Race Sim Central
Rec.Autos.Simulators Archive

3D Glasses

16 posts by 12 people · 08 May 2002 17:45 UTC - 12 May 2002 15:27 UTC

Greg Avella 08 May 2002 17:45 UTC#121406
Just got my 3d glasses last night. Plugged them in this morning, tried em out for approximately an hour. Set up went just fine. The drivers installed perfectly. The setup screens are added to your display properties sheets. ( Using Win98). Leaving everything on default I entered N2002 and immediaely had to adjust the stereo seperation. There are two images that need to be merged in order to provide an accurate representation of depth. I was seeing two tachs spread pretty far apart. The stereo separation keys allow you to bring the images closer together. Fully merged gives the least depth perception and fully seperated is way too exagerated. You have to play with it to get a comfortable perspective that doesn't hurt your eyes. Okay, got it set and went driving. It's 3d. You look out the window net and there is depth. You look out the windscreen and there is depth ( though I got the visual impression that the nose of my car ended about a foot from the windscreen). The tach hangs in the air in front of you, the speed ticker floats as well. The rearview mirror looks like you can hang a pair of dice from it. Pretty cool. Okay, so I drove in heavy traffic to see if the perspective was real or an illusion that might cause wrecks. Daytona night, full field, starting at the back. Drove the whole race in traffic, nose to tail, packed like sardines and never touched a soul. Drove Richmond, same. It takes a bit of an adjustment on the eyes. After about an hour I got a low grade headache so I adjusted the settings back to beginner. Could be allergies so I'm not real sure yet. I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram. I set the sim resolution to 640x480 ( I know) so I could use a 100 refresh rate. Tell you what, the rez didn't bother me at all. 800x600 was okay as well. Using OpenGL my frame rates didn't seem affected significantly. Maybe a 10 percent drop at most. Haven't tried D3D. Love the things so far. Haven't done GPL yet but will after work tonight. More info to come. Gavel
Where can you find info on these things? Kerry "gavel" <[email hidden]> wrote in message news:3cd9644b$[email hidden]... > Just got my 3d glasses last night. Plugged them in this morning, tried em > out for approximately an hour. > Set up went just fine. The drivers installed perfectly. The setup > screens are added to your display properties sheets. ( Using Win98). > Leaving everything on default I entered N2002 and immediaely had to adjust > the stereo seperation. There are two images that need to be merged inorder
Quoted text (7 lines)> to provide an accurate representation of depth. I was seeing two tachs > spread pretty far apart. The stereo separation keys allow you to bring the > images closer together. Fully merged gives the least depth perception and > fully seperated is way too exagerated. You have to play with it to get a > comfortable perspective that doesn't hurt your eyes. > Okay, got it set and went driving. It's 3d. You look out the window net > and there is depth. You look out the windscreen and there is depth (
though > I got the visual impression that the nose of my car ended about a footfrom > the windscreen). The tach hangs in the air in front of you, the speed > ticker floats as well. The rearview mirror looks like you can hang a pairof > dice from it. Pretty cool. > Okay, so I drove in heavy traffic to see if the perspective was real oran > illusion that might cause wrecks. Daytona night, full field, starting atthe > back. Drove the whole race in traffic, nose to tail, packed like sardines > and never touched a soul. Drove Richmond, same. > It takes a bit of an adjustment on the eyes. After about an hour I gota
Quoted text (7 lines)> low grade headache so I adjusted the settings back to beginner. Could be > allergies so I'm not real sure yet. > I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram. I > set the sim resolution to 640x480 ( I know) so I could use a 100 refresh > rate. Tell you what, the rez didn't bother me at all. 800x600 was okay as > well. Using OpenGL my frame rates didn't seem affected significantly.
Maybe > a 10 percent drop at most. Haven't tried D3D. > Love the things so far. Haven't done GPL yet but will after worktonight. > More info to come. > Gavel > >
http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there are enough popups for sure <G> I have these glasses as well now, very cool. With GPL it felt like you could actually reach out and grab the tail pipe of the car in front of you. Phillip "Kerry Grant" <[email hidden]> wrote in message news:3cd9668d$[email hidden]...
