yes but the telemetry tell them the wing settings, tyre setting, camber setting
etc. They can see what adjusting gizmo b will do to measurement x. They know for
instance the maximum and minimum camber adjustment and the telemetry reading from
the variations in this adjustment. This is the information they need. It would be
nice to know the wheelbase or track width but really, since they aren't adjustable
in F1 cars, who really cares.
It is all just mathematics up to a point. If they could find a proper AI formula to
measure a Shuey vs a Coultard or a Doohan vs a Biaggi it would be fantastic!
Perhaps the first measurement they should take is the size of their balls! I don't
think Coultard's got any after his performance in the last race.
> > Some sim developers actually get the telemetry readings. This is already in
> > usable format and provides exactly the required datas on g forces,
> > accleration, tire temp etc. This allows for a realistic physics model and is
> > okay with the teams as long as its old telemetry and the sim writers don't
> > give away wing and tyre settings etc. EA Superbikes is a good example. Ducati
> > supplied telemetry readings to help with the physics.
> Yeah, great, and PI Research helped out on Cart Precision Racing...:-D
> Haven't tried Superbike yet, but it looks good:)
> > No need to go and make physical measurements. Who cares how wide a McLaren is
> > compared to a Ferrari as long as the physics and setup options come somewhere
> > near the real thing?
> To figure out correct physics from a chassis, you would most definitely
> need to know measurements, after all, it is something that is simulated!
> Roll centre movements, wheelbase, track width, weight distribution etc
> etc.
> Kinda hard to reverse engineer this?
> A few years back, we took a homebuilt sports-prototype to a company, we
> had designed it from the bottom as best as we could. They measured
> everything on the car, except aerodynamic devices. They then gave us a
> computer readout that explained what the car in current state would do,
> and how to improve that (i.e move left upper rear suspension pickup
> point down 2mm, raise steering rack 5mm etc etc, actually it was a small
> book of details. Using such a computer program, one could easily measure
> a car, feed the info into a physics model, and you would have the car in
> your PC. This work took the company two days, and it was years ago.
> Mind, the car was very competitive on it's first outing :-)
> It's all a case of mathemetics, and given a good representation of the
> track...very interesting indeed...
> What I would give to know how Papy applied this to GPL!
> Matt
> --
> Matthew Knutsen
> "The Art of Legends" - GPL add-ons
> http://www.cheekracing.electra.no/GPL/