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Rec.Autos.Simulators Archive
Hardware / Other hardware

3D glasses

discussed in 107 posts, 1998-2004 · overall tone positive

Posts per month

1 posts1 posts0 posts0 posts0 posts1999: 0 posts199914 posts2 posts0 posts3 posts0 posts1 posts2 posts0 posts0 posts0 posts0 posts2000: 3 posts20001 posts4 posts2 posts0 posts0 posts0 posts0 posts1 posts0 posts1 posts0 posts2001: 0 posts20011 posts1 posts0 posts0 posts1 posts2 posts1 posts0 posts0 posts0 posts14 posts2002: 0 posts20020 posts0 posts0 posts8 posts3 posts9 posts1 posts2 posts0 posts1 posts0 posts2003: 0 posts20030 posts0 posts3 posts7 posts2 posts0 posts0 posts0 posts7 posts1 posts2 posts2004: 0 posts20040 posts2 posts0 posts0 posts0 posts2 posts0 posts1 posts

Key threads

  • Experiences with Wicked3D EyeScream 3D shutter glasses 1999-02-05 · 26 posts
    Users of Metabyte/Wicked3D's EyeScream shutter glasses, which needed a Voodoo2 card, compared the 3D effect in racing games. One owner called GPL a whole new game with the correct stereo.cfg file, while another saw little benefit; tips covered wearing them over glasses, frame-rate impact, ghosting and transparent cockpit glitches.
  • Which games look best with 3D shutter glasses 2001-12-06 · 27 posts
    Posters recommended games that work well with stereoscopic 3D glasses, including IL-2, WWII Fighters, Rally Championship 2000, Porsche Unleashed and NASCAR Heat. Many noted problems with 2D HUD elements appearing doubled, eye strain and the need for high refresh rates, since each eye sees half. Experiences with GPL were mixed.
  • Field of view, multi-monitors and force feedback debate 2003-12-28 · 73 posts
    A question about multi-monitor or 3D glasses setups grew into a debate over cockpit versus roof views and limited field of view in sims. Tom Pabst wrote long posts arguing that realistic views depend on wider displays and that force feedback is a poor substitute for missing physical cues, which Mario Petrinovic and others found convincing. The thread later became a long argument about Usenet quoting style, with Andrew criticising Tom's posts.
  • Mike Beauchamp's Rallisport Challenge PC review 2002-11-08 · 24 posts
    Mike Beauchamp reviewed Microsoft's Rallisport Challenge, praising its graphics but finding the handling arcade-like. Others complained about the force feedback and the lack of an in-car view, with Larry worrying that Xbox ports would bring console compromises to PC. Opinions differed on whether it played well with the more powerful cars.
  • Identifying Mobil 1 Rally Championship and rumoured sequel 2002-08-29 · 24 posts
    A user asked what game an old Rally Championship demo became; posters identified it as Mobil 1 British Rally Championship (also sold as Rally Championship 2000), praised its stages and graphics, and noted it was hard to find in North America. Andreas Nystrom claimed Magnetic Fields was making a sequel, which others doubted since the developer's site said it no longer produced games, though he insisted he had talked to the programmer.
  • GP4 release, piracy and physics debate 2002-06-20 · 44 posts
    A poster asked why GP4 was being criticised before its 21 June UK release, and others said it was already in Dutch and Norwegian shops and a leaked copy matched retail. Many said they had deleted it after a few laps, while Bart Westra argued the stable default setups hid the real physics. A heated exchange followed between Andre Warringa and Ronald Stoehr over GP4 versus F1 2002.
  • GPL engine, historic racing and GPL's commercial failure 2001-07-05 · 246 posts
    A suggestion to reuse the GPL engine for classic Trans-Am, Can-Am and Group B sims led to a long debate over whether GPL was a commercial failure, with Tim O and ymenard trading arguments about sales. Mark Jeangerard later argued GPL's physics and visual cues were inferior to GP3, prompting extended discussion of field of view, frame rates, tyre grip modelling and immersion. The thread ran to more than 240 posts.
  • GeForce2 GTS flicker and stutter in NASCAR Racing 4 2001-02-14 · 21 posts
    A user who replaced a Voodoo3 with a GeForce2 GTS reported heavy flicker and stuttering in NASCAR Racing 4. Respondents recommended disabling vsync (using the Coolbits registry hack to expose the option) and trying other Detonator drivers, while a side discussion explained the differences between GeForce2 models. One affected user later confirmed that disabling vsync cured the flicker and that enabling DMA on his drives eliminated the stutters.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1998220very positive (+2.00)
199922111very positive (+0.68)
20001260very positive (+0.67)
20012094positive (+0.30)
200224170very positive (+1.00)
20032273mixed (+0.18)
2004512negative (-0.20)

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