rec.autos.simulators

Superbike Problems - Brands Hatch

Andrew & Leis

Superbike Problems - Brands Hatch

by Andrew & Leis » Tue, 04 May 1999 04:00:00

Has anyone had problems with SWC with the Brands Hatch track.  I have two
locations around the track where there is stuttering (rapid consecutive
pauses).  The remainder of the track, and indeed the all the other tracks
are great, it is just these 2 locations (around turn 4 and just before going
under the bridge just before the main straght).

I have also sent of information on the problem to EA tech support but was
curious if anyone else has experienced the same problems.  The detail level
has no effect on the stuttering.

I will also take this oppourtunity to say that the game is absolutely
amazing - just wish I could race at Brands Hatch!

regards

Andrew
Brisbane, Australia

Mark C Dod

Superbike Problems - Brands Hatch

by Mark C Dod » Wed, 05 May 1999 04:00:00

had the problem with my STB 1.52 TNT drivers. Haven't had the problem with my
nVIDIA Detonator 1.2 drivers or any drivers for my Voodoo2 card.

> Has anyone had problems with SWC with the Brands Hatch track.  I have two
> locations around the track where there is stuttering (rapid consecutive
> pauses).  The remainder of the track, and indeed the all the other tracks
> are great, it is just these 2 locations (around turn 4 and just before going
> under the bridge just before the main straght).

> I have also sent of information on the problem to EA tech support but was
> curious if anyone else has experienced the same problems.  The detail level
> has no effect on the stuttering.

> I will also take this oppourtunity to say that the game is absolutely
> amazing - just wish I could race at Brands Hatch!

> regards

> Andrew
> Brisbane, Australia

Andrew & Leis

Superbike Problems - Brands Hatch

by Andrew & Leis » Wed, 05 May 1999 04:00:00

I am using a Diamond Viper 330 (4mb version) with the latest drivers from
Diamond.  Should I use a more general nVIDIA set of drivers.

Was the problem you had at the same locations on the Brands Hatch track, or
was it at other locations/tracks?

I think there is a lot to draw on the right at bend 4 (lot of camper vans
and extra detail that is perhaps not needed!) and this could be causing the
problems.

Regards

Andrew


>had the problem with my STB 1.52 TNT drivers. Haven't had the problem with
my
>nVIDIA Detonator 1.2 drivers or any drivers for my Voodoo2 card.


>> Has anyone had problems with SWC with the Brands Hatch track.  I have two
>> locations around the track where there is stuttering (rapid consecutive
>> pauses).  The remainder of the track, and indeed the all the other tracks
>> are great, it is just these 2 locations (around turn 4 and just before
going
>> under the bridge just before the main straght).

>> I have also sent of information on the problem to EA tech support but was
>> curious if anyone else has experienced the same problems.  The detail
level
>> has no effect on the stuttering.

>> I will also take this oppourtunity to say that the game is absolutely
>> amazing - just wish I could race at Brands Hatch!

>> regards

>> Andrew
>> Brisbane, Australia

Mark C Dod

Superbike Problems - Brands Hatch

by Mark C Dod » Thu, 06 May 1999 04:00:00

It was where the campervans were. Also had problems at Monza where some of the
trees overhang. The game would drop a couple of frames. Got a feeling it had
something to do with the audio stream as well because it happened more often
with the Honda than any other bike. However when I changed over to the MX300 the
problem still occured. Not being a programmer I can only assume it has something
to do with the amount of data being passed along the bus.

> I am using a Diamond Viper 330 (4mb version) with the latest drivers from
> Diamond.  Should I use a more general nVIDIA set of drivers.

> Was the problem you had at the same locations on the Brands Hatch track, or
> was it at other locations/tracks?

> I think there is a lot to draw on the right at bend 4 (lot of camper vans
> and extra detail that is perhaps not needed!) and this could be causing the
> problems.

> Regards

> Andrew


> >had the problem with my STB 1.52 TNT drivers. Haven't had the problem with
> my
> >nVIDIA Detonator 1.2 drivers or any drivers for my Voodoo2 card.


> >> Has anyone had problems with SWC with the Brands Hatch track.  I have two
> >> locations around the track where there is stuttering (rapid consecutive
> >> pauses).  The remainder of the track, and indeed the all the other tracks
> >> are great, it is just these 2 locations (around turn 4 and just before
> going
> >> under the bridge just before the main straght).

> >> I have also sent of information on the problem to EA tech support but was
> >> curious if anyone else has experienced the same problems.  The detail
> level
> >> has no effect on the stuttering.

> >> I will also take this oppourtunity to say that the game is absolutely
> >> amazing - just wish I could race at Brands Hatch!

