rec.autos.simulators

The real reason there will be no good F1 sims..

Matthew Birger Knutse

The real reason there will be no good F1 sims..

by Matthew Birger Knutse » Mon, 10 May 1999 04:00:00

...is simple. Try figuring out the physics of a modern F1 car, in any
way realistically. How the heck will you be able to do that?

1) It is incredibly complicated with all the electronics controlling
parts of the car, diffs, brakes, throttle..
2) "Everything" is based on aerodynamics.
3) Try to get any info, whatsoever, about
chassis/electronics/engine/aerodynamics from a state of the art car! It
would be easier to obtain info on a stealth fighter...

So: let's have more:
1) Sportscar/touringcar sims
2) A better NASCAR sim (N3?)
3) a new CART/IRL sim! (in theory, Papy/EA/Microprose/etc could go and
buy the latest car from Lola, R&S or Reynard, and measure their hearts
out...

my 2 cents,

Matt
--

Matthew Knutsen

"The Art of Legends" - GPL add-ons
http://www.racesimcentral.net/

ymenar

The real reason there will be no good F1 sims..

by ymenar » Mon, 10 May 1999 04:00:00


And you say that a CART simulator would be more easy to do ? They are almost
as complicated from a electronic point of view.  Both F1 and CART is very
advanced in electronic controlling, aerodynamic, etc...  F1 specifications
can be easily given from teams btw.  As for technical data from F1 teams,
Renault worked with Ubisoft, I know that Sauber worked with Geoff Crammond
(or was it Jordan ?) for Gp2.  It's not anything top secret.

A Formula 1 is still a racecar. It's not impossible to model correctly.
Electronic controlling is not a big factor in the physics of a racecar.
Aerodynamics is not that hard with mathematical calculations.  IMHO

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

JAY

The real reason there will be no good F1 sims..

by JAY » Mon, 10 May 1999 04:00:00

the real reason is because they will proberbly not hire Matt Knutsen to do
the graphics for them so it will look ribbish anyway!
Matts graphics rule
jay
Christer Andersso

The real reason there will be no good F1 sims..

by Christer Andersso » Mon, 10 May 1999 04:00:00

Fortenately we are easy to fool :o).

/Christer


> ...is simple. Try figuring out the physics of a modern F1 car, in any
> way realistically. How the heck will you be able to do that?

> 1) It is incredibly complicated with all the electronics controlling
> parts of the car, diffs, brakes, throttle..
> 2) "Everything" is based on aerodynamics.
> 3) Try to get any info, whatsoever, about
> chassis/electronics/engine/aerodynamics from a state of the art car! It
> would be easier to obtain info on a stealth fighter...

> So: let's have more:
> 1) Sportscar/touringcar sims
> 2) A better NASCAR sim (N3?)
> 3) a new CART/IRL sim! (in theory, Papy/EA/Microprose/etc could go and
> buy the latest car from Lola, R&S or Reynard, and measure their hearts
> out...

> my 2 cents,

> Matt
> --

> Matthew Knutsen

> "The Art of Legends" - GPL add-ons
> http://www.cheekracing.electra.no/GPL/

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Edwin Solhei

The real reason there will be no good F1 sims..

by Edwin Solhei » Mon, 10 May 1999 04:00:00

What Matt is saysing here Frankie... is that F1 teams are *far* more
reluctant to give information away.. with Cart's you can obtain information
more easily since so many teams *buy* the same chassis.

Try and ask Ron Dennis about the latest McLaren or something...
Most likely... he'll just polish his nails and laugh at ya! :)

--
All the best,
Edwin Solheim *remove SPAM-GUARD in address to reply*
The Paddock - a legendary site....
<http://home.c2i.net/thepaddock>


> And you say that a CART simulator would be more easy to do ? They are
almost
> as complicated from a electronic point of view.

Matthew Birger Knutse

The real reason there will be no good F1 sims..

by Matthew Birger Knutse » Mon, 10 May 1999 04:00:00



> > ...is simple. Try figuring out the physics of a modern F1 car, in any
> > way realistically. How the heck will you be able to do that?

> > 1) It is incredibly complicated with all the electronics controlling
> > parts of the car, diffs, brakes, throttle..
> > 2) "Everything" is based on aerodynamics.
> > 3) Try to get any info, whatsoever, about
> > chassis/electronics/engine/aerodynamics from a state of the art car! It
> > would be easier to obtain info on a stealth fighter...

> And you say that a CART simulator would be more easy to do ? They are almost
> as complicated from a electronic point of view.

Nope. No electronic diffs. Very strict engine rules, very strict aero
rules. Same gearboxes. Same off-the shelf chassis.

  Both F1 and CART is very

?bsolutely no way! I've been to the Jordan factory, and they've got
security gueards *outside*! We were even *checked* before we were let
in, and they made sure we were not studying things up too closely...

  As for technical data from F1 teams,

Yeah, right.

