rec.autos.simulators

Brands Hatch Lives!

Steve Smit

Brands Hatch Lives!

by Steve Smit » Thu, 12 Feb 2004 23:06:15

For those of you who've been on pins & needles since June, 1999, when Dave
Noonan's promising Brands Hatch was released, this is the Brands Hatch
you've always wanted.  Drop everything and go here:

http://www.racesimcentral.net/

to download David Sabre's brand new Brands Hatch (circa 1967).

This is one of the most beautiful GPL tracks ever...and I'm talking about
the low-rez version (I couldn't get the hi-rez edition to run on my hoary
rig).  There is so much detail that the frame rate bogs down around the
pits, but it's still a portrait of how add-on track graphics should be done.

The track itself is also fantastic - it's hard to see how anybody could keep
a really fast car on the road...and it must have been nearly impossible to
make a pass.  The road swoops and soars and coils around like a
rollercoaster.  The track surface is also convincingly bumpy.

But somebody PLEASE do a program cover featuring Gurney's Eagle, which won
the race, after all - the first time a Yank driving a Yank car won a proper
Grand Prix (even if it was a non-Championship race).

cron

Brands Hatch Lives!

by cron » Fri, 13 Feb 2004 06:51:46


> For those of you who've been on pins & needles since June, 1999, when Dave
> Noonan's promising Brands Hatch was released, this is the Brands Hatch
> you've always wanted.  Drop everything and go here:

> http://dixierunners.speedgeezers.com/brands1967

> to download David Sabre's brand new Brands Hatch (circa 1967).

> This is one of the most beautiful GPL tracks ever...and I'm talking about
> the low-rez version (I couldn't get the hi-rez edition to run on my hoary
> rig).  There is so much detail that the frame rate bogs down around the
> pits, but it's still a portrait of how add-on track graphics should be done.

> The track itself is also fantastic - it's hard to see how anybody could keep
> a really fast car on the road...and it must have been nearly impossible to
> make a pass.  The road swoops and soars and coils around like a
> rollercoaster.  The track surface is also convincingly bumpy.

> But somebody PLEASE do a program cover featuring Gurney's Eagle, which won
> the race, after all - the first time a Yank driving a Yank car won a proper
> Grand Prix (even if it was a non-Championship race).

You know its a real shame GPL is all but dead because I really love this track.

Is a Nascar 2003 version going to be released?

Steve Smit

Brands Hatch Lives!

by Steve Smit » Fri, 13 Feb 2004 07:08:24

GPL looks alive and well to me...as the release of a new Brands Hatch
proves!

I hope Dave Noonan is going to release a N2003 version of his earlier
Brands.  I'm also praying for a N2003 ver of his earlier Imola, my fav of
all his GPL tracks.

No matter how good the N2003 roadies are, graphically, they still look a
couple of generations behind the GPL versions, IMO.  (The *cars* look great,
but the scenery is decidedly low-rez.)

GPL For-effing-ever!



jason moy

Brands Hatch Lives!

by jason moy » Fri, 13 Feb 2004 08:34:37

On Wed, 11 Feb 2004 22:08:24 GMT, "Steve Smith"


>GPL looks alive and well to me...as the release of a new Brands Hatch
>proves!

>I hope Dave Noonan is going to release a N2003 version of his earlier
>Brands.  I'm also praying for a N2003 ver of his earlier Imola, my fav of
>all his GPL tracks.

>No matter how good the N2003 roadies are, graphically, they still look a
>couple of generations behind the GPL versions, IMO.  (The *cars* look great,
>but the scenery is decidedly low-rez.)

IMHO, Project Wildfire's update to Mosport is the standard by which
all N2003 tracks should be judged.  Quite frankly it's beautiful, it's
well balanced resource wise (I get a good framerate there on my
1.4gHz/ti4400 combo using the TPTCC mod), and the level of realistic
detail is simply shocking.  If you've ever driven Mosport or have seen
good in car footage, it's unbelievable how close it is to the real
thing.  I've heard a lot of talk of inaccuracies in Papy's GPL tracks,
but their base layout for Mosport is really good.  PWF's attention to
detail and standards of quality, hopefully, will inspire other teams
to do similar work.  In the meantime, I can't wait for Trois-Rivieres
(their next track project).

