rec.autos.simulators

Help - Still getting disconnection problems with GPL 1.1

Paul Jone

Help - Still getting disconnection problems with GPL 1.1

by Paul Jone » Sun, 11 Jul 1999 04:00:00

I'm still getting loads of clients disconnecting from my server even
when running the new Grand Prix Legends 1.1 patch. Those clients
diconnecting were reporting acceptable latencies (sub 250 ms) but poor
qualities (sub 0.9 and as low as 0.6 - what exactly does the quality
mean?). My connection is an ADSL connection (Alcatel modem) at 2mbit/s
download and 384kbit/s upload. My CPU is a PII 400MHz, with 256 Mb
memory with dual 12Mb Voodoo 2s (steady 36 fps). I have a 10Mbit/s
10BaseT LAN hub hooked up to a 100Mbit/s network card in addition to the
100Mbit/s LAN card that I am using for my ADSL connection. However
during the period of the test no other boxes connected to the hub were
switched on (although the hub was on) and I was not hosting over IPX.
My ADSL supplier is British Telecomm - does any other ADSL user have
these problems?
Presently it seems that I can't reliably host more than 4-6 clients even
though I can download from ftp hosts at at least 50 kbytes/sec and
upload to an ftp host at around 20 kbytes/sec. These sort of data rates
are much faster than an analog modem, but I can host as many clients
with my trusty USB modem. What can be done. All the promising new
core.ini settings seem to be the defaults.
Any help would be much appreciated,
Cheers,
Paul
Roland Ehnstr?

Help - Still getting disconnection problems with GPL 1.1

by Roland Ehnstr? » Sun, 11 Jul 1999 04:00:00

The quality will be close to 1.0 if the connection is good. I've had 0.999
and 1.001 in "good-connection" races. It's a measure of how many pockets are
lost. It seems anything between 0.8 and 1.2 works fine.

Ciaooooooooo! ;)
-- Roland

Jonathan Bish

Help - Still getting disconnection problems with GPL 1.1

by Jonathan Bish » Sun, 11 Jul 1999 04:00:00

On Sat, 10 Jul 1999 02:17:24 +0100, Paul Jones


>I'm still getting loads of clients disconnecting from my server even
>when running the new Grand Prix Legends 1.1 patch. Those clients
>diconnecting were reporting acceptable latencies (sub 250 ms) but poor
>qualities (sub 0.9 and as low as 0.6 - what exactly does the quality
>mean?).

Quality is defined as packets received divided by packets expected.
Packets expected is controlled by the net_mdm_server_send_every
setting in the client's core.ini.  Last night, I was getting many
qualities around 1.4 (as a client) because I had set it to 3, while a
lot of servers were using 2.  2 is the default in the core.ini.sample
file, while most were using 3 before the patch.

Did you know about this and change it?  If you knew and had changed
it to 3, but some of the clients still had it on 2, this would account
for qualities around 0.6.  Maybe the clients then disconnect because
they think they're missing a third of the packets, when in fact it's
just a mistaken idea of how many are being sent.

Jonathan Bishop


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