rec.autos.simulators

GP3 Do I even want an accurate F1 sim?

awindl

GP3 Do I even want an accurate F1 sim?

by awindl » Wed, 17 May 2000 04:00:00

If it's anything like GP2 (which I'm pretty sure it will be) there will be
lots of driver aids available if you wish to use them.  GP2 had traction
control, opposite lock help (fun!), braking help, steering help,
self-righting spins, and a few others I can't think of.  Not sure if they
would improve the racing much, though.  GP2 still has the best AI of any
racing sim, in my opinion, so I bet GP3 will be fun anyway.  The only really
irritating thing was the way some of the lapped cars would try a little too
hard to let you pass.  I lost too many front wings that way.  Hope they fix
that!

-A


Larry Hawe

GP3 Do I even want an accurate F1 sim?

by Larry Hawe » Thu, 18 May 2000 04:00:00

I get pretty e***d about all the possibilities with GP3 and the chance
that EA will improve F12000 but I'm thinking that if the F1 physics are
truly accurate then how much fun will it really be? The cars have to be
amazing to drive in real life but what about the 4 wheel drifts ala GPL?
No way. Passing? If it is accurate then 100 ft is as close as you dare
get or the aero effects are gone and you have to back off searching for
the down force to keep you on the track. Passing will be rare indeed.

Perhaps that is enough as it is for Mika and Michael. They don't even
see each other for most of the race let alone race each other through 6
or 8 turns. Well it might be enough and again it might be absolutely
unreal to simply drive at those speeds but I am suspicious. An accurate
F1 game might be as boring as most of the races truly are. But then
again.....

Still waiting

Steven Crook-Dawkin

GP3 Do I even want an accurate F1 sim?

by Steven Crook-Dawkin » Thu, 18 May 2000 04:00:00

Good point.

Watching F1 on telly and actually being in the car are two very
different propositions. I guess a good F1 simulator sits somewhere
between the two.


> I get pretty e***d about all the possibilities with GP3 and the chance
> that EA will improve F12000 but I'm thinking that if the F1 physics are
> truly accurate then how much fun will it really be? The cars have to be
> amazing to drive in real life but what about the 4 wheel drifts ala GPL?
> No way. Passing? If it is accurate then 100 ft is as close as you dare
> get or the aero effects are gone and you have to back off searching for
> the down force to keep you on the track. Passing will be rare indeed.

> Perhaps that is enough as it is for Mika and Michael. They don't even
> see each other for most of the race let alone race each other through 6
> or 8 turns. Well it might be enough and again it might be absolutely
> unreal to simply drive at those speeds but I am suspicious. An accurate
> F1 game might be as boring as most of the races truly are. But then
> again.....

> Still waiting

Harjan Bran

GP3 Do I even want an accurate F1 sim?

by Harjan Bran » Thu, 18 May 2000 04:00:00

GP3 for me isn't about ultimate realism, it's about a great feeling of what
an F1 car is about with some enhanced entertainment.


Borut Srebotni

GP3 Do I even want an accurate F1 sim?

by Borut Srebotni » Thu, 18 May 2000 04:00:00

Good F1 simulation is as close as possible to reality and a good F1 game is
somewhere in the middle. The question is what do we want? Sim or game? I
would gladly accept a sim that makes me wait patiently for my chance to
overtake a single car in the race, maybe even changing my pit-stop strategy
in order to make the pass. But than again, the physics and AI for that kind
of immersion are something we can only dream of.

Borut

Borut

Jo Hels

GP3 Do I even want an accurate F1 sim?

by Jo Hels » Thu, 18 May 2000 04:00:00


>I get pretty e***d about all the possibilities with GP3 and the chance
>that EA will improve F12000 but I'm thinking that if the F1 physics are
>truly accurate then how much fun will it really be? The cars have to be
>amazing to drive in real life but what about the 4 wheel drifts ala GPL?
>No way. Passing? If it is accurate then 100 ft is as close as you dare
>get or the aero effects are gone and you have to back off searching for
>the down force to keep you on the track. Passing will be rare indeed.

>Perhaps that is enough as it is for Mika and Michael. They don't even
>see each other for most of the race let alone race each other through 6
>or 8 turns. Well it might be enough and again it might be absolutely
>unreal to simply drive at those speeds but I am suspicious. An accurate
>F1 game might be as boring as most of the races truly are. But then
>again.....

>Still waiting

I think we can be pretty sure that GC goes for a compromise that comes
very near to the ideal. He'll never let total realism destroy gameplay
IMO. Playability has always been his main concern.

JoH

Simon Brow

GP3 Do I even want an accurate F1 sim?

by Simon Brow » Thu, 18 May 2000 04:00:00

I doubt that the reduced downforce due to turbulent air will be modelled in
GP3.  Also theres plenty of overtaking in the videos i've seen of GP3,
although the CPU cars were going a bit slowly.  I don't think EA will ever
get anywhere near a realistic F1 game because their motives are to make
flashy graphics and lots of money.  You'll never hear anyone from EA say
they want to make the most realistic simulation they possibly can.
Jason Mond

GP3 Do I even want an accurate F1 sim?

by Jason Mond » Thu, 18 May 2000 04:00:00

Hi Simon,

If you get too close it's like drafting and you lose downforce anyway.  I don't
think turbulant air would make that much difference.  Lost downforce due to
drafting or turbulant air.