Re: Brand's/Imola, I'd say there's a good chance we'll be seeing the
Noonan versions in N2003 soon.  On the downside, the accuracy of the
GPL versions of those 2 (as well as Road Atlanta) leaves a lot to be
desired.  I think Dave does great work, but I hope he considers
buffing up the accuracy of his tracks a bit.  With Sandbox and the
wealth of information available now on the internet via Terraserv,
in-car videos, and so forth, there really is no excuse for tracks to
not have a certain degree of accuracy at this point, at least in the
layout if not the texture/object placement.

Jason

Michael R Sisso

Brands Hatch Lives!

by Michael R Sisso » Fri, 13 Feb 2004 08:39:36



I am only going to download this and drive this if it is true to the
classic, and yet to be topped, version from the Epyx game Pitstop I (or
was it Pitstop II?, my memory is hazy) for the Commodore 64.

Can anyone confirm or deny?

--
MRSisson

LOAD "GPL",8,1
RUN (it's a joke, son)

Michael R Sisso

Brands Hatch Lives!

by Michael R Sisso » Fri, 13 Feb 2004 08:40:46



Where do you come by this information?

--
MRSisson

LOAD "GPL",8,1
RUN

Dave Henri

Brands Hatch Lives!

by Dave Henri » Fri, 13 Feb 2004 09:09:40



  Pitstop II was a two player(split screen) version.  Of course few tracks
have achieved it's level of realism, but we can only hope that someday a
32bit track will measure to a 4bit classic.  I used a special controller
from a Colecovision "Rocky" boxing video game.  A joystick that had 4
trigger buttons to go along with the 8 way joystick.  The Coleco joystick
plugged right into the Commodore 64.  
   Did you ever name your little purple pit guy?

dave henrie  

Michael R Sisso

Brands Hatch Lives!

by Michael R Sisso » Fri, 13 Feb 2004 09:59:58



"People Eater"

But my memory is hazy.. I just remember being very competitive in the
game with my best friend at the time. We spent a lot of time playing
games against each other. Through some weird twist of fate we were
*very* evenly matched in most games. It made for some very good times.

--
MRSisson

LOAD "GPL",8,1
RUN

cron

Brands Hatch Lives!

by cron » Fri, 13 Feb 2004 16:03:03




> > You know its a real shame GPL is all but dead because I really love this track.

> Where do you come by this information?

Perhaps I should qualify that statement, what I really mean is all but
dead for me at least for the time being as I'm having too much fun
with the TPTCC mod and I don't think anyone can deny that the physics
and feel is vastly superior to the five year old GPL.

But don't get me wrong GPL is still a wonderful period racing sim and
will probably never die in the sense that it will always have its
enthusiasts and cult following to some degree.

jason moy

Brands Hatch Lives!

by jason moy » Fri, 13 Feb 2004 17:48:07

On Wed, 11 Feb 2004 18:09:40 -0600, Dave Henrie


>  Pitstop II was a two player(split screen) version.  Of course few tracks
>have achieved it's level of realism, but we can only hope that someday a
>32bit track will measure to a 4bit classic.  I used a special controller
>from a Colecovision "Rocky" boxing video game.  A joystick that had 4
>trigger buttons to go along with the 8 way joystick.  The Coleco joystick
>plugged right into the Commodore 64.  

The C64 version of Pitstop II is one of the greatest racing games ever
made.  First game I ever played that modelled tire wear and fuel use
(and modelled both better than most sims do now).

Jason

Byron John Forbe

Brands Hatch Lives!

by Byron John Forbe » Fri, 13 Feb 2004 17:50:30

   18 months ago I had a gpl rank ranking of about 150. Now it's 350+ !!
Someone out there has been doing a few laps! :)


jason moy

Brands Hatch Lives!

by jason moy » Fri, 13 Feb 2004 17:54:20


Yeah, it's amazing what a tire model and proper suspension geometry
will do, eh?  I'm still amazed everytime I build a setup and it reacts
exactly the way I want it to in the sim, and how using extreme values
(especially for shocks) often results in the opposite effect that
you'd expect.  It's the first sim I've ever played where each time I
make an adjustment to the car I feel I need to take into consideration
how it's affecting the rest of the car.

