rec.autos.simulators

GPL 1.1 problems

Matt Driggot

GPL 1.1 problems

by Matt Driggot » Tue, 13 Jul 1999 04:00:00

I don't play or even own GPL, but I have noticed all of the complaints
about the new patch. Are these problems that were in 1.0 but not
noticed. Have you ever checked the timing in 1.0 as you are now in 1.1?
I believe that if the problems were noticed by Papy before the patch was
released they should have been fixed. They may just have delayed the
patch before because there were still bugs that were not fixed, and
despite the fact that there are still bugs that are not fixed the patch
was released to stop the thousands or hundreds of people that e-mailed
Papy every day asking when the patch would be released. I think that
Papy is a great company and I give them credit for everything that they
do. I also think that there are too many people pressuring Papy to
release new games. They make many of games and some take several months
to years to make. There are people that want new games released every
three or four months, and just don't understand the time and effort that
goes into making a new game.

    Matt Driggott
        "How fast is too fast?"

Andre Warrin

GPL 1.1 problems

by Andre Warrin » Tue, 13 Jul 1999 04:00:00

Buy GPL. Play first with 1.0. Then upgrade. You'll be delighted with
the new force feedback and never want to drive gpl without it again.
And then.... you'll notice the timing, the slowmotion and all the
other problems.....Then give me your opinion again.

Ofcourse it's true that it takes months or years to make a good sim,
nobody said that this wasn't the case.
But that isn't the point here.

There were some small bugs in GPL which needed a patch. Most of them
were online racing problems. The main problem for me was that the AI
braked ridicilous late on the Monza track, absolutely a bug.
And then papy announced that the new patch would also include force
feedback. And every ff owner went crazy about this.

And now that the patch finally came out, there are some major extra
bugs. I'm a hotlapper, and for me the most important bug is the 'real
time vs gpl time' bug. For an explanation of this bug, read all the
hundreds of messages in this group.

And that the crowed was impatient for the patch was no wonder. The
patch was announced many months ago. And then, I think 2 months ago,
papy anounced the read me file. Very nice, we could allready read what
would be updated with the patch, but it's not really strange that we
became quite impatient  when we still didn't hear  anything a month
later. I don't know how long we had to wait for the patch, but it were
many long months.

All respect for papy, for making the best sim ever (why the hell don't
you play it?), all respect for the new patch, the ff is superb, but
the bugs that are now in gpl must be resolved. The simple answer is
'go back to 1.0 if you don't like it' but once you've played with ff,
you don't want to drive without it ever again.

I'm sure the folks at papy will solve our problems.

Hey Matt, why are you still reading? Go buy GPL now and drive!  :)

Andre

On Mon, 12 Jul 1999 11:16:54 +0000, Matt Driggott


>I don't play or even own GPL, but I have noticed all of the complaints
>about the new patch. Are these problems that were in 1.0 but not
>noticed. Have you ever checked the timing in 1.0 as you are now in 1.1?
>I believe that if the problems were noticed by Papy before the patch was
>released they should have been fixed. They may just have delayed the
>patch before because there were still bugs that were not fixed, and
>despite the fact that there are still bugs that are not fixed the patch
>was released to stop the thousands or hundreds of people that e-mailed
>Papy every day asking when the patch would be released. I think that
>Papy is a great company and I give them credit for everything that they
>do. I also think that there are too many people pressuring Papy to
>release new games. They make many of games and some take several months
>to years to make. There are people that want new games released every
>three or four months, and just don't understand the time and effort that
>goes into making a new game.

>    Matt Driggott
>        "How fast is too fast?"


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.