A little story about this subject:
I was racing a my brother at the Indy GP (USA) on F1-2000.  When turning onto
the long straight, alone, I had just enough downforce not the hit the wall.
One time I was drafting my brother out of the turn and was really close behind
him, I'm talking 5ft-ish, and my car pushed to the wall so I had to lift.
Seemed realistic enough to me.  Luckily he had more downforce and was able to
pass low right before the pit wall!!  Man, that wall came up fast :-)

Jason


> I doubt that the reduced downforce due to turbulent air will be modelled in
> GP3.  Also theres plenty of overtaking in the videos i've seen of GP3,
> although the CPU cars were going a bit slowly.  I don't think EA will ever
> get anywhere near a realistic F1 game because their motives are to make
> flashy graphics and lots of money.  You'll never hear anyone from EA say
> they want to make the most realistic simulation they possibly can.

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Greg Cisk

GP3 Do I even want an accurate F1 sim?

by Greg Cisk » Thu, 18 May 2000 04:00:00

To see the what EA did to try to get something realistic,
check http://www.easportsf1.com/ click on "Racing News"

--



> On Wed, 17 May 2000 18:11:56 GMT, "Simon Brown"

> >I doubt that the reduced downforce due to turbulent air will be modelled
in
> >GP3.  Also theres plenty of overtaking in the videos i've seen of GP3,
> >although the CPU cars were going a bit slowly.  I don't think EA will
ever
> >get anywhere near a realistic F1 game because their motives are to make
> >flashy graphics and lots of money.  You'll never hear anyone from EA say
> >they want to make the most realistic simulation they possibly can.

> Then you haven't played any of the EA Jane's flight sims. I think EA
> will prove you wrong, eventually.

> --
> Nos

No

GP3 Do I even want an accurate F1 sim?

by No » Fri, 19 May 2000 04:00:00

On Wed, 17 May 2000 18:11:56 GMT, "Simon Brown"

Then you haven't played any of the EA Jane's flight sims. I think EA
will prove you wrong, eventually.

--
Nos

David Kar

GP3 Do I even want an accurate F1 sim?

by David Kar » Fri, 19 May 2000 04:00:00

It's not exactly informative, but is rather a load of scripted questions and
vague Press Release answers.

And they back both Hakkinen and Schu . . .

So corporate . . .

--DK


> To see the what EA did to try to get something realistic,
> check http://www.easportsf1.com/ click on "Racing News"

> --




> > On Wed, 17 May 2000 18:11:56 GMT, "Simon Brown"

> > >I doubt that the reduced downforce due to turbulent air will be
modelled
> in
> > >GP3.  Also theres plenty of overtaking in the videos i've seen of GP3,
> > >although the CPU cars were going a bit slowly.  I don't think EA will
> ever
> > >get anywhere near a realistic F1 game because their motives are to make
> > >flashy graphics and lots of money.  You'll never hear anyone from EA
say
> > >they want to make the most realistic simulation they possibly can.

> > Then you haven't played any of the EA Jane's flight sims. I think EA
> > will prove you wrong, eventually.

> > --
> > Nos

Michael E. Carve

GP3 Do I even want an accurate F1 sim?

by Michael E. Carve » Fri, 19 May 2000 04:00:00


% I doubt that the reduced downforce due to turbulent air will be modelled in
% GP3.  Also theres plenty of overtaking in the videos i've seen of GP3,
% although the CPU cars were going a bit slowly.  I don't think EA will ever
% get anywhere near a realistic F1 game because their motives are to make
% flashy graphics and lots of money.  You'll never hear anyone from EA say
% they want to make the most realistic simulation they possibly can.

Flashy graphics????  They must have given all of their other developers
the full jumbo-size box of crayons for their graphics.  Since it seems
that f12k only got the box with 8 colors (2 or which were black and
white).  Look at the graphics in GP3 for Monaco and compare them to the
smog stained, dark and dreary graphics in f12k.  While the streets of
Monaco may not be the best racing circuit, it is still the crown "jewel"
of F1 tracks.  And crown jewels are rather flashy looking. <G>

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Simon Brow

GP3 Do I even want an accurate F1 sim?

by Simon Brow » Fri, 19 May 2000 04:00:00

If F1 2000 was their honest effort with all the resources they could muster
to make the best possible F1 simulation a modern PC is capable of running
then they must be desperately short of talent.
Simon Brow

GP3 Do I even want an accurate F1 sim?

by Simon Brow » Fri, 19 May 2000 04:00:00

Oh yeah, I agree totally, F1 2000 does look terrible, nothing like the real
sport.  By flashy grahpics I meant the likes of Superbike 2000 and the Need
For Speed titles.
Ronald Stoeh

GP3 Do I even want an accurate F1 sim?

by Ronald Stoeh » Sun, 21 May 2000 04:00:00


> On Wed, 17 May 2000 18:11:56 GMT, "Simon Brown"

snip
> >flashy graphics and lots of money.  You'll never hear anyone from EA say
> >they want to make the most realistic simulation they possibly can.

> Then you haven't played any of the EA Jane's flight sims. I think EA
> will prove you wrong, eventually.

EA is a games distributor for many game/sim developers. That's why they
have great flight sims and rather mediocre racing "sims" in their
collection
of released games. Unless Jane's is getting involved in the racing sim
genre,
I really can't understand your optimism...

--
l8er
ronny

Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.