I'll always play it because the era rocks, and it's still the 2nd best
simulator ever released to the consumer market (at least, if you
disregard N2002/N4).

Jason

Jan Verschuere

Brands Hatch Lives!

by Jan Verschuere » Fri, 13 Feb 2004 20:43:10

Those vastly superior physics and feel have been around since NR2003 came
out (in fact, since NR2002 came out) and I enjoy them very much in the
series the game represents well (Cup, BGN, CTS).

TPTCC, because of the underlying stock car setup limitations and, more
importantly I think, the stock car tyres hardcoded into the game, does a
very poor job of representing Trans-Am. For those not doing their own setups
the perveiling setup philosophy adds insult to injury. All credit to The
Pits boys for investing their time and getting it out there, but the amount
of praise and credit this mod receives is totally disproportional.

If you've only come to enjoy NR200x because now there's cars in it that look
like road racing cars, you've been selling yourself short as a driver for
two years through prejudice towards stock car racing.

GPL is still up there in its own right and still has more than a token
following.

Jan.
=---

Steve Smit

Brands Hatch Lives!

by Steve Smit » Fri, 13 Feb 2004 20:53:47

Yer right, PWF's Mosport is the Gold Standard, but I suspect it's still
based on Papy's ver, which was one of their least faithful recreations
(Mid-O being the worst...of those tracks I've actually driven; I haven't a
clue abt. Rouen, f'rinstance).  GPL tracks like Brands 67 and Laguna 95
still look graphically superior to me, and more finely balanced between
insane car detail and sufficient environmental nuances as to be completely
immersive.

Nobody's ever got Road Atlanta right, IMO.

Can't wait for Trois-Riviers!  Should be a fab N2003 track!


> On Wed, 11 Feb 2004 22:08:24 GMT, "Steve Smith"

> >GPL looks alive and well to me...as the release of a new Brands Hatch
> >proves!

> >I hope Dave Noonan is going to release a N2003 version of his earlier
> >Brands.  I'm also praying for a N2003 ver of his earlier Imola, my fav of
> >all his GPL tracks.

> >No matter how good the N2003 roadies are, graphically, they still look a
> >couple of generations behind the GPL versions, IMO.  (The *cars* look
great,
> >but the scenery is decidedly low-rez.)

> IMHO, Project Wildfire's update to Mosport is the standard by which
> all N2003 tracks should be judged.  Quite frankly it's beautiful, it's
> well balanced resource wise (I get a good framerate there on my
> 1.4gHz/ti4400 combo using the TPTCC mod), and the level of realistic
> detail is simply shocking.  If you've ever driven Mosport or have seen
> good in car footage, it's unbelievable how close it is to the real
> thing.  I've heard a lot of talk of inaccuracies in Papy's GPL tracks,
> but their base layout for Mosport is really good.  PWF's attention to
> detail and standards of quality, hopefully, will inspire other teams
> to do similar work.  In the meantime, I can't wait for Trois-Rivieres
> (their next track project).

> Re: Brand's/Imola, I'd say there's a good chance we'll be seeing the
> Noonan versions in N2003 soon.  On the downside, the accuracy of the
> GPL versions of those 2 (as well as Road Atlanta) leaves a lot to be
> desired.  I think Dave does great work, but I hope he considers
> buffing up the accuracy of his tracks a bit.  With Sandbox and the
> wealth of information available now on the internet via Terraserv,
> in-car videos, and so forth, there really is no excuse for tracks to
> not have a certain degree of accuracy at this point, at least in the
> layout if not the texture/object placement.

> Jason

Ed Solhei

Brands Hatch Lives!

by Ed Solhei » Fri, 13 Feb 2004 23:54:19

"Steve Smith" said:...

Track look's great - just a shame GPL drives like a nosediving pig.  After
N4,NR2002 and NR2003 I cant stand more 5 minutes in GPL before I have to
exit and get back into a proper "car" - it just feels so very  very wrong.

--
ed_


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.