rec.autos.simulators

GPL: DirectX 7.0a sound issues

Jari Jokine

GPL: DirectX 7.0a sound issues

by Jari Jokine » Sat, 08 Apr 2000 04:00:00

Does anyone else get worse sound quality - less treble (propably due to
lower sample rate), "scratchy" sound and more pitch quantization - in GPL
with DirectX 7.0a? The difference to DirectX 6.1 is easy to hear when using
engine sounds with lots of treble.

The problem isn't always present: After viewing a replay it is sometimes
possible to get normal sound, but as soon as the engine rpm goes below
certain limit, GPL (or DirectX 7.0a) switches back to low quality sound.

I have a Diamond MX300 (Diamond's own drivers or latest refence drivers by
Aureal) and Win98. Previously I have stayed with DirectX 6.1, but since it
was disk formatting time anyway, I gave DirectX 7.0a another try. Thanks for
any help.

Jari Jokinen

Don Burnett

GPL: DirectX 7.0a sound issues

by Don Burnett » Sat, 08 Apr 2000 04:00:00

I get scratchy sound sometimes, am running 7a but really thought it was more
because I was running the SB Live card. If I knock down the sound volume in
windows slightly, it seems to go away.

--
Don Burnette
Dburn in N3 and Legends


Jari Jokine

GPL: DirectX 7.0a sound issues

by Jari Jokine » Sun, 09 Apr 2000 04:00:00

Doesn't help in my case:( My ears tell me that GPL just swithces to lower
sample rate (not lower pitch) and uses rougher pitch quantization with
DX7.0a.

Jari Jokinen


>I get scratchy sound sometimes, am running 7a but really thought it was
more
>because I was running the SB Live card. If I knock down the sound volume in
>windows slightly, it seems to go away.

>--
>Don Burnette
>Dburn in N3 and Legends



>> Does anyone else get worse sound quality - less treble (propably due to
>> lower sample rate), "scratchy" sound and more pitch quantization - in GPL
>> with DirectX 7.0a? The difference to DirectX 6.1 is easy to hear when
>using
>> engine sounds with lots of treble.

>> The problem isn't always present: After viewing a replay it is sometimes
>> possible to get normal sound, but as soon as the engine rpm goes below
>> certain limit, GPL (or DirectX 7.0a) switches back to low quality sound.

>> I have a Diamond MX300 (Diamond's own drivers or latest refence drivers
by
>> Aureal) and Win98. Previously I have stayed with DirectX 6.1, but since
it
>> was disk formatting time anyway, I gave DirectX 7.0a another try. Thanks
>for
>> any help.

>> Jari Jokinen


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