>> : >Hi sim folks:
>> : > Has anybody actually tried a Pentium Pro with max res and detail EF2K,
>> : >Indycar II, Descent, or any other demanding sim? If so, did you see any
>> : >advantages?
>> : I doubt you'd see anything other than the straight MHz gain
>> : when using a Pentium Pro chip over a Pentium for a DOS 4GW game.
>> : Only when Windows NT becomes the standard operating system for
>> : PCs will people be able to take advantage of multi threaded games
>> : which will run on multiple processors. Simulations would probably
>> : suit a threaded programming environment because you could have
>> : seperate threads for, say, the different aspects of the physics
>> : model, graphics engine and AI.Only with NT? what a load of crap. There already are multithreaded games for
>OS/2 Warp. You don't need multiple processors to take advantage of multithreading
>> : Personally, I think the immediate future lies in 3D graphics
>> : accelerator boards because:
>> : - they will provided much better performance increase per $
>> : than additional (or faster) processors.
>Correct.
>> : - Games programmers are only now seriously considering Windows 95
>> : as their operating system of choice.
>Are they? Most games I've seen so far reboot win95 back to dos mode.
>Feature of WCIV: it's runs in win95 after rebooting to dos.
>(really it says on the box) well I'm impressed.
>> : Fraser
>> I don't agree with you there! The Pentium pro is optimised for running 32 bit
>> code and a dos extender, such as DOS4GW (?) allows the processor to run 32 bit
>> code under dos, therefore as far as I know, the user would see a dramatic
>> increase in speed when running these games on a Pentium Pro.
>> Not sure about what performance a PPro give with DOS4GW games. But one thing I do
>know is that the performance gain of win95 on a Ppro is miserable.
>There is just too much critical code of win95 still 16bit. (Ppro is a nice way to test
>if a OS is really 32 bit :-)
>Now if you use OS/2 (which is fully 32 bit since Warp) a Ppro will MORE than DOUBLE your
>performance. (when #Mhz of Ppro and pentium are the same)
>Colorworks (could compare that with a more powerful Photostyler for OS/2) works 120% faster
>on a Ppro.
>Greetings,
>Marc de Vries
Instead of guessing lets talk reality. I have a Micron Pentium Pro 200 with
64 meg of memory, fast SCSI-2, and an Imagine-128 video card. The horsepower
alone makes everything run faster including Win'95. This is the only system
I've ever seen that can run Origins ***Mage full screen SVGA with no hesitation.
All of the racing sims run ultra smooth and seem not to strain the system at all.
As for operating systems let's get real. Win95 is about 40% faster on this machine
than a run of the mill Pentium 166 using IDE. For the OS/2 zealot, anytime OS/2
runs dos code it runs it in 16 bit mode NOT able to multithread anything in dos.
This is reality, I do OS/2 support so don't even try the Bill G. minion of hell
flame on me! It also runs 16 bit code when running Win programs. Maybe Merlin
may fix this. If you plan on running dos games under OS/2, don't. Do yourself a favor and just boot dos. This way you won't run into the sound card driver and
pick a timer setting nightmares as well as other dos driver trivia!As for NT, 3.51
still uses the 286 emulator to run dos. The Pro might as well BE a 286 running
games here. The NT 4.0 beta just released however is a 486 emulator but haven't
tried it with dos games yet but when I do I'll post results. I really try NOT to
be OS biased because all of them feature something the others don't. For example,
Win95's autorun CD, OS/2 native multithreading (try Stardocks GalCiv2) and NT's
fully 32 bit execution and 486 emulator.
Gene Miller