rec.autos.simulators

F1 2000 revisited.

Victor Cha

F1 2000 revisited.

by Victor Cha » Sat, 06 May 2000 04:00:00

I take back what I said about F1 2000 graphic of being lame.  Maybe spending all the day
just playing F1 2000 getting me used to the game?  First, bilinear filtering does take
away the pixel-like graphic.  There is a mipmapping option in the player file but, when
enabled, objects do not draw as far.  However, the graphics look a lot smoother.  I say
the ALs are very good and fast if the strength is set to 100%.  Some of you complain about
the ALs take off fast when existing a turn.  Well, you can do that too if you don't use
much down force.  I think the ALs do not use much down force.  The performance is not so

High setting on all graphic options, the sim is playable.  I seem to have a hard time
tweaking the car to do beyond 204 MPH while maintaining enough down force to execute turns
more quickly.  F1 2000 is not bad.  <G>
Sjon Stigte

F1 2000 revisited.

by Sjon Stigte » Sat, 06 May 2000 04:00:00

Whois AL? I have seen a Michael, Mika, David, Rubens, Heinz-Harald, Jos but
I cannot remember a AL...

-- Sjon

Simon Brow

F1 2000 revisited.

by Simon Brow » Sat, 06 May 2000 04:00:00

By AL do you mean Artificial Life-form, as opposed to AI which is Artificial
Intelligence.  I don't think the opponents in F1 2000 qualify as either.
Even if you are slow out of a corner the other cars shouldn't ram you!  How
about the AI spinning on the formation lap, or causing 10 car pile ups all
the time.  Trying reading the post "F1 2000 race story..." below.
Why is everyone so deperate to find some good in this game?
Kraku

F1 2000 revisited.

by Kraku » Sat, 06 May 2000 04:00:00

Have you tried windowed mode? The difference is like night and day. When I
have it enabled, and set all detail high with a full field, it's not just
playable, it's really smooth, on my Ahtlon 700 & TNT2. It sounds like lots
of people still haven't caught onto this gem of a tweak.
Victor Cha

F1 2000 revisited.

by Victor Cha » Sat, 06 May 2000 04:00:00

I meant AI. <G>


Victor Cha

F1 2000 revisited.

by Victor Cha » Sat, 06 May 2000 04:00:00

Yes, typo.  I meant AI.


Jaz

F1 2000 revisited.

by Jaz » Sat, 06 May 2000 04:00:00

"it's really smooth, on my Ahtlon 700 & TNT2"

What rez is the TNT2 running at? any special settings besides running
in a Windowed mode? I still get drop frames occssionally, which is OK
but the frame rate is still way slower than GPL...

Jaz

Sent via Deja.com http://www.deja.com/
Before you buy.

Iain Mackenzi

F1 2000 revisited.

by Iain Mackenzi » Sat, 06 May 2000 04:00:00

It can and does happen in F1, but admittedly not that often. What you'll
find is that in F1 if any driver misses a gear or slows down in corners it
is dangerous and quite often does cause accidents.

I would say that in the dozens of races I have completed in F12K, the
average drop out rate is about 6 cars.  That seems pretty typical of F1 to
me!
Are you running the opposition at 100% or greater?  The sort of situation
you describe doesn't happen at those levels, esp if you have the anti-spin
patch.

Duh, because it is good perhaps?

Iain

Kraku

F1 2000 revisited.

by Kraku » Sat, 06 May 2000 04:00:00

Excuse the pun, but the truth is, your mileage may vary. Just for reference,
what can you churn up in 3DMark2000? I'm just over 3300. Inside the sim
itself, I've got all sliders set to high, although I've found that turning
down smoke, particles, etc., helps quite a bit. I wish I could be more
scientific, but Fraps won't work in windowed mode, as has been pointed out
already. I'm running the Detonator 3.77 (vsync off, 5 frames drawn ahead),
TNT2 OC'd to 155/190 stable, PC-133 CAS-2, KX133 mobo, AGP 4X. All of these
things can make a difference. For instance, when I went back to 150/183 and
CAS-3 memory, I only scored a benchmark of 2700. Keep tweaking until you'll
get it. I'm not saying it's perfectly smooth all around the racetrack - on
starts it can get a little dicey, but I find it's smooth enough to have a
good feel for the car, which in my experience cannot be less than 30 fps.
Simon Brow