Quoted text (8 lines)> Where can you find info on these things? > > Kerry > > > "gavel" <[email hidden]> wrote in message > news:3cd9644b$[email hidden]... > > Just got my 3d glasses last night. Plugged them in this morning, tried
em > > out for approximately an hour. > > Set up went just fine. The drivers installed perfectly. The setup > > screens are added to your display properties sheets. ( Using Win98). > > Leaving everything on default I entered N2002 and immediaely had toadjust > > the stereo seperation. There are two images that need to be merged in > order > > to provide an accurate representation of depth. I was seeing two tachs > > spread pretty far apart. The stereo separation keys allow you to bringthe > > images closer together. Fully merged gives the least depth perceptionand > > fully seperated is way too exagerated. You have to play with it to get a > > comfortable perspective that doesn't hurt your eyes. > > Okay, got it set and went driving. It's 3d. You look out the windownet > > and there is depth. You look out the windscreen and there is depth ( > though > > I got the visual impression that the nose of my car ended about a foot > from > > the windscreen). The tach hangs in the air in front of you, the speed > > ticker floats as well. The rearview mirror looks like you can hang apair > of > > dice from it. Pretty cool. > > Okay, so I drove in heavy traffic to see if the perspective was realor > an > > illusion that might cause wrecks. Daytona night, full field, starting at > the > > back. Drove the whole race in traffic, nose to tail, packed likesardines > > and never touched a soul. Drove Richmond, same. > > It takes a bit of an adjustment on the eyes. After about an hour Igot > a > > low grade headache so I adjusted the settings back to beginner. Could be > > allergies so I'm not real sure yet. > > I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram.I > > set the sim resolution to 640x480 ( I know) so I could use a 100 refresh > > rate. Tell you what, the rez didn't bother me at all. 800x600 was okayas
Quoted text (12 lines)> > > well. Using OpenGL my frame rates didn't seem affected significantly. > Maybe > > a 10 percent drop at most. Haven't tried D3D. > > Love the things so far. Haven't done GPL yet but will after work > tonight. > > More info to come. > > Gavel > > > > > >
A pair came with my Geforce 4 but when I try to run N2k in 3d it flickers so bad it looks like a strobe light and thats at 120hz. I hear there is a bug with geforce 4 and 3d glasses. I wish they would release the 28.32 stereo drivers for the geforce 4. -- http://www.onlineautoracing.com --Webmaster
I am using a large fresnel lens in front of my monitor, and it gives a fairly good 3D effect and makes everything look really big, at times you feel like you are really looking through a car's windshield. Has anyone compared 3D glasses against using a fresnel lens? My biggest complaint with the fresnel lens is that text can be very blurry near the edges of the screen, so I am very curious about the 3d glasses, because I agree that it is much easier to drive car sims with good 3d (easier to see turns and easier to drive in traffic). How does text look with 3d glasses? I am looking forward to gavel's report about GPL!
"Phillip Malphrus Jr" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (74 lines)> http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there are > enough popups for sure <G> > > I have these glasses as well now, very cool. With GPL it felt like you could > actually reach out and grab the tail pipe of the car in front of you. > > Phillip > > "Kerry Grant" <[email hidden]> wrote in message > news:3cd9668d$[email hidden]... > > Where can you find info on these things? > > > > Kerry > > > > > > "gavel" <[email hidden]> wrote in message > > news:3cd9644b$[email hidden]... > > > Just got my 3d glasses last night. Plugged them in this morning, tried > em > > > out for approximately an hour. > > > Set up went just fine. The drivers installed perfectly. The setup > > > screens are added to your display properties sheets. ( Using Win98). > > > Leaving everything on default I entered N2002 and immediaely had to > adjust > > > the stereo seperation. There are two images that need to be merged in > order > > > to provide an accurate representation of depth. I was seeing two tachs > > > spread pretty far apart. The stereo separation keys allow you to bring > the > > > images closer together. Fully merged gives the least depth perception > and > > > fully seperated is way too exagerated. You have to play with it to get a > > > comfortable perspective that doesn't hurt your eyes. > > > Okay, got it set and went driving. It's 3d. You look out the window > net > > > and there is depth. You look out the windscreen and there is depth ( > though > > > I got the visual impression that the nose of my car ended about a foot > from > > > the windscreen). The tach hangs in the air in front of you, the speed > > > ticker floats as well. The rearview mirror looks like you can hang a > pair > of > > > dice from it. Pretty cool. > > > Okay, so I drove in heavy traffic to see if the perspective was real > or > an > > > illusion that might cause wrecks. Daytona night, full field, starting at > the > > > back. Drove the whole race in traffic, nose to tail, packed like > sardines > > > and never touched a soul. Drove Richmond, same. > > > It takes a bit of an adjustment on the eyes. After about an hour I > got > a > > > low grade headache so I adjusted the settings back to beginner. Could be > > > allergies so I'm not real sure yet. > > > I run a 17 inch monitor, Geforce 2 mx400 on a P3 866, 256megs o' ram. > I > > > set the sim resolution to 640x480 ( I know) so I could use a 100 refresh > > > rate. Tell you what, the rez didn't bother me at all. 800x600 was okay > as > > > > well. Using OpenGL my frame rates didn't seem affected significantly. > Maybe > > > a 10 percent drop at most. Haven't tried D3D. > > > Love the things so far. Haven't done GPL yet but will after work > tonight. > > > More info to come. > > > Gavel > > > > > > > > > >
Agreed. The review on simracingworld.com was excellent. I won't race without mine. It's such a difference when you can gauge true depth. My cornering is actually improved. IMO these are a must have. Anyone can feel free to email me with any questions.
