slagging CPR have not had a chance to play >it. By this I mean anyone who
spent less than two weeks setting it up. Yes, I consider this a MAJOR flaw
in >programming *and* marketing. But the fact remains, once set up
correctly, CPR had the best physics (even at, >and especially at, high
speed) until the GPL demo came out.
No, it doesn't. And its WORSE at high speed because you don't get the
downforce in the rear that you should be getting. I was actually thinking
that in some ways GPL and CPR are similar in that you can get wheelspin at
high speeds and oversteer into a wall...one problem with the comparison:
GPL's cars are SUPPOSED to behave that way, CART cars are NOT! Its one
thing to be dealing with wheelspin at low speeds, but remember that Champ
cars generate enough downforce at high speeds to drive upside down, and yet
the cars in CPR will happily behave like no-downforce GPL cars at high
speeds...sorry, but it does NOT have the best physics. Btw, remember that
on the MS web site they got Mauricio Gugelmin to say that the grip was
perfect? Then they patched the grip and removed a good hunk of it and
claimed it was improved. Well, if it was perfect to begin with (it
wasn't), how could it have improved by taking it away?!
it's hard or easy to drive. >>
Difficulty of driving means nothing next to realism. Most people don't care
how easy or difficult it is to drive as long as its a believable sim.
not finished well
The physics model is the HEART of any driving sim. By not doing that well,
the problems go beyond a "not finished" problem.
driving sim and know what one is. I can't believe the same people don't have
a few laps around Mid Ohio once in a while. What a beautiful loss you are
inflicting on yourselves. <
Some of us here have spent a ton of hours on CPR, and yes I've raced online
with George Sandman and others...and I'm sorry, but the suspension of
disbelief isn't there when the car gets all loose at 150 mph down a straight
with the gas to the floor.
Randy