> >> regards

> >> Andrew
> >> Brisbane, Australia

Antti Markus Pete

Superbike Problems - Brands Hatch

by Antti Markus Pete » Sun, 09 May 1999 04:00:00


> It was where the campervans were. Also had problems at Monza where some of the
> trees overhang. The game would drop a couple of frames. Got a feeling...


> > I am using a Diamond Viper 330 (4mb version) with the latest drivers from
> > Diamond.  Should I use a more general nVIDIA set of drivers.

> > Was the problem you had at the same locations on the Brands Hatch track, or
> > was it at other locations/tracks?

> > I think there is a lot to draw on the right at bend 4 (lot of camper vans
> > and extra detail that is perhaps not needed!) and this could be causing the
> > problems.

Had the same problem with Viper V330. None with TNT, obviously. Seems
they haven't fully tested it with 4Mb Riva128 based cards. I'm not sure
if AGP vs PCI is an issue... I tried several different driver versions
(nVidia ref drivers, various versions of Diamond's) and tried tweaking
graphics options (mip mapping etc.) with NVTweak but to no avail.

If you examine closely the exact moment the slowdown begins, you'll
notice that it's caused by the helicopter on the grassy knoll. The
helicopter is visible from two parts of the track, thus the two separate
slowdowns. It's a major annoyance since the helicopter is in no way
relevant to the gameplay, you can't remove it by reducing graphics
detail, and it effectively prevents Riva128 owners from racing in Brands
Hatch (which in my opinion is one of the better tracks in SBK). A Big
minus to EA.

It's definitely a shame and even more so because performance-wise Riva128
based cards seem to do pretty well in SBK. To my surprise I also found
that TNT's superior (compared to Riva128) image quality causes the
graphics to look _much_ more cartoony. If I'd have to rank SBK's graphics
on Riva128 alone I would consider them to be the most realistic I've seen
in any racing game so far. Yes, it's a paradox - less quality, more
realistic. But I still go for TNT because of the Brands syndrome.

---
Antti Markus Peteri

       15 miles. your dim light shines from so far away

                                 - Soul Asylum, Promises Broken

Mark C Dod

Superbike Problems - Brands Hatch

by Mark C Dod » Mon, 10 May 1999 04:00:00

It occured on my TNT 2 until the new 1.73 drivers arrived last week. Since these
drivers also work with the TNT i stuck that back in and the problem also went.
Playing with a few benchmark programs the new drivers have a brilliantly fast fill
rate compared to even the Detonator drivers.

Problem with Brands hatch didnt happen with Voodoo 2 SLI or Voodoo 3. However I
still get the occasional hiccup at Monza. I can only assume there is something weird
with the 3D modeling.



> > It was where the campervans were. Also had problems at Monza where some of the
> > trees overhang. The game would drop a couple of frames. Got a feeling...


> > > I am using a Diamond Viper 330 (4mb version) with the latest drivers from
> > > Diamond.  Should I use a more general nVIDIA set of drivers.

> > > Was the problem you had at the same locations on the Brands Hatch track, or
> > > was it at other locations/tracks?

> > > I think there is a lot to draw on the right at bend 4 (lot of camper vans
> > > and extra detail that is perhaps not needed!) and this could be causing the
> > > problems.

> Had the same problem with Viper V330. None with TNT, obviously. Seems
> they haven't fully tested it with 4Mb Riva128 based cards. I'm not sure
> if AGP vs PCI is an issue... I tried several different driver versions
> (nVidia ref drivers, various versions of Diamond's) and tried tweaking
> graphics options (mip mapping etc.) with NVTweak but to no avail.

> If you examine closely the exact moment the slowdown begins, you'll
> notice that it's caused by the helicopter on the grassy knoll. The
> helicopter is visible from two parts of the track, thus the two separate
> slowdowns. It's a major annoyance since the helicopter is in no way
> relevant to the gameplay, you can't remove it by reducing graphics
> detail, and it effectively prevents Riva128 owners from racing in Brands
> Hatch (which in my opinion is one of the better tracks in SBK). A Big
> minus to EA.

> It's definitely a shame and even more so because performance-wise Riva128
> based cards seem to do pretty well in SBK. To my surprise I also found
> that TNT's superior (compared to Riva128) image quality causes the
> graphics to look _much_ more cartoony. If I'd have to rank SBK's graphics
> on Riva128 alone I would consider them to be the most realistic I've seen
> in any racing game so far. Yes, it's a paradox - less quality, more
> realistic. But I still go for TNT because of the Brands syndrome.

> ---
> Antti Markus Peteri

>        15 miles. your dim light shines from so far away

>                                  - Soul Asylum, Promises Broken


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