > Ever heard of Ian? He made setups for GP3. Ever tried them? He knows how
> to
> > set up a car, and his setups for F1RC are excellent. Here are his
comments
> > about F1RC from awhile back. You may soon see a bit of yourself in them.
> > -------------------------------------
> > Hi all.
> > To anyone who was influenced by my earlier post regarding this game or
got
> > second thoughts about buying it based on my gripes, I would like to say
> that
> > I was wrong!
> > The game gets better every minute. Aside from the crashes and blue
> screens,
> > it is close to perfect.
> > I worked the setups to the point where I have a car that's catchable
when
> > oversteering and it's awesome!
> > Apologies to everyone I had the debate with, you were right, and I
jumped
> in
> > too soon.
> > In my defence, all the classic sims have that 'grow on you' factor and
> this
> > ones growing like a baby.
> > It's the variations in handling that really sealed it for me and it's
this
> > area that in my view lifts the game above GP3 as a sim. (Never thought
I'd
> > say that)
> > You could compare GP3 to a Flight Sim 2000 where the Concorde handles
like
> > the Cessna, a bit of a cop out. This is what a sim is all about -
> exploring
> > the nuances of each car, learning it's foibles and strengths. It's what
> GPL
> > does and it adds almost infinte variety to the game.
> > For those who tried F1RC and tossed it away early, I suggest you give it
> > some time, it's bloody excellent. This SIM is very similar
> > to GPL in the manner in which it feeds back information regarding
stepping
> > over the edge. In GPL, if the tyres aren't screaming you generally
aren't
> > going fast enough. So when the rear gives way you see it through the
> visual
> > change in the angle of attack of the tub to the road and in the
suspension
> > movements. You had the tyre screaching before it gave way, so it's not
> that.
> > Now, in F1RC, the tyres don't screach until you have passed the limit.
The
> > screach could be a bit louder, and they seem not to squeel until they
are
> > hanging out precariously and almost uncatchable. So like GPL, the
feedback
> I
> > take the cue from is the angle of the monocoque to the road. Unlike GPL,
> > this happens in an instant and you must react much more quickly. Also
the
> > suspension arms don't move much.
> > Changing the setups helped a lot, I'll be posting them to Jure soon and
in
> > the meantime I'll just post the Setups with my record laps (assuming I
get
> > any more ) so they will be necessarily a little precarious.
> > OK, CRUX OF THE SOLUTION: The snap oversteer which is almost
> uncontrollable
> > is caused by some of the default setups riding the packers in the fast
> > turns. As soonas the car rides them it snaps into almost uncontrollable
> > oversteer. Very Realistic, a bit like turn 5 at Brazil in GP3 if you
touch
> > the left curbing.
> > In the slow stuff, the oversteer is caused by 2 factors:
> > 1: As above, the gear ratios can be tweaked to move the power band out
of
> > the slow stuff, and/or you can change to another gear.
> > 2: The stock setups have a very soft front end and a stiff rear (a
recipe
> > for oversteer)
> > Finally, just to reiterate, this SIM is amazing, the Mclaren has better
> > handling in the fast stuff due to superior aerodynamics (Well, they do
> have
> > Newey in the team ) and the Ferrari has more mechanical grip which shows
> > itself in the slow stuff. You can brake a little later in the Mclaren.
The
> > Ferrari needs a higher rideheight, etc etc, absolutely excellent.
> > Sorry to go on.
> > Ian Bell
> > GPLRank -16.8
> > "Kasper Kowalski" <K.Kowal...@biochem.usyd.edu.au> wrote in message
> > news:T%5a7.3049$257.125778@ozemail.com.au...
> > > "01001110 01101111 01110010" <?...@noemail.invalid> wrote in message
> > > news:uojhmtg052o8s4rpbnth2ov36a4rm6afc8@4ax.com...
> > > > Oh oh, better hope DGF doesn't see your post. According to him F1RC
> > > > *is* the most realistic F1 sim.
> > > he probably doesn't own a car... i like F1RC, but in no way could it
be
> > > called superior to GP3 in terms of driving..... it's obvious that
there
> is
> > > something seriously wrong with the physics model as far as tyre
> behaviour
> > > goes. slides aren't progressive, and brake/throttle application has no
> > > 'feel' to it. no, GP3 is far better in this aspect, the slightest
> changes
> > to
> > > setup are immediately obvious when driving.... though it's not GPL, it
> > comes
> > > closer than any other F1 game IMO.
> > > now i sit and wait patiently like everyone else for the patch. :\
> > > KK