F1 2000 revisited.

by Simon Brow » Sat, 06 May 2000 04:00:00

Look, the AI cars should not be crashing on the formation lap, full stop.
It just shouldn't happen.  It shows how unfinished the whole game is.  Also
these cars, after spinning and then allowed in and *out* of the pit lane,
which is against F1 rules!   So i'm sat there on pole waiting to start the
race, and 6 AI opponents have pitted and are starting lap one!
Next, as I finish my***lap I find about 5 cars still sat motionless in
their grid positions, and they are still there at the end of lap two.  This
really hapenned.
You shouldn't have to edit AI files or download 3rd party patches to get a
game to work right.  It should work out of the box.  This is typical EA.
Releasing another game before it's complete.
I won't even mention the tracks or the 3d engine...
David Kar

F1 2000 revisited.

by David Kar » Sat, 06 May 2000 04:00:00

Well, you can, but it doesn't help anything . . .  at least in my
experience.

--DK


zerli

F1 2000 revisited.

by zerli » Sat, 06 May 2000 04:00:00

F1 2000 is an unfinished game.  ISI had 9 months to develop it, which is all
EA gave them.  EA decides when it goes out, not ISI.  I really do wish it
were the other way around, and it should be, but it isn't.  Just the same as
how they shouldn't be ramming you or stopping on the formation laps, but it
does.  Best thing to do is to continue creating 3rd party patches and
improving the game as best as you can, and hope that ISI comes out with a
patch to fix it.  No doubt, F1 2001 will be a much more realistic sim
because they won't have to worry as much on the physics as the other stuff.
Here, they had 9 months to redo the entire physics model form SCGT to F1 2k,
that's a BIG improvement.  Then, they updated the graphics model as best
they could in that time, plus doing 2 season's worth of cars and paintjobs
(for 99 incase something stopped them from doing the '00 season).  Now, with
a team of about 9 people, with 9months, a damn fine job in my opinion :)

Now, we just keep working on it, and if we show enough interest, here comes
a patch.  Maybe more?  Who knows.  All I can say is that they DO care about
us, and they will help us :)

That's my $.02

-Adam Zerlin


Richard Walke

F1 2000 revisited.

by Richard Walke » Sun, 07 May 2000 04:00:00



I agree.  There have been numerous problems mentioned in this group since
the release.  Do EA actually test their software?  Or do they adopt the
Microsoft attitude of, "If it compiles, ship it"?!

I confidently expect the 'complete game' to be F1-2001, and be available
from your nearest retailer, for another 30ukp.

--
Richard.

"Have you seen the bigger piggies In their starched white shirts."

Simon Brow

F1 2000 revisited.

by Simon Brow » Sun, 07 May 2000 04:00:00

I never criticized Image Space Incorporated.  Not even once.  I criticized
EA for releasing an unfinished product.  It's important people know the
contempt with which EA regard their customers, and I should add, they don't
treat their developers much better either.  I have nothing but praise for
ISI, and I really liked their last game Sports Car GT.
Simon Brow

F1 2000 revisited.

by Simon Brow » Sun, 07 May 2000 04:00:00

Yep, the windowed mode fix will work on a Voodoo 3/4/5 since they can render
in a window, but not on a Voodoo 1/2.  It does make some difference on a V3.
The reason for the speed increase is that v-sync doesn't apply in windowed
mode (you will notice some tearing).  Actually, the V3, like all cards,
draws much slower in a window, but having to sync frames in full-screen mode
is slowing down the whole engine.  This shouldn't be the case, since in
640*480 my monitor is running at about 120Hz.  I wonder if ISI have made all
display modes run at 60Hz or something like that, to avoid monitor
incompatibility problems?  In any case, tripple buffering would have made a
big difference.
Simon.

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