Hi! The articles about edimension glasses are impressive. But since Im soon going to buy geforce3/4 bundled with Asus 3D -glasses Id like to know how different these glasses really are. For what Ive read the glasses seem to use exact technique (And the Asus glasses are not so great Ive heard). If someone has a link to any comparisons between those two or other 3D -glasses and would be kind enought to submit the url I would appreciate it. Cheers, LM >"GMajorJr" <[email hidden]> wrote in message >news:<[email hidden]>... > A pair came with my Geforce 4 but when I try to run N2k in 3d it flickers so > bad it looks like a strobe light and thats at 120hz. I hear there is a bug > with geforce 4 and 3d glasses. I wish they would release the 28.32 stereo > drivers for the geforce 4.
"Phillip Malphrus Jr" <[email hidden]> wrote in message news:[email hidden]... > http://www.simracingworld.com/html/srw/hreviews/edimensional/ and thereare > enough popups for sure <G> > > I have these glasses as well now, very cool. With GPL it felt like youcould > actually reach out and grab the tail pipe of the car in front of you. > > Phillip I wonder about possible screen flicker. I can spot a monitor running at 60 Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh rate is divided among the left and right images, would I need something like 150 Hz on the monitor to be comfortable? Or is it only the combined refresh rate that counts? Bart Westra
With a refresh rate of around 90 - 100hz , I could not see any flickering. As an aside - I was wondering whether if you guys decide to buy the glasses as a result of our review at SimRacingWorld whether you could possibly return to the article and click on our link to buy them as that way we get credit from Edimensional for doing so. Of course it is entirely up to you though :)) ------ Paul Tomlinson SimRacingWorld Network - http://www.simracingworld.com "Bart Westra" <[email hidden]> wrote in message news:abgjve$3kq$[email hidden]...
Quoted text (16 lines)> > "Phillip Malphrus Jr" <[email hidden]> wrote in message > news:[email hidden]... > > http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there > are > > enough popups for sure <G> > > > > I have these glasses as well now, very cool. With GPL it felt like you > could > > actually reach out and grab the tail pipe of the car in front of you. > > > > Phillip > > I wonder about possible screen flicker. I can spot a monitor running at 60 > Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh rate > is divided among the left and right images, would I need something like
150 > Hz on the monitor to be comfortable? Or is it only the combined refreshrate > that counts? > > Bart Westra > >
"Paul Tomlinson" <[email hidden]> wrote in message news:abgsoo$7hq$[email hidden]... > With a refresh rate of around 90 - 100hz , I could not see any flickering. But can you see flicker in a normal monitor at 60 Hz? Most people can't... A comment from someone who can see the 60 Hz flicker would be most valuable. If you want to test yourself, set the refresh rate to 60 Hz and then maximize an empty Notepad screen so that you get a white display. You see it best by looking a bit past the monitor. Bart
[email hidden] (Leo Merikallio) wrote in message news:<[email hidden]>...
Quoted text (21 lines)> Hi! > > The articles about edimension glasses are impressive. But since Im > soon going to buy geforce3/4 bundled with Asus 3D -glasses Id like to > know how different these glasses really are. For what Ive read the > glasses seem to use exact technique (And the Asus glasses are not so > great Ive heard). > > If someone has a link to any comparisons between those two or other 3D > -glasses and would be kind enought to submit the url I would > appreciate it. > > Cheers, > LM > > > >"GMajorJr" <[email hidden]> wrote in message >news:<[email hidden]>... > > A pair came with my Geforce 4 but when I try to run N2k in 3d it flickers so > > bad it looks like a strobe light and thats at 120hz. I hear there is a bug > > with geforce 4 and 3d glasses. I wish they would release the 28.32 stereo > > drivers for the geforce 4.
I actually asked about the difference as well. From the information I've picked up browsing the edimensional reviews, sites have said there is no comparrison to other brands. Besides the fact that the ASUS glasses look rather bulky and annoying, I've read in other newsgroups they just don't perform very well and are very flickering. I did a lot of homework on these glasses before I threw down my hundred bucks, so i'll try and pass along any information i have. I know simhq.com has a review that said the edimensional glasses are better than the other brands and overclockersrip.com also said the ASUS ones were junk compared to these. That and the very fast response from edimensioanl with answers to my questions pushed me over the edge.
"Bart Westra" <[email hidden]> wrote in message news:<abgjve$3kq$[email hidden]>...
