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Rec.Autos.Simulators Archive
Developers / People

Ed Martin

discussed in 41 posts, 1996-2002 · overall tone mixed

Posts per month

4 posts3 posts0 posts0 posts0 posts0 posts1997: 0 posts19970 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts1998: 0 posts19980 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts1999: 0 posts19990 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2000: 0 posts20000 posts0 posts0 posts1 posts0 posts0 posts15 posts0 posts0 posts10 posts0 posts2001: 0 posts20010 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2 posts0 posts0 posts2002: 0 posts20020 posts0 posts0 posts0 posts3 posts0 posts2 posts1 posts

How the mood changed

Starts at zero. Every post that spoke well of them moves the line up, every critical post moves it down (weighted −2 to +2).

1996: +102000: +122001: +152002: +719962002

Key threads

  • Debate over Ed Martin leaving r.a.s. 2000-11-19 · 33 posts
    Users asked what Hasbro's Ed Martin had said to cause a backlash, and his last post and the replies were quoted. Many defended him as a dedicated developer driven away by abuse, as Papyrus staff had been, while others said his reply was out of line. The discussion also covered NASCAR Heat's lack of online yellow flags and pit-stop AI problems.
  • ISI to develop EA's NASCAR Thunder 2003 2002-06-03 · 25 posts
    Haqsau reported from PC Gamer that ISI was developing EA's NASCAR Thunder 2003. The talk turned to NASCAR Heat's missing online yellow flags, which posters said had been blamed on licensing. Former MGI developer Dave Pollatsek explained that Heat was contracted with only pickup-race multiplayer and that Hasbro lacked full online rights, which Sierra held.
  • Mixed reactions to the full NASCAR Heat release 2000-08-24 · 153 posts
    A dissatisfied buyer said he would return NASCAR Heat and wait for NASCAR Racing 4, criticising missing tobacco and alcohol sponsors and arcade feel. Ed Martin of Monster Games, who noted he had previously worked at Papyrus, replied that no licensed NASCAR title could carry those sponsors and suggested Expert or Hardcore modes. Many praised the game and Ed's presence; the 150-post thread later degenerated into arguments about anonymity and in-jokes.
  • Dispute over Ed Martin's attitude toward posters 1996-07-28 · 35 posts
    After a poster criticised Papyrus's Ed Martin for his tone, many defended him as a rare developer who participated voluntarily and was provoked by abuse, including someone posting under his name. Martin said he was not leaving but that such posts wore him down. The thread included crude insults between other posters, and Papyrus's Adam Levesque joked in passing.
  • Sears Point track builder's detailed NASCAR Heat evaluation 2000-08-21 · 35 posts
    Tom Pabst of the SearsGroup add-on track team posted a long evaluation of NASCAR Heat, criticising its sounds, computer-controlled rolling starts and automated pit entry while praising the overall sim. Many thanked him for a thoughtful review, others argued over whether rolling starts were acceptable, and it was reported the full game would allow pit-lane and caution control. Readers also asked him for future tracks.
  • Renewed interest in NASCAR Heat 2002-09-12 · 21 posts
    A returning reader asked why NASCAR Heat was suddenly popular. Replies cited its final patch, a new GTP mod, its decent road-course online play, and interest in it as a preview of EA's NASCAR Thunder after Papyrus announced the end of its NASCAR series. Posters clarified that NASCAR Thunder 2003 was developed by Tiburon on ISI's F1 2002 engine.
  • Argument over whether NASCAR Heat suits die-hard sim fans 2000-08-26 · 65 posts
    Corey West argued Ed Martin's comment that die-hard sim fans were a shrinking market doomed NASCAR Heat. Others mocked his writing and defended the game's driving model, while Tracey Miller suggested a vocal minority wanted only GPL and ymenard challenged that claim. Several posters, including Nos and Joe Marques, apologised for earlier rudeness, and participants noted the value of developers posting in the group.
  • Parody post mocks NASCAR Heat save-game complaints 2000-08-22 · 51 posts
    John Simmons, author of the DEMONS dedicated-server utility for NASCAR Racing 3, posted a parody complaining that NASCAR Heat lacked a 'change underwear' feature, mocking save-game critics. Save-game advocates such as Nos took offence and argued the point, others enjoyed the joke, and the thread drifted to the TPTCC BullRun 1000 offline endurance race.
  • Outcry over NASCAR Heat lacking a save-race feature 2000-08-21 · 171 posts
    Players learned NASCAR Heat would not let users save a race in progress and Hasbro reportedly ruled out a patch. Many said a save feature was essential for running full-length races with limited time, and some threatened not to buy, while others argued it was unnecessary or less realistic. The 171-post thread grew heated at times and listed which sims did offer saves, such as GP2/GP3, ICR2 and the NASCAR series.
  • No NASCAR Heat warez, and the US-only release 2000-08-15 · 95 posts
    Vintook asked why no pirated copies of NASCAR Heat had surfaced after it went gold, unlike GP3. Many credited the pre-release demo and tight beta team, and Monster Games' Ed Martin said warez links would help their lawyers and urged overseas buyers to order online. Europeans complained about the US-only release and import costs, and the long thread drifted into arguments about the ethics and effects of piracy.
  • Is NASCAR Heat going to be an arcade game? 2000-05-06 · 33 posts
    An interview with producer Ed Martin led some to call NASCAR Heat an arcade game. Others pointed out that it offered both arcade and sim modes and was built by Monster Games on Viper Racing's well-regarded physics. Toni Lassila argued that Hasbro had abandoned simulations, and Ed Martin joined to invite people to try NASCAR Heat and GP3 at Hasbro's E3 booth.
  • Pirated Indianapolis track posted, and kill-file arguments 1996-08-12 · 28 posts
    An anonymous poster uploaded a pirated Indianapolis track for NASCAR and IndyCar Racing II. Regulars condemned it as harmful to the group's relationship with Papyrus. Papyrus's Ed Martin added Tom Wardell to his kill file, which led to arguments over whether Tom was being blamed unfairly and a long side spat about the spelling of 'criticise'.

Sentiment by year

YearPostsPositiveNegativeTone
1996770very positive (+1.43)
2000261310mixed (+0.08)
2001220very positive (+1.50)
2002605very negative (-1.33)

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