Well, that's your view...F1 is not anymore "just a racecar". They are
far from it....try picking up an issue of Racecar Engineering once:-)

Matt

--

Matthew Knutsen

"The Art of Legends" - GPL add-ons
http://www.cheekracing.electra.no/GPL/

Matthew Birger Knutse

The real reason there will be no good F1 sims..

by Matthew Birger Knutse » Mon, 10 May 1999 04:00:00


> the real reason is because they will proberbly not hire Matt Knutsen to do
> the graphics for them so it will look ribbish anyway!
> Matts graphics rule
> jay

Lol! Thanks! Read on UBI! :-)

Matt
--

Matthew Knutsen

"The Art of Legends" - GPL add-ons
http://www.cheekracing.electra.no/GPL/

Chris Schlette

The real reason there will be no good F1 sims..

by Chris Schlette » Mon, 10 May 1999 04:00:00

Hate to blow your gasket, but the high end sports cars and especially the
CART cars are just as much dependent on your first 4 items as are the F1
cars.  And no, there should never be a CART/IRL sim...they are NOT the same
at all.



Steve Blankensh

The real reason there will be no good F1 sims..

by Steve Blankensh » Mon, 10 May 1999 04:00:00

On Sun, 09 May 1999 19:06:25 +0200, Matthew Birger Knutsen


>...is simple. Try figuring out the physics of a modern F1 car, in any
>way realistically. How the heck will you be able to do that?

>1) It is incredibly complicated with all the electronics controlling
>parts of the car, diffs, brakes, throttle..

And electronics are not already doing these things in our PC's?  Heck,
I've got a full drive-by-wire Lotus 49 in mine. :-)

Seriously, it'd be less a problem now than modelling cars from the
full-active days, though you already have the likes of ABS and
traction control in some sims (however well or poorly they're
executed).  And if you think about it, the hard part is for the real
guys, converting the electronic signals into the desired analog
behavior of the components.  With sims, there's no analog part to foul
things up by behaving other than you expected it to!

Again, I suspect it's a lot easier to model how a car will behave,
given certain overall aerodynamic properties, than to actually build
one that will have those properties.  But still, it'll be interesting
to see if and how N3, for example, models the effect of drafting on
downforce and grip.

Well, you could lurk behind the armco with a stinger missle and shoot
one down when it whizzed by.  Then you only need to haul off the bits
and reverse-engineer! :-)

But no, as far as "accurately" modelling the minute differences
between each make of car, that'll never happen in a mass-market sim,
ever.  Nor will it for a CART, Touring Car,  or Nascar sim, as all the
teams work incessantly to find advantages and are not about to go
public with them.

All on the way, rest assured.  Just buy the good ones and slam the bad
ones to all who'll listen.  Companies are fond of profit, and tend to
do whatever brings more of 'em!

Steve B.

Remove "edy" from address for email

Matthew Birger Knutse

The real reason there will be no good F1 sims..

by Matthew Birger Knutse » Tue, 11 May 1999 04:00:00


> Hate to blow your gasket, but the high end sports cars and especially the
> CART cars are just as much dependent on your first 4 items as are the F1
> cars.  And no, there should never be a CART/IRL sim...they are NOT the same
> at all.

Ok, I don't think my point is clear here Chris :-)
First, I did not categorize CART and IRL cars as the same....
Ask me, and I'll tell you the differences <g>

My point is; F1 is a show, the pinnacle of Hi-tec. Whereas I can go (and
have done so) and photograph a Ferrari 333, R&S MkIII, Lola 99 CART,
Reynard 99 CART, 98 Toyota GT-One, 98 BTCC Volvo etc etc up close, talk
to the engineers, discuss why they've done what and so on, I could only
dream about doing this with F1 cars unless I had $ 1 mill on my bank
account, and half of that was donated to Mr.Ecclestone. No matter how
big EA, Psygnosis or Sierra think they are, they would *never* have
access to the same detail levels in F1.
The difference is obvious: you can buy a 99 Reynard. You cannot buy a
Formula one McLaren or Williams. They are not for sale! No matter how
old!
What I am saying is; it is possible to "simulate" a CART chassis because
you can actually go find a car, buy it, drive it, take it to pieces,
whatever. The only F1s you'll ever get close to are 4-5 year old
Jordans, Footworks (been working on one), Tyrrells etc. Of course, you
can make this the basic of the physics, and just say that a williams has
30% better physics...

Try getting any data on the *front* diff on the 99 Bennetton.....

:-) Matt



> > ...is simple. Try figuring out the physics of a modern F1 car, in any
> > way realistically. How the heck will you be able to do that?

> > 1) It is incredibly complicated with all the electronics controlling
> > parts of the car, diffs, brakes, throttle..
> > 2) "Everything" is based on aerodynamics.
> > 3) Try to get any info, whatsoever, about
> > chassis/electronics/engine/aerodynamics from a state of the art car! It
> > would be easier to obtain info on a stealth fighter...

--

Matthew Knutsen

"The Art of Legends" - GPL add-ons
http://www.cheekracing.electra.no/GPL/

ilmor

The real reason there will be no good F1 sims..

by ilmor » Tue, 11 May 1999 04:00:00

Of course you cant buy the 99 F1 cars because there is secret information
the teams are keeping from each other obviously. You can though buy a 98
Ferrari, I have seen it for sale and why not if youve got a few million
laying about.

