> Wait a moment here... are the laptimes in GP2 depenant on the
> processor used? I know that GP2 run in slowmo when the processor
> occupancy got overloaded, but I never thought it would influence the
> lap times...
A lot of the "top" racers would deliberately turn up all the graphics so
that the occupancy would be over 300%. This would enable one to drive in
super slow motion, which makes it pretty easy to hit all your brake
points, apexes, etc. I thought that these guys were the biggest bunch of
weenies - to deliberately exploit a flaw in the design of the game AND to
take away the whole fun of the driving experience just so that they could
tell their mommies how fast they were. There was a big controversy about
this in the LFRS league.
When I played on my lowly P100, I ran the damn thing in VGA mode. I would
rather have it look like ***and still feel like I was driving an F1 car.
Hopefully, Crammond has rethought this approach. With regards to online
play, either he has been forced to adopt the more common (and more
sensible) approach to drop frames rather than expand time, or everybody in
the race would have to synch to the expanded time of the lowest common
denominator (yech).
Dave Ewing
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David A. Ewing
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