Quoted text (19 lines)> "Phillip Malphrus Jr" <[email hidden]> wrote in message > news:[email hidden]... > > http://www.simracingworld.com/html/srw/hreviews/edimensional/ and there > are > > enough popups for sure <G> > > > > I have these glasses as well now, very cool. With GPL it felt like you > could > > actually reach out and grab the tail pipe of the car in front of you. > > > > Phillip > > I wonder about possible screen flicker. I can spot a monitor running at 60 > Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refresh rate > is divided among the left and right images, would I need something like 150 > Hz on the monitor to be comfortable? Or is it only the combined refresh rate > that counts? > > Bart Westra
It actually doesn't split it totally in half, you should be fine if you can get a normal rate of at least 85Hz. I use mine between 85Hz and 100 and it looks very clear with virtually no flicker at all, especially at 100hz.
For anybody interested in a comparison between the E3D glasses and the Asus ones, I suggest you have a look at a comment by "paulvh" on http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=41646 - a forum thread over at HG. Hope this answers some questions! ------ Paul Tomlinson ( SimRacingWorld Network - http://www.simracingworld.com "James Montgomery" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Leo Merikallio) wrote in messagenews:<[email hidden]>...
Quoted text (19 lines)> > Hi! > > > > The articles about edimension glasses are impressive. But since Im > > soon going to buy geforce3/4 bundled with Asus 3D -glasses Id like to > > know how different these glasses really are. For what Ive read the > > glasses seem to use exact technique (And the Asus glasses are not so > > great Ive heard). > > > > If someone has a link to any comparisons between those two or other 3D > > -glasses and would be kind enought to submit the url I would > > appreciate it. > > > > Cheers, > > LM > > > > > > >"GMajorJr" <[email hidden]> wrote in message >news:<[email hidden]>... > > > A pair came with my Geforce 4 but when I try to run N2k in 3d it
flickers so > > > bad it looks like a strobe light and thats at 120hz. I hear there is abug > > > with geforce 4 and 3d glasses. I wish they would release the 28.32stereo
Quoted text (14 lines)> > > drivers for the geforce 4. > > I actually asked about the difference as well. From the information > I've picked up browsing the edimensional reviews, sites have said > there is no comparrison to other brands. Besides the fact that the > ASUS glasses look rather bulky and annoying, I've read in other > newsgroups they just don't perform very well and are very flickering. > I did a lot of homework on these glasses before I threw down my > hundred bucks, so i'll try and pass along any information i have. I > know simhq.com has a review that said the edimensional glasses are > better than the other brands and overclockersrip.com also said the > ASUS ones were junk compared to these. That and the very fast > response from edimensioanl with answers to my questions pushed me over > the edge.
That's true. At 100 I have no flicker. Gavel "James Montgomery" <[email hidden]> wrote in message news:[email hidden]... > "Bart Westra" <[email hidden]> wrote in messagenews:<abgjve$3kq$[email hidden]>... > > "Phillip Malphrus Jr" <[email hidden]> wrote in message > > news:[email hidden]... > > > http://www.simracingworld.com/html/srw/hreviews/edimensional/ andthere
Quoted text (10 lines)> > are > > > enough popups for sure <G> > > > > > > I have these glasses as well now, very cool. With GPL it felt like you > > could > > > actually reach out and grab the tail pipe of the car in front of you. > > > > > > Phillip > > > > I wonder about possible screen flicker. I can spot a monitor running at
60 > > Hz by it's flickering, from 75 Hz onwards I'm fine. Since the refreshrate > > is divided among the left and right images, would I need something like150 > > Hz on the monitor to be comfortable? Or is it only the combined refreshrate
Quoted text (9 lines)> > that counts? > > > > Bart Westra > > > It actually doesn't split it totally in half, you should be fine if > you can get a normal rate of at least 85Hz. I use mine between 85Hz > and 100 and it looks very clear with virtually no flicker at all, > especially at 100hz.
I have a pair, and I like them pretty well. However, I have some kind of problem with one of the three machines I've tried them on (my main machine, of course). When I plug the dongle in, I get a bunch of small horizontal lines through the display. This happens even on the boot screens, so it isn't a Windows problem. GeForce2 GTS. I've been working with tech to solve this, they are very responsive but are at a loss. Any ideas? Otherwise they're great. On 9 May 2002 04:29:48 -0700, [email hidden] (Bruce Millar) wrote:
Quoted text (10 lines)>I am using a large fresnel lens in front of my monitor, and it gives a >fairly good 3D effect and makes everything look really big, at times >you feel like you are really looking through a car's windshield. Has >anyone compared 3D glasses against using a fresnel lens? My biggest >complaint with the fresnel lens is that text can be very blurry near >the edges of the screen, so I am very curious about the 3d glasses, >because I agree that it is much easier to drive car sims with good 3d >(easier to see turns and easier to drive in traffic). How does text >look with 3d glasses? I am looking forward to gavel's report about >GPL!

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy