rec.autos.simulators

Brands Hatch Lives!

Eldre

Brands Hatch Lives!

by Eldre » Sun, 15 Feb 2004 11:57:21


writes:

Man, what setups are YOU driving?  I've tried some hotlapper setups that had me
spinning out as often as going straight...  I couldn't keep the back end BEHIND
me...

Eldred
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j_nospam_ca..

Brands Hatch Lives!

by j_nospam_ca.. » Sun, 15 Feb 2004 12:01:20



You have got to be kidding.  In no way is it one of the greatest
racing games of all time.  For its time, it might have been unequaled,
but its hardly one of the greatest racing games ever.

Go here and download it:

http://s64.emuunlim.com/gameinfos/pitstop2/pitstop2.htm

play it and see how long before you're back to GPL/Papy/RT/etc....

jeff

Michael R Sisso

Brands Hatch Lives!

by Michael R Sisso » Sun, 15 Feb 2004 12:30:50





> >The C64 version of Pitstop II is one of the greatest racing games ever
> >made.  

> You have got to be kidding.  In no way is it one of the greatest
> racing games of all time.  For its time, it might have been unequaled,
> but its hardly one of the greatest racing games ever.

> Go here and download it:

> http://s64.emuunlim.com/gameinfos/pitstop2/pitstop2.htm

> play it and see how long before you're back to GPL/Papy/RT/etc....

> jeff

Are you a real moron, or do you just play one on usenet?

--
MRSisson

LOAD "GPL",8,1
RUN

Steve Smit

Brands Hatch Lives!

by Steve Smit » Sun, 15 Feb 2004 12:31:59

Jeez, I'd say chicanes would make it MORE of an HP track!




> at Road Atlanta, they stuck in a
> > chicane.

> I thought the chicane at the beginning of the back straight was added
10-15
> yrs ago for the SCCA Runoffs to make it less of a HP track?

> -jde

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Steve Smit

Brands Hatch Lives!

by Steve Smit » Sun, 15 Feb 2004 12:34:07

The graphics DO leave a bit to be desired....




> >The C64 version of Pitstop II is one of the greatest racing games ever
> >made.

> You have got to be kidding.  In no way is it one of the greatest
> racing games of all time.  For its time, it might have been unequaled,
> but its hardly one of the greatest racing games ever.

> Go here and download it:

> http://s64.emuunlim.com/gameinfos/pitstop2/pitstop2.htm

> play it and see how long before you're back to GPL/Papy/RT/etc....

> jeff

Jason Moy

Brands Hatch Lives!

by Jason Moy » Sun, 15 Feb 2004 13:12:08


If you run fairly even bars/shocks and realistic springs (i.e. springs
that are proportional to the weight of the car) and stuff an xx/85/1
into it you'll be oversteering like crazy.  I think the big problem
with understeer in a lot of "realistic" GPL setups is the way the
shocks and diff are set up.  Lots of non-alien setups come with the
standard 85/30/4 diff and 2/3 type shocks and I always find I have to
actually force the ass end into a slide just to make turns half the
time.  

Speaking of springs that are setup based on the weight balance of the
car, I bumped into someone on sierra the other night who had been
trying out one of my old banzai PTA setups that used GPL style springs
(i.e. 450/475 front to back and 48.1% front weight) and he was kicking
my ass all over the place, even with the high drag.  I might start
messing with that idea again.

Jason

Dave Henri

Brands Hatch Lives!

by Dave Henri » Sun, 15 Feb 2004 13:38:02

"Steve Smith"

   :)  Got one on the hook and in the box.  :)

dave henrie

  Is this "catch and release" or can we keep them?

dh

Remco Moed

Brands Hatch Lives!

by Remco Moed » Sun, 15 Feb 2004 21:28:03




>>The C64 version of Pitstop II is one of the greatest racing games ever
>>made.  

>You have got to be kidding.  In no way is it one of the greatest
>racing games of all time.  For its time, it might have been unequaled,
>but its hardly one of the greatest racing games ever.

>Go here and download it:

>http://s64.emuunlim.com/gameinfos/pitstop2/pitstop2.htm

>play it and see how long before you're back to GPL/Papy/RT/etc....

Hmm, I didn't know that the scenery of Monaco and Hockenheim were
the same... <g>

Cheers!

Remco

Gerry Aitken

Brands Hatch Lives!

by Gerry Aitken » Sun, 15 Feb 2004 21:36:38

Michael R Sisson coughed up:





>>>The C64 version of Pitstop II is one of the greatest racing games ever
>>>made.  

>>You have got to be kidding.  In no way is it one of the greatest
>>racing games of all time.  For its time, it might have been unequaled,
>>but its hardly one of the greatest racing games ever.

>>Go here and download it:

>>http://s64.emuunlim.com/gameinfos/pitstop2/pitstop2.htm

>>play it and see how long before you're back to GPL/Papy/RT/etc....

>>jeff

> Are you a real moron, or do you just play one on usenet?

So not liking Pitstop II makes him a moron, does it?

You must be forking joking, son!

--

Gerry Aitken?

...and a friend shall lose a friend's hammer. - Book of Cyril, chapter
6, verse 16

This e-mail has been scanned for all known viruses by a fish called Colin.

Steve Smit

Brands Hatch Lives!

by Steve Smit » Sun, 15 Feb 2004 22:35:29

I've been messing with N2003 setups for almost a year now, and I'm AMAZED at
how responsive the chassis is...particularly to spring/weight changes.
There are several things to play with that weren't in GPL (caster, track
bars, weight jacking), and with N2003's more lively tire model, you can
really feel the result of minute changes.  Setting up a car for an oval is
kinda monomaniacal, but the road circuits are a real challenge...and often a
complete surprise.  I thought Hockenheim (v2.1) would be easy--it's a bog
simple layout, innit?--but it's been giving me fits.  My only regret: no
differential params.



> >Man, what setups are YOU driving?  I've tried some hotlapper setups that
had me
> >spinning out as often as going straight...  I couldn't keep the back end
BEHIND
> >me...

> If you run fairly even bars/shocks and realistic springs (i.e. springs
> that are proportional to the weight of the car) and stuff an xx/85/1
> into it you'll be oversteering like crazy.  I think the big problem
> with understeer in a lot of "realistic" GPL setups is the way the
> shocks and diff are set up.  Lots of non-alien setups come with the
> standard 85/30/4 diff and 2/3 type shocks and I always find I have to
> actually force the ass end into a slide just to make turns half the
> time.

> Speaking of springs that are setup based on the weight balance of the
> car, I bumped into someone on sierra the other night who had been
> trying out one of my old banzai PTA setups that used GPL style springs
> (i.e. 450/475 front to back and 48.1% front weight) and he was kicking
> my ass all over the place, even with the high drag.  I might start
> messing with that idea again.

> Jason

J.D. Elli

Brands Hatch Lives!

by J.D. Elli » Mon, 16 Feb 2004 00:52:43


I won't hold myself to the accuracy of that, as that was before I'd joined
the club.  My info was limited to AutoWeek & On Track back then. ;-)

Probably more realistically a combination of slowing the faster classes at
the kink, as well as giving another slight braking zone for the slower
classes.

-jde

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Jason Moy

Brands Hatch Lives!

by Jason Moy » Mon, 16 Feb 2004 02:12:34

On Sat, 14 Feb 2004 13:35:29 GMT, "Steve Smith"


>I've been messing with N2003 setups for almost a year now, and I'm AMAZED at
>how responsive the chassis is...

Me too.  N2003 is the first sim I've really enjoyed messing about in
the garage with too, even if I tend to ignore a few adjustments for
the sake of simplicity (eg. I typically leave the track bar down all
the way).  The responsiveness of the handling has also led me to try
similar setups in other sims after I've worked on them a bit in N2003.

What kind of diff do stock cars use?

Jason

Jason Moy

Brands Hatch Lives!

by Jason Moy » Mon, 16 Feb 2004 02:20:09


>play it and see how long before you're back to GPL/Papy/RT/etc....

If I had to make a list of racing games that brought me the most
enjoyment, Pitstop II would be in the top 10 easily.  So would Final
Lap, and maybe even Pole Position II if I could squeeze it in
somewhere.

Jason

Jason Moy

Brands Hatch Lives!

by Jason Moy » Mon, 16 Feb 2004 02:20:37

On Sat, 14 Feb 2004 03:34:07 GMT, "Steve Smith"


>The graphics DO leave a bit to be desired....

At least you can clearly see what condition your tires are in. =)

Jason

Haqsa

Brands Hatch Lives!

by Haqsa » Mon, 16 Feb 2004 12:04:15

Springs proportional to weight is not actually realistic.  Making the
springs proportional to weight gives you equal ride frequencies front and
rear, which in the real world would cause excessive pitch response that is
very difficult to damp out.  Normally on RWD pavement racing cars you want
the front to have a higher ride frequency than the rear, which means the
front is proportionally stiffer than the rear.  For off road it is usually
the opposite.



> If you run fairly even bars/shocks and realistic springs (i.e. springs
> that are proportional to the weight of the car) ...


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