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Rec.Autos.Simulators Archive
Hardware / Sound cards

Creative Sound Blaster AWE32/AWE64

discussed in 425 posts, 1994-2002 · overall tone mixed

Posts per month

1 posts0 posts0 posts1 posts0 posts1 posts1 posts1995: 0 posts19950 posts0 posts0 posts0 posts2 posts0 posts0 posts0 posts4 posts5 posts4 posts1996: 2 posts19962 posts1 posts0 posts2 posts3 posts10 posts5 posts10 posts8 posts2 posts15 posts1997: 4 posts19979 posts4 posts8 posts8 posts8 posts4 posts5 posts11 posts18 posts24 posts16 posts1998: 9 posts19985 posts5 posts11 posts9 posts7 posts6 posts12 posts7 posts27 posts14 posts11 posts1999: 15 posts19997 posts7 posts10 posts9 posts8 posts8 posts5 posts7 posts2 posts1 posts2 posts2000: 5 posts20001 posts0 posts5 posts0 posts2 posts3 posts0 posts0 posts0 posts1 posts1 posts2001: 0 posts20012 posts0 posts0 posts0 posts0 posts0 posts1 posts0 posts0 posts0 posts1 posts2002: 0 posts20021 posts

Key threads

  • PCI versus ISA sound cards for sim frame rates 1999-01-11 · 31 posts
    Trevor Thomas asked about the benefits of PCI sound cards over ISA. Several users reported notable frame-rate gains after switching to PCI, while others noted problems with Creative's SB64/128 PCI cards, and a fix for crackling GPL engine sounds by reducing hardware acceleration was shared.
  • GP2 players compare system specs and frame rates 1996-07-21 · 21 posts
    A user proposed a template for posting GP2 hardware, detail settings and frame rates. Many responded with configurations from 486s to Pentium Pros, showing SVGA usually needed sky and other textures off. John Wallace also corrected a misconception about SDRAM speed and previewed a controller survey in Sim Racing News.
  • Whether a dedicated joystick game card is needed 1996-08-20 · 43 posts
    A buyer asked whether a dedicated game card was needed with a fast Pentium and a Sound Blaster. Many users reported no problems with sound card ports. Creative Labs' Mike Carrothers and Buzz Hoffman, who appeared to speak for ThrustMaster's ACM card, argued in detail about Windows 95 Plug and Play conflicts, port addresses and CPU overhead. ThrustMaster's Matt asked how to use alternative ports.
  • Disabling a Sound Blaster AWE32 PnP game port for an ACM card 1996-10-11 · 21 posts
    A user struggled to install a ThrustMaster ACM game card alongside a plug-and-play AWE32 whose game port would not stay disabled under Windows 95. Suggestions included ThrustMaster's install-order procedure, the device manager checkbox, and editing CTPNP.CFG to disable the port. Several posters reported that Windows kept re-detecting the port, and some joked about auctioning old non-PnP sound cards.
  • Garbled sound in GPL demo under Windows 98 1998-08-31 · 29 posts
    Several users running the GPL demo under Windows 98 reported garbled sound despite trying the known fixes. Theories about Rendition and Voodoo2 combinations were disproved, and suggestions included setting maximum sounds to 0 in options.ini and closing Netscape. The thread also produced a Win98 argument and jokes about punctuation.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1994410positive (+0.25)
19951543mixed (+0.07)
19966083mixed (+0.08)
19971191316mixed (-0.01)
19981231915mixed (+0.03)
199981914mixed (-0.06)
20001824mixed (-0.11)
2001402negative (-0.50)
2002100mixed (+0.00)

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