Someone (I won't say who) already did engine "tuning". It is a question of reverse
engineering. The first thing *I* would do would be to use enginechanger to change
all the engines, and then compare that gpl.exe with the original. The changes would
be where the engine data is situated, so you can start there by tampering with the
different bytes... You can adjust the number of cylinders, the combustion volume,
and a number of other things.
It was very nice to see a F3 car with 140 bhp revving to 10k instead of the truck
like 5000 of GPL. I think I have the replay of it somewhere...
The trouble with GPL is that it performs no checksum checks when allowing clients
to connect to the server. So, an engine tuner would compromise the game and league
integrity, UNLESS the new version of VROC performs some kind of integrity checking.
Hmmm, maybe I should contact the people currently programming it... I have a few
ideas how it can be done.
---Asgeir---
> Howdy,
> Just curious. Somebody wrote an engine swapper utility for GPL awhile back.
> Anyone know how this works? What I'm wondering is, does anyone know how to
> access the different engines' torque curves (I figure the other of the program
> would know, are you here)? If so, perhaps the community would be interested in
> an engine simulator for Grand Prix Legends in the future that would let you
> manipulate heads, camshafts, compression, exhaust and intake piping, etc...
> Any thoughts?
> Thanks,
> Todd Wasson
> ---
> Performance Simulations
> Drag Racing and Top Speed Prediction
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