Whats actually wrong with manufacturors competeing in a technological race
instead of everybody buying the same chassis? Besides the chances of Papy
actually buying a Reynard to take a part is about the same as Bernie E
giving away tv rights for free!

:-)

ilmore

Jeffrey Ha

The real reason there will be no good F1 sims..

by Jeffrey Ha » Tue, 11 May 1999 04:00:00

On Mon, 10 May 1999 00:30:29 +0200, Matthew Birger Knutsen

 The only F1s you'll ever get close to are 4-5 year old

Matt,

Does this esoteric stuff really matter? I mean are we as non feeling
computer pilotes really going to feel the difference of the front diff
on the 99 Bennetton?  My gut feeling is no.  I think really having an
accurate sim of an up to date F1 car will be damn boring.  We can't
follow close or we lose aero grip, so overtaking is out.  With the
grooved tires the limit appears to be very difficult to find without
going over so spins will be frequent.  The thrill of feeling the
sensation is not available so what is left?  Well, hot lapping and the
starts I guess.  I immensly enjoy watching the drama of an F1 weekend
but for a sim I would like to see some liberties taken with the ride
the rails cars (I know that they are twitchy but still the aero
downforce is high) and have a bit of the aero effects taken out. It is
just more enjoyable to drive.

Having  Papy  do a mid/late 70's GP season is more appealing than the
modern aero cars. Don't get me wrong, I love high tech stuff, read
Race Car Engineering and appreciate the technical race as much as the
on the track race in F1 but to have a totally accurate sim of modern
day cars without the physical sensations just doesn't do much for me.
Don't know if that makes sense...

Jeff Haas

PS:  When do you get to drive the Footwork you're working on ... ?

Te

The real reason there will be no good F1 sims..

by Te » Tue, 11 May 1999 04:00:00

On Mon, 10 May 1999 00:30:29 +0200, Matthew Birger Knutsen


>The difference is obvious: you can buy a 99 Reynard. You cannot buy a
>Formula one McLaren or Williams. They are not for sale! No matter how
>old!

Not true. You may not get a McLaren because Ron Dennis is keeping them
for himself but anything else goes. Up to last years F300 - which
would be pretty much the pinnacle of it all.

We should not forget that we're still talking about computer games
here. No one will ever actually buy such a car to get a closer look or
learn about it. Not EA nor Sony nor anyone, the revenues are just way
too small.

--Tel

John Hartridg

The real reason there will be no good F1 sims..

by John Hartridg » Tue, 11 May 1999 04:00:00



I don't think the simulation of the car is the problem.  I would see
it a a problem with the interface.  The experiance of driving a car
goes far beyond holding a steering wheel and looking at a flat
view of the world.  There is no "feel" sitting at a desk.  To
provide better "cues" sound and graphics have to be adjusted to
to get the driver better informed of what the car is doing.  This must
lead to inaccuracies of the presentation of the real effects -
which I would guess is seen as not real physics.  But then it isn't
a real situation is it.

I would prefer a game that felt right (based on some arbitrarily
derived physics) but tha was not exactly real-world simulated.  I
would not want the absurd canned slides of Ridge Racer, I would
like to be able to induce oversteer and control steering using
the power etc, but it doesn't have to be exactly correct if I can't
tell it is going to happen and can't judge the extent of the
effect because the rest of the model isn't there (the feel).  I
would rather sacrifice some accuracy for a better experience based on
wheel and screen.

Does this make sense to anyone ?

John

Matthew Birger Knutse

The real reason there will be no good F1 sims..

by Matthew Birger Knutse » Tue, 11 May 1999 04:00:00


> On Mon, 10 May 1999 00:30:29 +0200, Matthew Birger Knutsen

>  The only F1s you'll ever get close to are 4-5 year old
> >Jordans, Footworks (been working on one), Tyrrells etc. Of course, you
> >can make this the basic of the physics, and just say that a williams has
> >30% better physics...

> >Try getting any data on the *front* diff on the 99 Bennetton.....

> Matt,

> Does this esoteric stuff really matter? I mean are we as non feeling
> computer pilotes really going to feel the difference of the front diff
> on the 99 Bennetton?  My gut feeling is no.

Another question is; does Fisi and Wurz feel it ? :-)

 I think really having an

Yes, couldn't agree more. A pity F1 has become what it is...

Also my dream. The thing is; there are fewer physics "sensations" to
simulate in modern car.."no" suspension travel/pitch/roll engine has
about as much torque as a lawnmower..or am I garbling the words up...:-)

LOL, as a mechanic, I worked on one year, my team were meant to buy it,
but we ended up modifying a 91 Reynard F3000 for a 4 cyl turbo engine
instead...hell, it's a loong, boring story:-)

Matt

(happy there are simulators, cause I'm to damn tall for single seaters
anyway!)

--

Matthew Knutsen

"The Art of Legends" - GPL add-ons
http://www.cheekracing.electra.no/GPL/


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