physics models.
Even if a developer ever does an accurate simulation of a modern F1 car,
you are simply *not* going to get any feel for being on the limit.
This is because the suspension is *so* stiff, the car does not roll or
pitch perceptibly. The primary way a modern F1 driver can sense the
limit and correct slides is through the g-forces he feels through the
seat, not through what he sees. If you've ever driven a go-kart you'll
have some small perception of what this feels like.
A computer F1 simulation has to represent visually and aurally what it
is like to drive on the limit. I'm not counting FF because of the lag
involved. This is why GPL is so well suited. Not only is the physics
engine spot-on, the '67 cars had enough suspension travel and forgiving
enough tyres to enable you to drive them "through the screen".
So, for those waiting for a modern F1 sim that is as good and as
satisfying as GPL, you're going to have a very long wait:-(
Now if someone did a 70's F1 sim, that would be cool. Even though they
had wings, the cars moved around enough to make it "sim friendly".
- Michael